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Don't you need studio quality headphones to do this kind of work properly? The audio quality seems like a limiting factor with the headset. I work in visual arts and while I agree the idea is intriguing, I somehow doubt the VR headset will be as well calibrated and adjustable as a high end monitor.

I’d be more concerned about audio latency than quality at this point, when tracking at least. Clean, isolated sound when tracking is important, but mixing is where quality and accuracy come more into play, and I can’t see these playing any part of the audio portion of that. Could still move virtual sliders around a virtual mixing desk and run on proper studio monitors though. Again, there are a tremendous amount of “ifs” for this product, and just because something “could” be interesting doesn’t mean it will ever pan out into a good product. I’m still pretty skeptical, but we’ll see soon.
 
Wow, I remember watching the Lawnmower Man when I was a kid at the movies, and my mind got wrecked by how awesome it seemed. Then I remember a surge in VR cafe type businesses which quickly fell by the wayside.

Again, putting on my old man hat here - I just cannot fathom how VR would fit into my life/workflow.

Yeah I remember that too. It hinges entirely on what you are going to do in AR/VR that is so much better than what you would do with a normal computing device. Meta threw billions of dollars at this but don’t seem to have cracked it, their ‘office meeting’ demo was extremely meh.
 
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