This is interesting. Sounds like Apple's hypotheses for VRs "killer feature" is connection. FaceTime or some variant to be center stage.
I think I agree. I've bought a Quest 2 for myself and co-workers + have convinced my sibling to get one too. My company is fully remote and I'd have to fly to give my brother/sister a hug. I love "hanging out" with them in VR. The medium itself is extremely immersive and, even with the 5cent Avatars, extremely connecting. We always comment on spatial audio and hand sensing bringing a different level of connecting v. a flat Mac/iPhone screen. It really is connecting virtually on a different level.
This is even in line with Meta's stated vision. From Mark Z, "We believe the metaverse will be the successor to the mobile internet, we’ll be able to feel present – like we’re right there with people no matter how far apart we actually are".
Avatars at the forefront of an Apple rOS makes sense. There are a few areas where they can be 10x better than competitors and that is definitely one of them.
Another no brainer - integration into the Apple ecosystem. Let me VR FaceTime my family, surf Safari together, and collaborate on a shared note for a trip we are planning. All while still being able to use iMessage to invite someone else into the experience and get calendar notifications that I've got to leave for dinner with my SO's parents.
My concern about the VR Metaverse is the same one I had for FB, and that is that people who opt out of it for various reasons will essentially cease to exist to their friends and family (and maybe even work?). You and your family seem to have a healthy balance in using it but that may facilitated from being early adopters. Once this becomes mainstream, I wonder how people who physically can’t use VR environments or can’t afford them will be left out of real world connections as well.
This is all based on my personal observation so take that for what it’s worth (admittedly very little): Now that people (in my sphere of existence) are leaving FB in droves for various reasons, they’re starting to reconnect to each other outside of that very unhealthy environment. They’re starting to find out yeah, some of us who opted out years ago are still alive and thriving and we didn’t get raptured away or something. That’s how low contact they went with those of us outside of FB! And understandably so, it was inconvenient keeping in touch with us. FB allowed for easy instant mass communication. Emails, texts, and other forms of individual contact are a bother.
When FB was in earlier stages, it was a fantastic fun place to be. Unfortunately, I watched it grow into a highly manipulative and toxic environment with each new “feature” upgrade. People whom I knew for most of my life and who got along so well were increasingly going at each other’s throats. And lord help everyone if they read something unintended in you failing to see and like one of their posts.
I’m not sure how the metaverse will avoid that. Actually I’m worried it could be even worse after reading of sexual harassment and assault of women’s virtual avatars already happening in some vr environments.
I guess a lot will depend on who is overseeing all of it and what rules get put into place. It could end up being awesome but I hope it won’t cause another divide in our society between haves and have nots.
I do also wonder how all of this tech will work with our biology. I am already struggling with flat OLED displays causing me to have serious migraines. Interestingly enough, despite my problems with conventional displays, I am the only person in my family and extended family who can comfortably wear and function in VR environments for as long as I want. Everyone else I know gets a bit nauseous or dizzy after a few minutes. I even used VR to relieve some of my migraine suffering. But that was with older Samsung tech. I haven’t tried the latest and greatest. It could be a disaster for me now. The thing with technology’s effects on human bodies, we can’t really predict which upgrade will break us.
Well, I suppose we could do more studies but there seems to be an odd shortage of those and the few around seem inconclusive or don’t get much attention. It’s not in the best interests of business, after all, to explore if our beloved tech is actually bad for our health. And customers don’t want to really know, either.