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In theory, it could replace tv's and gaming consoles one day. In theory.
Kind of, but not really. A bunch of people can watch a TV or play on a console at the same time. If this were to replace a TV in particular, now everyone in the family needs one at apparently $3k a pop? No thank you, not a chance.
 
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You could just lie in bed in any position with a headset. Should be more immersive as well.
Have you ever tried to wear a pair of large goggles in bed? The *only* position that works is laying on your back. As for watching TV "from a certain position", I watch TV in bed all the time, no problem at all.
 
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Apple's Board of Directors is a rubber stamp for senior management due to its composition and structure.
and the torrential rain of profit senior management is routinely flooding the books with.

Having said that, this is too rich for me -- but I can imagine them in every CGI shop in California and New Zealand.
 
Just for education purposes it will be huge. Imagine your kids being taught about anything and instead of reading/seeing some ****** books the teacher will "take" them to the source. They can see bottom of the ocean, Earth from the space, dinosaurs, inside the human body etc. The potential is huge for this and like it or not, you will not be able to be without it eventually. (unless you are older generation and by the time this is widespread you are - you know where :) )

I'm not too crazy about it either (for now) as there isn't much use (yet) but I do see this as the future.
You can do a lot of those things already on Oculus.
 
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I didn’t understand the iPad when it was released, and now it’s my most used device. This may work, somehow. The pricepoint, though, won’t!
 
Of course you can but we both know that until Apple steps in the adoption is low :)

Also, content is still very limited

Nobody is going to pay 3k no matter how loaded it is

You can do a lot of those things already on Oculus.
 
I really like the Oculus Quest 2 ($299) so I'm excited for Apple's VR/AR headset. I understand Apple likes to place themselves as the "premium" version of whatever product market they're entering, but $3,000 I think would be completely out of reach for most consumers. In my opinion, this needs to be a sub-$1,000 product.
 
I see this product as having two solid applications. Design studios (3D modelling, immersive real-time CAD etc) and gaming. The latter will never justify the price tag of 3k. So you’re left with design suite studio types, which is so incredibly small of a market niche.
 
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It will disappoint the masses. There is simply no broad need for such a product except some pro simulations and stuff like CAD, maybe maintenance/repair jobs.

The Mac is no gaming platform. And iOS games? Come on...

The relation between price and usefulness will be absurd for most users.

That's why I know I'd be hard pressed to be interested (at any price).

VR gaming can be really cool, but anything "Apple" isn't in that wheelhouse (at all)
 
Last week it was reported that the AR headset group within Apple was having major issues. They sure resolved those in a hurry.
 
Kind of, but not really. A bunch of people can watch a TV or play on a console at the same time. If this were to replace a TV in particular, now everyone in the family needs one at apparently $3k a pop? No thank you, not a chance.

They won't cost 3k for ever. I said one day. Not today.
 
If Apple indeed decides to sell the described device, it'll be a big flop. Not so much because it won't be able to sell at all, but because it won't sell at the scale Apple needs. Think about it: the described device will have powerful processing capabilities *on the headset* - well, that'll require a big battery. The described device will also support VR/MR - again, more battery to drive high resolution displays. While the device might also be capable of AR, who would want to wear big/ugly goggles for an extended period of time? The only market for such goggles are gamers and geeks who don't mind looking foolish in public.

I always thought Apple's smartest approach would be to keep all energy-intensive tasks on the iPhone, which already has plenty of battery and CPU power and let the AR glasses merely act as a display and sensor-data gathering device. This would allow for "normal" looking glasses that folks are already accustomed to wearing all day. And THAT market would be worth Apple's while.
 
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No thanks. Never saw the appeal for VR other than for sim racing or the Hub.
Ironically, maybe at best 1% of VR users use it for that. Most VR owners use it for all sorts of other things.

Which just goes to show that outsider expectations often get turned on their head.
 
This is a planned first step. Apple can’t wait around and jump straight to the cool, sunglass sized AR experience that will be eventually popular because the market would leave them behind. Also, they need something developers can start working with besides iPads. While ARKit is very cool, holding up an iPad all the time is not fun. This is pro level/developer/early adopter hardware. Apple knows full well this isn’t going to be a huge seller and they know the price point is right for the target market. When they can reliably make AR glasses in a sleek, less dorky looking package is when wider adoption (and lower pricing) will come, and their ecosystem will already be in place thanks to these early devices.
I agree with most of what you're saying, however I believe the AR/VR headset is not simply a precursor to a portable headset, but also its own product line that will exist in parallel with the eventual AR glasses. And the relationship between them would be similar to that of Mac and iPhone.
 
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Have you ever tried to wear a pair of large goggles in bed? The *only* position that works is laying on your back. As for watching TV "from a certain position", I watch TV in bed all the time, no problem at all.

You have a tv on your ceiling to watch tv on your back? That's kind of the convenient position I was referring to. Bud no one is making you buy this and this is early stages of the tech. I mean you can't even buy one yet.

I'm just saying everyone in here writing it off it's way to early to do that. There are already fairly successful VR systems in existence. To think Apple can't make it work ever, even before it's even released, is illogical.
 
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