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Breath of the Wild is only 13.4 GB. Just saying.

The 64 and 128Gb is just storage doubling for the current device. Something that would be relatively easy to predict for a streaming box that only needs low storage to load simple streaming apps and store a streaming data cache. If Apple were continuing with an A12 powered straight successor to the 5th generation AppleTV they can easily do this - and if they were to go back to the aluminium mark 3 remote it could be even cheaper.

If you're talking about big games titles with loads of data to install Apple will have to go with a 1Tb storage minimum. This could be the reasoning before going for a 'Pro' model with A14x CPU.

Apple simply can't assume that people will have adequate speed internet plus local storage to be loading data for a game every time a player wants to play it. Yes there's the concept of streaming games - where level assets are downloaded on the fly - or perhaps games could be properly streamed from a server using the AppleTV as a thin client.

In addition Apple's pricing scheme can't work there because if you assume that the A14x is on the cards for a 'pro' gamer machine then Apple can't be pricing a 1Tb model at $999 because it simply wouldn't sell. They'd have to go all in with the console way of doing things - keep the margins razor thin to get a bigger user base and rely more on software sales to make your money. Apple would be right on board with putting the specs into the console and then keeping it consistent for 5 years though.

Now, if Apple decide they want to do this they could sell an AppleTV Pro with A14x (8Gb RAM for the sake of argument) and 1Tb SSD storage for $399-$499 but require an Apple Arcade subscription to do anything other than Airplay to it. Equally, the box would also not work for watching TV/movie apps unless the user had an active AppleTV+ subscription.

Obviously, this will lead a minority of people to try and jailbreak it to run macOS ARM in the future but that's a bridge that could be burned with an Apple DRM solution.
 
You can't buy brand recognition or years of experience and legacy content. And people aren't going to buy an Apple TV for a freakin' Breath of the Wild clone.
Says you. If Apple were to have something on par with Breath of the Wild (don't think they would like a clone) then count me in. Others as well. Breath of the Wild was Nintendo's fastest selling launch title. You're telling me if Apple had an immersive, open world game on their platform, that it wouldn't have even a fraction of the success?
 
There’s no way you’re getting a game like Breath of the Wild on an Apple TV if the storage capacity remains so painfully low. It’s storage that holds Apple gaming back, not really CPU/GPU - especially when compared to something like the Switch. Apple needs to make an AppleTV with at least 512GB if if wants to be taken seriously, especially as it likely won’t allow for the addition of an SD card like the Switch. They’ll also have to remove the cap on app sizes, but that would then mean that they couldn’t offer games across their devices if phone storage remains smaller. In the end, I think this rumour is wishful thinking. I’d love to see the above happen so that we could really open the door on Apple gaming, especially with ARM Macs on the horizon, but Apple hasn’t shown this boldness in the past and I doubt it now.
Really because my Switch with just 32 GBs was able to handle Breath of the Wild just fine. According to Nintendo's site, the game is 14.4 GBs.
 
It is great. Maybe you should improve your router or provider
No, the current product is flawed and only supports 23.976p and not 24.00p. You might not be able to tell, but folk who know about this stuff know it is broken.
 
I think you are looking at US-only numbers. I'm pretty sure the video game industry has been the biggest media industry for a few years now:

"As an industry, video games generated $119.6 billion in revenue during 2018, according to SuperData."


The numbers I had were world wide. The 119.6 billion includes hardware and things other than the actual content.
 
I bought an ATV unaware of the worst remote in the history of remotes. Had to buy a Harmony to make it functional.

Maybe Apple can put an Axx processor in a new remote and make it the remote to beat all remotes (including buttons). Lord I hope it won't be a "talk to the hand" incarnation.

Otherwise, is a new Axx processor going to make the 4K screen savers better. I don't get the need for a high powered processor, but I only use the ATV for streaming. I use my Mac for a Final Cut Pro tool.
 
Apple needs a FireTV Stick competitor. Even if its not 30 USD range. Then a Chromecast Google TV competitor for 50USD.
Just something cheap to bring apple TV to a wider audience .
This is essentially what the Apple TV app is doing on smart TV's for free. This obviously excludes Arcade, but a cheap stick wouldn't be able to run them anyway.
 
Could the A14 “Apple TV” actually be a new Mac Mini? Imagine an AppleTV sized Mac Mini that fits on the back of a Monitor (similar to an Intel NUC) running MacOS or even iPadOS for around $300-$400. Would be a big seller for schools and business I’d have thought?
 
If true this sounds like a streaming device (A12) and a gaming device (A14X). Apple really need to be sure about what they are doing with gaming. The rumour states they are pushing a lot of money in Arcade and if they do another piss poor job as they did with the 2015 Apple TV launch then they may as well take the money into their car park and set it on fire. They need to bundle a controller - history tells us that systems with non-standard controllers don't do well (Super Scope on SNES, memory pack on N64 all the way up to the Circle Pad Pro and 'New' 3DS) - developers need a standard controller layout that they know every owner has.

As mentioned, this would need a lot of storage and the price would end up being high - especially if Apple try to retain their usual margins. Why would anyone other than Apple diehards buy such an expensive device (especially with the PS5 and Xbox series X about to launch) without knowing what kind of gaming pedigree will be available. A better idea may be to 'sell' the device as a subscription bundle ($25/month for device + Apple Arcade with 2 year minimum term), but we will see.
 
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In addition to an updated processor and a "T1125" codename, previous rumors have indicated that the refreshed Apple TV may feature higher capacity 64 and 128GB storage options.

I know this is just highly speculative rumours, but if true, this just indicates Apple has zero interest in having real games on their platform. Many AAA titles are larger than 128GB these days. CoD:MW is making news this week because it won't fit on a 250gig drive anymore.

Even focusing on smaller titles you're looking at 50 gig and up for basic AAA games. 128gig doesn't go very far with games these days. Large fast SSD is very cheap outside Apple's RDF, and games eat massive amounts of it. Unless Apple drastically changes their tune on storage and pricing, they will never be a factor in gaming,
 
It is great. Maybe you should improve your router or provider
No, the current product is flawed and only supports 23.976p and not 24.00p. You might not be able to tell, but folk who know about this stuff know it is broken.
Incorrect. You have the wrongful expectations and content because 23.976 is one of the standards, not 24 fps.
Now, if Apple decide they want to do this they could sell an AppleTV Pro with A14x (8Gb RAM for the sake of argument) and 1Tb SSD storage for $399-$499 but require an Apple Arcade subscription to do anything other than Airplay to it. Equally, the box would also not work for watching TV/movie apps unless the user had an active AppleTV+ subscription.
That's being very optimistic. Your hopeful price is what Apple charges just to upgrade the storage (iPhone 11 Pro 64GB to iPhone 11 Pro 512GB is +$350, Mac mini 256GB SSD to 1TB SSD +$400). Even if Apple would offer a bundle with Arcade and/or TV+ subscriptions as a means to subsidize, which is extremely improbable in itself based on history, an TV (device) with A14(X), 6-8GB RAM, and at least 1TB of storage probably wouldn't be priced at anything less than $699 -- and that's likely me underestimating. But, sure, you can dream.
:)
Could the A14 “Apple TV” actually be a new Mac Mini? Imagine an AppleTV sized Mac Mini that fits on the back of a Monitor (similar to an Intel NUC) running MacOS or even iPadOS for around $300-$400. Would be a big seller for schools and business I’d have thought?
M-A-Y-B-E... Although, you should probably predict a price 2x-3x what you've listed.

For me -- and I do intend to (eventually) purchase the first (retail) Apple Silicon Mac mini -- I'd be completely okay with similar case dimensions with a cooling system that would prevent any need to pull back processor(s) speed even under full load for extended periods.
 
Maybe they are aiming to have Apple Glass play a new role in gaming?

Although I don’t want to wait that long for a new ATV box/console. This has dragged on long enough!
 
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The numbers I had were world wide. The 119.6 billion includes hardware and things other than the actual content.

That's kind of moving the goalposts in my opinion. I just said Apple would be better served making first-party games instead of first-party TV/movies, and to support that I said the games industry had become the bigger entertainment industry. Whether or not that's due to hardware or software sales is irrelevant as far as I can tell. The point is, consumers put more money into it.
 
That's being very optimistic. Your hopeful price is what Apple charges just to upgrade the storage (iPhone 11 Pro 64GB to iPhone 11 Pro 512GB is +$350, Mac mini 256GB SSD to 1TB SSD +$400). Even if Apple would offer a bundle with Arcade and/or TV+ subscriptions as a means to subsidize, which is extremely improbable in itself based on history, an TV (device) with A14(X), 6-8GB RAM, and at least 1TB of storage probably wouldn't be priced at anything less than $699 -- and that's likely me underestimating. But, sure, you can dream.
:)

Without some cheaper way of getting AppleTV hardware into homes an Arcade subscription will continue to be niche compared to 'proper' consoles. The idea of using a subscription (Arcade in this case) to unlock functions would work just like software subscriptions - but I get it's so unlike Apple who want the money up front.

So all I'd say they can do is to make Apple Arcade an obvious bargain package that so happens to need adequate hardware to play the games on.

People won't complain too hard about buying phones so mobile class gaming is sorted but purchasing a 'full price' A14X console could be a stretch unless phone service providers get to sell the device as part of a contract.
 
That's kind of moving the goalposts in my opinion. I just said Apple would be better served making first-party games instead of first-party TV/movies, and to support that I said the games industry had become the bigger entertainment industry. Whether or not that's due to hardware or software sales is irrelevant as far as I can tell. The point is, consumers put more money into it.

I'd imagine that producing games will would be a good idea considering that filming of AppleTV shows could be disrupted and more expensive for a while to come yet. $70m could buy a lot of game but Apple probably can't buy the time needed to prepare these games unless they get any deals sorted asap.
 
Now, if Apple decide they want to do this they could sell an AppleTV Pro with A14x (8Gb RAM for the sake of argument) and 1Tb SSD storage for $399-$499 but require an Apple Arcade subscription to do anything other than Airplay to it. Equally, the box would also not work for watching TV/movie apps unless the user had an active AppleTV+ subscription.

I agree with everything you said, but even this wouldn't sell except to die hard apple fans. The xbox series x matches the $500 price point and will do all the streaming (including AppleTV+) without requiring a monthly fee to MS just to function at its basic tasks. It also has a 12 Tflops GPU. Nothing Apple Silicon is going to touch that for several years. It also has a 10+ year track record for AAA games and just bought Bethesda. Apple has...Crossy Road and Frogger in Toyland.

The XBox Game Pass ultimate 3-month subscriptions cards are $25 around the holidays, that's not much more than Apple Arcade and gives you a truly amazing catalog of some of the best games available. Apple arcade is an embarrassment being in the same market as game pass ultimate.
 
They don’t need to compete with the XBox or Play Station, as much as they should/need to compete with the Switch. Family-friendly and party games that cost dollars, instead of $59.99. Games that cross platform fully with an iPad Pro for multiplayer/live integration. Play your library off TV or iPad, traveling, at friends or at home.
 
You can't buy brand recognition or years of experience and legacy content. And people aren't going to buy an Apple TV for a freakin' Breath of the Wild clone.

I love this game . . .

Ummm, things the CEO of Blackberry would say?
. . . . Traditional TV networks ?
. . . . Cable companies?

never underestimate new entrants into any market or space. Never.
 
A great $99 controller that fits in your pocket and includes a year of Apple Arcade. That could very quickly turn Apple into a very serious competitor with Nintendo.

Probably a lot easier to build an amazing collapsible game controller than a folding phone that doesn't suck.

Although... the other key to having a viable game platform is great exclusives. Mario Kart, Mario Odyssey, and Zelda BotW... that was a pretty solid launch window for the Switch.
 
I know this is just highly speculative rumours, but if true, this just indicates Apple has zero interest in having real games on their platform. Many AAA titles are larger than 128GB these days. CoD:MW is making news this week because it won't fit on a 250gig drive anymore.

Even focusing on smaller titles you're looking at 50 gig and up for basic AAA games. 128gig doesn't go very far with games these days. Large fast SSD is very cheap outside Apple's RDF, and games eat massive amounts of it. Unless Apple drastically changes their tune on storage and pricing, they will never be a factor in gaming,

If these storage numbers are to be believed then I would hope/assume Apple has an alternative solution up its sleeve. like using game streaming instead of full installs or maybe allow external storage devices. (storage would be my wish)
 
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