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it's so embarrassing that this man gets paid to throw s—t at the wall and see what sticks

this literally just reads as "Apple announced this today? oh, it might work on the headset! lemme go ahead and report that!"
Gurman probably knew about the pro app and headset connection for weeks or months but couldn't say anything due to a sensitive source of his at Apple. Now that Apple has made an announcement of their own, it's kind of like lifting an embargo on his rumor. At least that's my guess of how these things sometimes work behind the scenes.
 
at least he is the real deal with real inside source..KUO said that we will not see this headset at WWDC and it will be delayed by 2months
His inside source is 100% accurate after years
These rumor reporters have many different sources they use and none of them are 100% accurate. That's because it's known that Jobs (and probably Cook too) have literally made last minute changes to announcements just before going on stage. So even if the source is correct or incorrect ( we would never know), things can change on a dime.
 
Hold on there Cowboy, Logic for the iPad? I.....

Will this support desktop AU2?

update: No, only Au3, with is basically iPad AU. Still....

Who cares about the VR, I'm all over THIS.
 
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This solves the problem of screen space. I use both Logic and FCP. and each of these apps really needs a dual 27" screen. Logic especially could use a "hands-on" device.

Black Magic sells a competing system called "Resolve". They give away the software because many professional users prefer a "hands-on" hardware interface and dislike the on-screen fake hardware. AR Goggles sounds like a third option.

Blackmagic is like Apple, they make their money by selling hardware so giving away their software to people like me is a way to sell their hardware. They sell some low-end desktop systems and some very high-end consoles.

Perhaps Apple's "cheap" $5,000 goggles can replace the very expensive Blackmack console in the photo below? If the AR goggles can replace this environment they will be instantly cost-justified.

fairlight-top-md.jpg
 
Hold on there Cowboy, Logic for the iPad? I.....

Will this support desktop AU's? update: No, on Au3, with is basically iPad AU. But it's a great thing in general.

Who cares about the VR, I'm all over THIS.
W've had something like this already. Apple calls it "Logic Remote" and you can bring some of the controls to the iPad and then you your fingers to move the sliders. But heavy-duty computing is done on the Mac. I can see Logic on iPad a being a distributed system. FCP could be the same way. Maybe you keep a Mac Studio in the closet and use one, or two iPads as your work surface?

Or thing os mixed-reality goggles. You move the controls for the faders and for making selections with you fingers on an iPad but when you look up at the blank wall in you roon, yu see a giant monitor and a set of surround sound monitors. So with just a couple iPads and the goggles you seem to be inside a fully equipped studio. But is is "Augmented Reality" so you still see the physical iPads and the real room. you are in and the person sitting nest to you. The oggles only add objects to the room they do not replace the room.
 
Given that the Apple headset and xrOS will run iPadOS apps, there’s a very real possibility the device will (eventually) run Final Cut Pro and Logic Pro as well.
Mark Gurman: Reads news, restates the obvious.
 
W've had something like this already. Apple calls it "Logic Remote"

Right thanks. I've know about that, and have used it, briefly. This is another level altogether. Remotes are fiddly (for me). Even Sidecar can be fiddly.

I'm going to use this, a lot. A nice surprise.
 
Can’t wait for this BS rumors to end.

Real film editors and Logic/Cubase users work with keyboards, calibrated monitors, expansive hardware panels. They need super low latency physical controls that they can touch and feel so that they can memorize their locations and just use them without grasping in the air at virtual junk that might or might not work.
Bravo you said it so well! ;)
 
Honestly, I can't see this happening EVER, even if good AR glasses ever become a thing. More than one people need to see a display a lot of the time, and I don't see how this can be solved without a clunky software solution.
AR has to bring something special to the table indeed. Btw, the Apple solution to address that is to have everyone wear Glasses 😉
 
This solves the problem of screen space. I use both Logic and FCP. and each of these apps really needs a dual 27" screen. Logic especially could use a "hands-on" device.

Black Magic sells a competing system called "Resolve". They give away the software because many professional users prefer a "hands-on" hardware interface and dislike the on-screen fake hardware. AR Goggles sounds like a third option.

Blackmagic is like Apple, they make their money by selling hardware so giving away their software to people like me is a way to sell their hardware. They sell some low-end desktop systems and some very high-end consoles.

Perhaps Apple's "cheap" $5,000 goggles can replace the very expensive Blackmack console in the photo below? If the AR goggles can replace this environment they will be instantly cost-justified.

fairlight-top-md.jpg

My man here thinks these floating screens will always maintain super accurate position and have great clarity and color depth. We can’t even get AR objects to do that in the best circumstances. They always wobble a little and lose their position.

Wait hang on…..

…the goggles have a two hour battery life and as the battery goes down the OS uses power saving modes and becomes slower and jerkier just like iPhone.

Software is always totally reliable software never have bugs software is totally reliable. 😂😂😂
 
Honestly, I can't see this happening EVER, even if good AR glasses ever become a thing. More than one people need to see a display a lot of the time, and I don't see how this can be solved without a clunky software solution.
Apple's already created the software to solve this, it's called SharePlay. May not be fully interactive yet, but look at the OP; it says long, long, long term. The software and tech have time to mature.
 
More than one people need to see a display a lot of the time, and I don't see how this can be solved without a clunky software solution.
With multiple sets of glasses? I'd be very surprised if they don't offer a "multiplayer" mode where everyone can see the same AR elements around them. Imho, there's no point in making those a single user experience, especially for $ 3000 upwards. If they don't want to sell them to the holo-lens crowd only, e.g. scientists and high tech businesses who want to show off, but also want to get them to the entertainment industry it needs to offer multiviewer AR.
 
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