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Seems like Apple’s AR/VR headset has been leaked. 👀

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AR and VR are dead and going the way of 3D. Useless product.
Well, I differ. I wouldn’t compare an immature technology (like the 3D glasses) used only to watch movies with some kind of 3D illusion, with a headset with the potential to expand your computer desktop without limits.

I think it will be fair to start judging only once it has been revealed and tested.
The two hour battery on the hip tho… we’ll see.
 
No matter how good it is, the price tag of $3000 mandates it to be “Dead on arrival”!
This will sell out within the hour of release. If not, by the end of the day. There is a lot of wealth sloshing around + influencers who want to flex. And don't forget the scalping that will def happen.
 
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I keep thinking of the leaks that they might even market this as a Fitness+ device?

If, true, doesn't the final product have to be a lot thinner than those Facebooks devices.

Yup.

5 more days and we will have answers I guess.
 
I keep thinking of the leaks that they might even market this as a Fitness+ device?

If, true, doesn't the final product have to be a lot thinner than those Facebooks devices.

Yup.

5 more days and we will have answers I guess.
I'm so over this Apple AR/VR headset. The more I hear about it the more I get cranky and moody haha... I really don't know what it is.

I think it's been more than 2 years since we've been hearing rumors about this Apple AR/VR headset back to back. 5 more days we will have all the answers!
 
Lowkey, this might be one of those world changing Apple products. Ten years from now it might seem strange to think about times before this was released. Hope we can at least try these on without having to throw down thousands of dollars…
There is always the Apple Store.

MASGA
Make Apple Store Great Again.
 
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Does that include the battery pack? Imagine the battery life on this headset running 5K nits.
Right?! It'll need a larger battery than the 16" MacBook Pro, which already is equipped with the largest battery you can carry on an airplane.

What if Apple revolutionizes the battery?? OMG imagine?! 😍
I can imagine something of that nature since Elon Musk wanted to partner with Apple. Maybe Apple has some battery tech that Tesla doesn't even have.

This is all just hopeful thinking, but still.
 
Right?! It'll need a larger battery than the 16" MacBook Pro, which already is equipped with the largest battery you can carry on an airplane.

What if Apple revolutionizes the battery?? OMG imagine?! 😍
I can imagine something of that nature since Elon Musk wanted to partner with Apple. Maybe Apple has some battery tech that Tesla doesn't even have.

This is all just hopeful thinking, but still.

I bet it will basically be slightly larger versions of the Apple mag-safe packs we can get for the phones.

Just those. Already resigned to having to carry multiple batteries around.

Nothing ground breaking.

Happy to be wrong, though.
 
Will this device have a SIM to allow phone calls? Or will it be able to pair with an iPhone like the Apple Watch does? I ask because, if so, the wireless providers might offer the device on a monthly plan.
 
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Right?! It'll need a larger battery than the 16" MacBook Pro, which already is equipped with the largest battery you can carry on an airplane.
A 16" MacBook pro has about 60 times the screen area as the combined area of both screens on this headset. These displays will be outputting closer to 500nits at a maximum once you consider they need to be off 90% of the time.
The biggest power draw will be the continuous use of the GPU that is calculating the image to send to the displays.
 
But these would be square displays
Source? What rumor has said this?

While that would make some sense (an oval display could make even more sense), that doesn't mean it's happening. In any case, if they're square, why are they being called 4K? 4K refers to a resolution which is not square.
 


The AR/VR headset that Apple plans to introduce at the Worldwide Developers Conference next week has long been rumored to feature 4K micro OLED displays with an 8K total resolution, but notable display analyst Ross Young today shared some additional specifications that give some insight into how the headset will work.


apple-ar-concept-2-ornange.jpg


Concept render by Ian Zelbo

Each of the two displays will measure in at 1.41 inches diagonally, with Apple aiming for over 5000 nits of brightness and 4,000 pixels per inch. Unfortunately, AR/VR display specs used in headsets from competitors like Sony and Meta aren't generally advertised beyond resolution and pixels per inch, so it's difficult to make a direct comparison, but the information from Young does provide some context.

With ~5000 nits brightness or more, the AR/VR headset from Apple would support HDR or high dynamic range content, which is not typical for current VR headsets on the market. The Meta Quest 2, for example, maxes out around 100 nits of brightness and it does not offer HDR, and the HoloLens 2 offers 500 nits brightness. Sony's PSVR 2 headset has around 265 nits of brightness, and it does have an advertised HDR feature when connected to an HDR display.


According to Young, the 5000 nits likely refers to peak brightness, which means that it won't blind users, but will instead provide superior contrast, brighter colors, and better highlights than other headsets that are available today. For SDR displays, peak brightness is often a reference to how well a display will perform in rooms with bright lighting as it is akin to maximum brightness, but for HDR displays, it's a metric of how well a display depicts color and contrast.

High-end TVs offer somewhere around 2,000 to 5,000 nits, for comparison. Samsung, for example, has a 98-inch TV that is able to reach 5,000 nits, along with Neo QLED TVs that offer 4,000 nits peak brightness. Samsung advertises these TVs as having "stunning, accurate color detail and an extraordinary range of contrast, creating a beyond-life-like experience."

Meta CEO Mark Zuckerberg in 2022 showed off a "Starbursts" VR headset prototype able to hit 20,000 nits of brightness, but it was enormous, not wearable on the head, and not technology that Meta is able to implement as of yet.

If Apple hits that 5000+ nits brightness target, its headset will offer a display experience that competitors are unable to match, and it will also set the stage for future AR glasses. Augmented reality glasses need high brightness to mitigate the light from the sun and other light sources. At lower brightness levels, the AR content that overlays the real world view can be washed out.

Magic Leap 2, one of the more well-known augmented reality headsets, features brightness ranging from 20 nits to 2000 nits.

The 8K resolution offered by Apple's AR/VR headset will be superior to headsets from Meta and other companies, including Meta's highest-end Quest Pro 2. The Quest Pro 2 has a resolution of 1800 x 1920 pixels per eye and around 1200 pixels per inch as Meta is using LCD display technology.

The high-end displays that Apple has created for the AR/VR headset are rumored to be the most expensive component and a major contributor to the expected ~$3,000 price. At $3,000, Apple's AR/VR headset will be one of the more expensive virtual reality headsets on the market, though it will be competitive in price with AR-based products like the Magic Leap 2 and the HoloLens 2.

More information on what to expect from Apple's AR/VR headset can be found in our dedicated roundup.

Article Link: Apple's AR/VR Headset Display Specs: 5000+ Nits Brightness for HDR, 1.41-Inch Diagonal Display and More
Amazing how little people actually know about these headsets and yet have so much to say (as a matter of fact)🫨
I've said all along, that these will not be anywhere near 3k (unless there's a Pro version as well) and they will fly off the shelves, just like the iPad
 
Source? What rumor has said this?

While that would make some sense (an oval display could make even more sense), that doesn't mean it's happening. In any case, if they're square, why are they being called 4K? 4K refers to a resolution which is not square.
Some of the MicroOLED displays are octagons. When I say square, I mean that the maximum pixel height and width are similar. I'm referencing the aspect ratio.

I think 4K is just used as shorthand for 4000. There isn't really a consistent standard for how to describe VR display resolution besides giving the full pixel dimensions.

I don't think any rumor has said that Apple will not be using square displays, and almost all existing VR displays and microOLED sample displays that are designed for VR devices are a roughly square aspect ratio.
 
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This article is neglecting a very important aspect. The display might be 5,000 nits, but pancake lenses absorb more than 90% of the display’s brightness. The Quest Pro might be around 200 nits at the eyes, but that requires around 2,000 nits display brightness.

So expect the Apple headset to be a little more than twice as bright as Quest Pro. Not HDR level.
 
A lot of speculations at this point. We still don't know the actual physical design yet and I am not going to comment on the renders no matter how good they look. Although interpolating all the data leaks, it makes sense that Apple would go for hybrid form factor and the high nits is then necessary for AR overlay through lenses. It also makes sense for the design to look more like sunglasses than Oculus with the ability to switch to VR environment by turning the lenses into opaque. While in VR mode, it is now necessary to lower much of that nits and increase the pixel density for realism.
 
This article is neglecting a very important aspect. The display might be 5,000 nits, but pancake lenses absorb more than 90% of the display’s brightness. The Quest Pro might be around 200 nits at the eyes, but that requires around 2,000 nits display brightness.

So expect the Apple headset to be a little more than twice as bright as Quest Pro. Not HDR level.
And the display needs to be turned of 90% of each frame or you'll see the image smear when you move your head.
 
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