…the goggles have a two hour battery life and as the battery goes down the OS uses power saving modes and becomes slower and jerkier just like iPhone.
I'm confused how audio editing software such as Logic Pro would benefit from VR besides having an arbitrary amount of monitors.
Why do we want to have a solution to a problem? Just, I don’t know, get a monitor? That way you won’t have a goofy device on your face and, I don’t know, see eye to eye with your colleagues as you show them?Good point. But what if in the future they develop a wearable that allows you to project to, say, a wall? (when you want to screenshare with someone else who is physically with you, but not wearing the unit) ?
Then they would be able to see what you are looking at....
*Remember what I said in my OP above -- think long-long-long term, NOT tomorrow.
The rumored external batteries ar rumored to be hotswappable. Also, if you're colorgrading you wouldn't want to run around anyway. The thing is, with a Davinci console you have physical buttons and trackballs you can touch, so you can look at the monitor while adjusting them. It might be possible, though, to make a UI where you can use the color-wheels without looking at your hands - just have three large zones on your table - or even use your own objects as handrest/haptic tool - and do the rest you'd normally do blind with gestures.
Imagine being able to just ”place“ sound sources around you when mixing it for Dolby Atmos. Not that you can’t do it on a monitor, it will give you more realism though.I'm confused how audio editing software such as Logic Pro would benefit from VR besides having an arbitrary amount of monitors.
If the software is good, this may be the "Killer app" of the headset for professional use, but I'm doubtful since video editing won't excite the masses.
We'll just have to wait and see™.
Why do we want to have a solution to a problem? Just, I don’t know, get a monitor? That way you won’t have a goofy device on your face and, I don’t know, see eye to eye with your colleagues as you show them?
For a company so critical about in person collaboration, they are making a huge deal on something that inherently isolates an individual.
Imagine being able to just ”place“ sound sources around you when mixing it for Dolby Atmos. Not that you can’t do it on a monitor, it will give you more realism though.
Really looking forward to Logic on my iPad.This is beautiful
who’s it embarrassing for? lolit's so embarrassing that this man gets paid to throw s—t at the wall and see what sticks
this literally just reads as "Apple announced this today? oh, it might work on the headset! lemme go ahead and report that!"
Can’t wait for this BS rumors to end.
Real film editors and Logic/Cubase users work with keyboards, calibrated monitors, expansive hardware panels. They need super low latency physical controls that they can touch and feel so that they can memorize their locations and just use them without grasping in the air at virtual junk that might or might not work.
Good point.Honestly, I can't see this happening EVER, even if good AR glasses ever become a thing. More than one people need to see a display a lot of the time, and I don't see how this can be solved without a clunky software solution.
Some version of screen sharing like we have on video calls through AR could be interesting. If the connection speed/bandwidth is better we could have a mix of people in the same room and people far apart all looking at the same screen through their own glasses. Other than things like digital billboards I don’t see any situation where a screen can’t be replaced with AR once the tech is mature enough (which will probably take at least a decade or more for pro applications).Honestly, I can't see this happening EVER, even if good AR glasses ever become a thing. More than one people need to see a display a lot of the time, and I don't see how this can be solved without a clunky software solution.
Apple announced FCP and Logic Pro for iPad today, hence this rumor.but the iPad cant…
You'll be able to see where your fingers and the keys are. Finger and keyboard tracking is already a thing on existing VR headsets.Don’t you need to see where your fingers and the keys are?
Just in.it's so embarrassing that this man gets paid to throw s—t at the wall and see what sticks
this literally just reads as "Apple announced this today? oh, it might work on the headset! lemme go ahead and report that!"
Why not both?This confirms that Apple's AR/VR headset is targeted toward professional developers and not regular consumers in the market.
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