tyranne201
macrumors 6502
a tech that few people will actually buy. what for? a niche just like apple tv.
Do you think it will work independently? Or require a nearby iOS/macOS device?
I always wondered if the reason for the M1 chip in the iPad Pro - that seemed overkill, with no obvious features requiring it - was actually to prepare it for this VR headset.. ie. That the headset would require a minimum M1 device to connect to. Thereby enabling the headset to be very light on internal electronics.
But then I suppose the heaviest part of it is likely to be the battery, so that doesn’t really make sense either.
Or if we - for some reason - really go full "metaverse" and move most of our social interaction into the digital realm. Then it would basically be your connection to an artificial office space. The jack that plugs you into the Matrix. What an awful future that would be.
I agree with you, and I have to add that since Apple is a consumer electronics company it doesn't make much sense for them to release a product like this.Anyway, I don't think this is a product for the general public. There are compelling VR use cases in the medical field and maybe some training environments. For the average consumer even an Apple headset would be just an expensive high tech toy, unless Apple comes up with some really mind blowing software that actually is useful in VR.
Let's explore your thought.If Apple launch something like that, alongside ‘metaverse’ enabled iWork and Office apps, they’d be primed to take advantage of the new covid / remote era. Zoom and MsTeams feel like what BlackBerry was to the IPhone. There’s an opportunity here to really take advantage of Apple gets it right.
Personally, I don’t think they will. They would need to do something transformational and target markets they never have before with billions of dollars of investment. It’s so outside their sweet spot.
But maybe they’ll surprise us.
Source?VR headsets are really bad for your eyes. You'll quickly develop nearsightedness. They should be banned.
Can someone point me to a good use case of VR for the general public that is not a gimmick? Even pornography and gaming seem to be novelties in VR that will get you to use the headset once before it collects dust.
Are you referring to the Occulus Gear? The phone-powered one.I got a free Oculus that came with a Samsung a few years ago (I ocassionally get an Android as a second phone, just to mess around). It came with a demo of a tour around Italy, or something like that. It was actually pretty impressive, but unless you are really into gaming, I don't see much use for it. Assuming there is much gaming for it. Maybe if Apple gets on board, that will change. But the whole thing was like "eh" for me.
Source?
I have myopia and I have to wear glasses to use VR suggesting that any degradation with accommodation would be similar to any task that doesn't encourage exercising one's ciliary muscles.
The point of VR is to be immersive. So any actually practical use case would have to be something that benefits from full immersion. Why would you want to browse the web in an artificial 3D space? How would web-browsing benefit from this?
Or how would you edit video in VR? With gestures? How is that better than mouse + keyboard or a dedicated editing controller? How would you work ergonomically? I'm not a professional video editor so I really wouldn't know - I'm genuinely curious.
There's a lot of potential in VR for many things but I don't think that an artificial three-dimensional workspace, possibly without tactile feedback, would be that great. But that's pretty much what people said about on-screen keyboards when the first iPhone launched, so who knows.
Hasn't it been like 10 years with VR and it just hasn't taken off? My brother and a friend both got the Quest this year and played with it for at most a month and forgot about it... It's a nifty little toy thing, nothing more. (at least at this point, generally...) I could take off it could also... not.I don't understand this kind of comments.
How can you possibly predict if a product will be successful or not by reading some vague rumors about it? At this stage, basically nobody outside of some engineers and managers at Apple really knows exactly how it will work and what are its strengths and weaknesses.
I mean VR has been around for a long time, but the first generation Quest came out in 2019. I get that it may seem arbitrary to lean on a specific model but this was the first self-contained (no pc required) consumer model. Early VR software required a lot of GPU power and UX was basically console games mapped to VR controls. What wasn't a conversion was similar to initial app store apps: single task software that feels more like tech demos than real solutions.Hasn't it been like 10 years with VR and it just hasn't taken off? My brother and a friend both got the Quest this year and played with it for at most a month and forgot about it... It's a nifty little toy thing, nothing more. (at least at this point, generally...) I could take off it could also... not.
I thought rumors were pointing to two 8k displays.The headset is expected to offer a lightweight design, two 4K micro-LED displays, 15 optical modules, two main processors, Wi-Fi 6E connectivity, eye tracking, a see-through AR mode, object tracking, and hand gesture controls. The device's exact price point is as yet unclear, but some reports indicate that it could cost customers around $3,000.
I love Apple anything and am the definition of a fanboy but I can't imagine for the life of me wanting a VR headset. I don't care how sleek or light they make it what am I supposed to DO with it? games? movies? so weird. i don't want to be shut off from the world around me.
I think it will need to be tethered to a phone, like the watch. I guess it would all run off bluetooth LE.Do you think it will work independently? Or require a nearby iOS/macOS device?
I always wondered if the reason for the M1 chip in the iPad Pro - that seemed overkill, with no obvious features requiring it - was actually to prepare it for this VR headset.. ie. That the headset would require a minimum M1 device to connect to. Thereby enabling the headset to be very light on internal electronics.
But then I suppose the heaviest part of it is likely to be the battery, so that doesn’t really make sense either.
One dose of cancer directly to the brainI heard a rumor it'll be wirelessly chargeable via the AirPower charging mat.
I love Apple anything and am the definition of a fanboy but I can't imagine for the life of me wanting a VR headset. I don't care how sleek or light they make it what am I supposed to DO with it? games? movies? so weird. i don't want to be shut off from the world around me.
Is there one person in this Apple forum that would pay $3000 for this? Now you'll say "that depends, what will it do?" and I say does it matter? You wouldn't pay $3k for an iPhone or iPad so why would you pay $3k for anything but a full computer for productivity. A $3k or even $2k product like this is not for consumers. It could be for content producers, artists, engineers, game designers, etc. It is not for gamers, content consumers or any other consumer demographic. Not sure why no one seems to question the validity of the rumored price in relation to whom it could benefit.
Users could be able to get their hands on Apple's long-rumored augmented reality (AR) and virtual reality (VR) headset within a year, as rumors begin to zone in on a timeframe for the device's release date.
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Concept render of Apple's rumored AR headset by Antonio De Rosa based on drawings from The Information
Apple's headset device, which is expected to offer both AR and VR functionality with applications for gaming, media, and communication, could be in customers hands sooner rather than later, according to recent reports. While an exact date is unknown, the rough timeframe is becoming increasingly clear.
Apple analyst Ming-Chi Kuo recently said that Apple's headset is on track for launch in the fourth quarter of 2022. Kuo originally said that the device was scheduled for launch in the second quarter of 2022, but after a number of delays with kickstarting mass production, it seems that the fourth quarter is the timeframe Apple is now targeting. The fourth quarter of 2022 runs from October 1 to December 31, meaning that an announcement could be less than 10 months away.
There is also the chance that Apple could offer the first glimpse of its headset at WWDC in June next year to give developers enough time to prepare apps for it ahead of launch. Morgan Stanley analysts say that the project is now "approaching liftoff," with it mirroring the timeline of the Apple Watch's development before its launch.
The headset is expected to offer a lightweight design, two 4K micro-LED displays, 15 optical modules, two main processors, Wi-Fi 6E connectivity, eye tracking, a see-through AR mode, object tracking, and hand gesture controls. The device's exact price point is as yet unclear, but some reports indicate that it could cost customers around $3,000.
For detailed information about everything you need to know about Apple's long-awaited mixed-reality headset, see our comprehensive roundup.
Article Link: Apple's AR/VR Headset Could Be Less Than a Year Away
Reminds me of all the talk before iPad came out and everybody thought “no way it’s under a couple thousand bucks!”Starting price $1999. I doubt Apple will offer it at $999.