TheYayAreaLiving 🎗️
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The sad reality is. Knowing it's from Apple, I'm going to be the first in line to pre-order it. Watch out!Surprised to see this take from you, but I totally agree.
The sad reality is. Knowing it's from Apple, I'm going to be the first in line to pre-order it. Watch out!Surprised to see this take from you, but I totally agree.
That can always be the taglineRealityOS? They missed an opportunity to call it the reality distortion field.
No one wants this AR/VR. It's too gimmicky. It's also too expensive.
Doubt 3k$ is the actual price. But..if released with a killer App...or better yet: a killer GAME? ....sky would be the limit.
Apple last week demonstrated its upcoming AR/VR headset to Apple board members, indicating that the device is in an advanced stage of development and could see a debut in the not too distant future, reports Bloomberg. Apple has also ramped up development of the software that runs on the headset, with that software expected to be called "RealityOS," or rOS for short.
Work on a headworn AR/VR device has been ongoing for years now, and Apple's first product is believed to be a hybrid headset that has a curved visor and a soft mesh that fits against the face. It is expected to have an Apple Watch-like strap to hold it in place, and Apple is aiming to make it lighter and more comfortable than other AR/VR headsets that are on the market.
It will feature two 4K micro-OLED displays, 15 camera modules, powerful processors equivalent to the M-series chips, eye tracking capabilities, hand gesture support, spatial audio, and other features. When it launches, the headset is expected to cost somewhere around $3,000.
Apple has reportedly been working to release the headset since 2019 but there have been multiple delays in 2020, 2021, and now, 2022. Apple has been dealing with issues such as overheating and problems with the camera and the software, which has caused the debut date to be pushed back several times.
Bloomberg suggests that we could see the AR/VR headset as early as the end of the year, though a consumer release isn't planned until 2023.
The AR/VR headset will be Apple's first major new product category since the Apple Watch that came out seven years ago in 2015. Apple is expected to follow the AR/VR headset with a second-generation version and a set of augmented reality smart glasses that are going to launch sometime around 2024.
Article Link: Apple's AR/VR Headset Nearing Completion as Board Gets Demo
How do you know if you want it when you haven’t even tried or seen it yet? You also shouldn’t speak for everyone.No one wants this AR/VR. It's too gimmicky. It's also too expensive.
Apple’s services will definitely help the device, but gamers make up the majority of the market right now. It doesn’t seem like Apple has that in mind at all based on the rumors and the lack of controllers. I’m not saying it should try to be like the Quest, but I would definitely consider replacing my Quest 2 (not at $3k, of course) if they included controllers and Steam support. The specs sounds great otherwise. These will be for the professionals and die hards. Like the Mac Pro and Mac Studio.
That’s cool. I get that.Eh, looking at a screen has to be more comfortable than wearing a headset. I’m not convinced. I also don’t really need more screen time in my life.
Ha. Replying to myself. Neat.Especially considering this a launch device for a new category, maybe they can fetch $3k from their deeper pocketed early adopters. I’m certain they have data that indicates the max price point they can launch with and still sell enough to cover R&D by whatever % they target. It’s Apple, ffs. They are masters at this part.
That said, $3k seems steep - even for Apple. And way out of my budget - and I’m one of the seemingly few who is actually interested in Apple’s take on this segment. Neighbors have an Occulus. While I have zero FB anything in my life, it was pretty cool. It helped me understand the potential for the platform in an Apple ecosystem. At one point - and anyone who knows me knows go crazy this is - I actually considered surprising the kids with one. But I’m waiting to see what Apple does (again, I’d never get anything tied to FB).
Personally, I think the $3k figure is a plant to get peeps so worked up that when they eventually launch at $1999, it’ll seem like “a steal!” I’m guessing the actual launch day price will be closer to $1499 (and would welcome a sub-$1k price point). Interested to see how this plays out.
I'll be the first one to order it though. Please see post:How do you know if you want it when you haven’t even tried or seen it yet? You also shouldn’t speak for everyone.
I agree with you 100%. But this is AR/VR totally different market. Everyone needs a cellphone. Not everyone needs an AR/VR. Purely niche market.People probably said the same thing about smartphones when the iPhone first debuted, and look at how indispensable they are to our daily lives right now.
I got you, LOL! $14.95 + Free ShippingI enjoyed VR when I got to play with it on Samsung phones for free. But man oh man this is too rich for my blood!
They are very, very different.I'll be the first one to order it though. Please see post:
Actually, I've seen it and tried it. It's just a fancier version of this.
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Google Cardboard – Google VR
Turn your smartphone into a virtual reality viewer that’s simple, fun, and affordable.arvr.google.com
$14.95 in Amazon + free shipping.
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Official Google Cardboard
Bring virtual reality to life with Google cardboard. Using your smartphone and very apps, this quality viewer puts the world of very right in your hands, affordably. Immersive experience: step into stunning environments that stretch all around you. No matter where you look, it's as if you're real...www.amazon.com
Hopefully they all thought it was a crap idea like the rest of us.Can you guys imagine if the Board was not impressed or intrigued by the AR/VR headset? 😂
Funnily enough Apple wouldn't have existed, at least not as successfully, had the execs at HP accepted Steve Wozniak's proposal to make a computer for the home.Hopefully they all thought it was a crap idea like the rest of us.
They have to be unobtrusive glasses before they do.5 years isn't enough time though.
Like I said, AR glasses probably won't take off until 10-15 years from now.
I agree and what if Apple's AR/VR ends up like HomePod?It's going to be fun going back to this thread after Apple's AR/VR device has been on the market for a few months.
I suspect $3,000 is actually accurate for a price point (Maybe give or take ~$500). Apple knows the target demographic for this product, and it’s not really made for the average consumer at that price point. This is aimed for a specific group of people who want to experience technology moving forward in the professional sector and/or for entertainment purposes. I also suspect there will be highly limited number of units made prior to launch, especially given how various components are limited in manufacturing currently.Doubt 3k$ is the actual price. But..if released with a killer App...or better yet: a killer GAME? ....sky would be the limit.
I agree and what if Apple's AR/VR ends up like HomePod?
Good point. The biggest challenge would be. Apple has to convince people to put the AR/VR headset around their face. Cover their eyes/ears. I suspect you can't have it on for too long as it will get very uncomfortable. Tough call!Or like the "Who wanted a 1,000 songs in their pocket?" iPod. Or, "Who asked for a glass keyboard on a mobile phone?" iPhone. Or, "a tablet is just a giant mobile phone" iPad. Or those dorky looking AirPods - who's going to pay that kind of money?
There's so many commercial applications for AR. I suspect that will be Apple's largest market initially.
Again... I'm looking forward to coming back to this thread and pulling quotes after Apple releases their device and has been on the market for a few months.