Developpers/Artists have made the choice to use one of the mainstream standards for their product/project. Who's Jobs to tell these millions of people they can't do this choice ?
He's the one that led his company very forcefully towards creating the most celebrated mobile gadget of our generation. That's exactly who he is. Adobe must be working frantically in the background to try and resolve content problems all around the Internet without contacting these companies and asking them to alter their Flash documents to be more "friendly" to touchscreen mobile devices. The few demos I've seen do not show someone confidently marching around the web and experiencing a variety of mainstream Flash content. I've only seen Adobe show National Geographic (with banner ads), and two isolated game, that both seemed choppy and awkward to me (a "shooter" game and the awkward "guess who"). If you noticed, on YouTube.com, Adobe doesn't show any of the normal YouTube player controls like stop, rewind, or scrub. In Guess Who... well, watch the video... its PAINFUL.
In Alien Attack, note how little this game represents anything you'd actually want to play... Moreover, notice how he says very clearly (listen for it):
"The first game that I'm going to is one called Alien Attack, and I'll give you a sense for the types of user interfaces that'll work really well. We've been working with a lot of the game sites to make sure that they have really easy access to some of the most interesting games that work well on touchscreen."
This last part should actually read: "We've been working with a lot of the game sites to make sure that they only show games to mobile Flash Player 10.1 users that function OKAY on a touchscreen and to hide all the many games that are horrible and don't work at all."
DEMO: Nexus One - National Geographic, Alien Attack
http://www.youtube.com/watch?v=vlWOocHwcLo
DEMO: Droid - YouTube, Guess Who
http://www.youtube.com/watch?v=ljxToHlRwk4
Mostly, I've seen Flash used to play video on mobile devices. Content publishers should try to better accommodate devices that can play H.264 and not simply stop with a Flash player and call it a day. They don't need a crutch, they need to update their website.
I look forward to seeing Hulu, Farmville, and numerous other Flash heavy websites like... oh, Meez.com on Flash Player 10.1. This is part of this goofy statement that keeps being repeated that people are "missing out" on much of the content of the web. If 10.1 doesn't let you access it, then come back when it does. Until then, stop acting like simply having the latest mobile Flash Player is the equivalent of what's on the desktop if it won't be able to really utilize these sites.
IT IS NOT.
No one needs to be an "Apple fan boy" to say this... just a realist who refuses to drink the kool-aid of simply assuming Apple is wrong. Allowing a broken, badly performing Flash plugin on the iPad/iPhone would not ONLY kill battery life, but it would be absolutely not worthwhile to the majority of users.
In fact, most people won't even know to turn it off once they realize how generally useless it is. It would be many times worst than having Bluetooth and WiFi network auto-detection on all the time while using the Internet.
Have you ever had one of those "geeky" moments when you say to a non-techie friend, "Hey, look what I can do!" And they go, "Hey, neat. Do you use that all the time?" and you respond, "Um, no, its kind of a pain in the ass so I rarely use it, but its cool that I can do it, huh?" Well, that'll be Flash Player 10.1, when they're finished developing it.
~ CB