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I can't seem to picture anything else than people waving around franctically trying to correct errors while trying to work on a montage.
 
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…the goggles have a two hour battery life and as the battery goes down the OS uses power saving modes and becomes slower and jerkier just like iPhone.

The rumored external batteries ar rumored to be hotswappable. Also, if you're colorgrading you wouldn't want to run around anyway. The thing is, with a Davinci console you have physical buttons and trackballs you can touch, so you can look at the monitor while adjusting them. It might be possible, though, to make a UI where you can use the color-wheels without looking at your hands - just have three large zones on your table - or even use your own objects as handrest/haptic tool - and do the rest you'd normally do blind with gestures.

Sure, sliders and knobs stay in the same position after adjusting them. But otoh, virtual sliders just need to move relative to the position of your hand.

I'm confused how audio editing software such as Logic Pro would benefit from VR besides having an arbitrary amount of monitors.

Wouldn't "multiple screens" be quite a nice feature, especially for logic. I'd imagine having the timeline, mixer, equalizer and multiple plugins/instruments floating, plus a keyboard and some drumpads on a table-surface. Also it will probably offer some form of 3D Audio (although it's unrealistic to make a sirround mix on something like that - but maybe master for apple's own"spatial audio"?
 
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Good point. But what if in the future they develop a wearable that allows you to project to, say, a wall? (when you want to screenshare with someone else who is physically with you, but not wearing the unit) ?

Then they would be able to see what you are looking at....


*Remember what I said in my OP above -- think long-long-long term, NOT tomorrow.
Why do we want to have a solution to a problem? Just, I don’t know, get a monitor? That way you won’t have a goofy device on your face and, I don’t know, see eye to eye with your colleagues as you show them?

For a company so critical about in person collaboration, they are making a huge deal on something that inherently isolates an individual.
 
The rumored external batteries ar rumored to be hotswappable. Also, if you're colorgrading you wouldn't want to run around anyway. The thing is, with a Davinci console you have physical buttons and trackballs you can touch, so you can look at the monitor while adjusting them. It might be possible, though, to make a UI where you can use the color-wheels without looking at your hands - just have three large zones on your table - or even use your own objects as handrest/haptic tool - and do the rest you'd normally do blind with gestures.

Nah it would be jank. Doable but jank. Nobody wants to move their arms are in the air for a whole working day or a whole career. If you don’t touch physical objects you are often over extending reach or under extending reach. Then on top of that graphical bugs, glitches, throttling.

The dream of perfectly reliable software controls is just that it is a dream.

Adobe has at the moment completely ****ed up the adjustment panels. These curves and hue sliders have been around for decades and now in 2023 they freeze and need a restart.

Forget about reliable software virtual controls. We don’t even have reliable software keyboard on a damn screen. It’s not even worth dreaming about or promising. Physical keyboards and panels are here to stay forever and they are great and reliable and fast.
 
I'm confused how audio editing software such as Logic Pro would benefit from VR besides having an arbitrary amount of monitors.

If the software is good, this may be the "Killer app" of the headset for professional use, but I'm doubtful since video editing won't excite the masses.

We'll just have to wait and see™.
Imagine being able to just ”place“ sound sources around you when mixing it for Dolby Atmos. Not that you can’t do it on a monitor, it will give you more realism though.
 
Why do we want to have a solution to a problem? Just, I don’t know, get a monitor? That way you won’t have a goofy device on your face and, I don’t know, see eye to eye with your colleagues as you show them?

For a company so critical about in person collaboration, they are making a huge deal on something that inherently isolates an individual.

I agree, it is absoutely a solution to a non-existent problem (which has already been solved by current technology: monitors/screens), and I laugh that those goggles are Tim's legacy, but is it wrong for me to imagine things?
 
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I use FCP for many of my research projects, and Logic to a lesser extent- I just can't see, barring a complete redesign of the experience, how goggles would be even remotely favourable to existing monitors. This is a solution in search of a problem.

If Apple was serious, they would be working on AI augmentation to their pro suite. I'm not a big AI booster at all, but assisted editing seems like one of the best ways to get ahead of Adobe. I know it would make my work day easier.
 
Can’t wait for this BS rumors to end.

Real film editors and Logic/Cubase users work with keyboards, calibrated monitors, expansive hardware panels. They need super low latency physical controls that they can touch and feel so that they can memorize their locations and just use them without grasping in the air at virtual junk that might or might not work.

That was my first reaction. I'm not a pro video editor but I've seen videos of them working. They work fast and efficiently. Lots of muscle memory. Specialized control consoles. Multiple calibrated monitors. They don't mess around. Speed and accuracy are everything. Also they put in very long hours. Goggles on the face just aren't going to cut it, bot until they mature quite a bit more than anything Apple could possibly offer in their first VR product.

Honestly, I can't see this happening EVER, even if good AR glasses ever become a thing. More than one people need to see a display a lot of the time, and I don't see how this can be solved without a clunky software solution.
Good point.
 
Honestly, I can't see this happening EVER, even if good AR glasses ever become a thing. More than one people need to see a display a lot of the time, and I don't see how this can be solved without a clunky software solution.
Some version of screen sharing like we have on video calls through AR could be interesting. If the connection speed/bandwidth is better we could have a mix of people in the same room and people far apart all looking at the same screen through their own glasses. Other than things like digital billboards I don’t see any situation where a screen can’t be replaced with AR once the tech is mature enough (which will probably take at least a decade or more for pro applications).
 
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Will the unannounced vr set run fcp?

Gurman: Hey, who knows, we’ve been to the moon, this seems easier so definitely maybe.

How on earth is this news?!
 
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I don't see the useful application of running FCP in a virtual environment because you're still working in 2D. It would ultimately be no different than editing on a flat monitor panel (aside from dramatically increasing the poor editor's eye strain.). VR has lots of exciting potential for creatives, but only if you are dealing with some type of 3D space.
 
It will be AWESOME! You will be able to add another subscription on top of the iPad versions' subscriptions! You KNOW Apple will also make BANK from even more subscriptions for the Apple MR Headset versions!
 
This confirms that Apple's AR/VR headset is targeted toward professional developers and not regular consumers in the market.

tinkering-tony-stark.gif
Why not both?
One does not exclude the other.
 
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