Apple's 'Notify' Feature for the Release of Super Mario Run Was Far Too Late for Users

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Shortly after Apple first revealed that Nintendo was bringing Super Mario Run to the iPhone and iPad, many users discovered that Cupertino was also using the game's highly anticipated release as a test run for a new "Notify" system in the App Store.

Upon searching for the title on their devices before it was available, users were given the option of tapping an orange "Notify" button where the Get button or price usually appears.


Undoubtedly many users tapped or clicked the button thinking they would be first to play Nintendo's debut title on iOS. But the delay between the game's appearance in the App Store and the actual delivery of notification prompts has left many users skeptical of the feature.

Scumbag Super Mario: Asks you a million times to be notified for the app release.Doesn't notify you when app releases.#SuperMarioRun - Jared Mecham (@jaredmecham) December 15, 2016

For many, the notification came the day after the game had been officially released. Large numbers of people received it long after they had downloaded and purchased the full game. Others are apparently yet to receive the prompt they signed up to receive.

It's possible that the sheer volume of users visiting the App Store in excitement for Super Mario Run caused a system-wide lag that prevented the notifications from being pushed to end-users' devices. If so, some may wonder why Apple chose to test the Notify service on such a hugely anticipated title in the first place.

Conversely, Apple may have intentionally staggered the notifications to ease the load on its systems as gamers raced to download the app. In that case, the feature could prove a smart move on Apple's part for when big-name game publishers stoke up excitement for upcoming titles in the future.

Article Link: Apple's 'Notify' Feature for the Release of Super Mario Run Was Far Too Late for Users
 

mdelvecchio

macrumors 68040
Sep 3, 2010
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Another apple failure
Steve Jobs would never have a delayed notification and I'm very concerned.

/s
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Can't believe people spent $10 on this game when there are better games with more depth, better graphics, that are actually free
I can't believe you have an expectation for quality games that are free. Ain't the way the world works, sonny.
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I think this feature is more for people that don't go to sites like Macrumors or other tech sites daily or even weekly. For those people, receiving an alert a few hours or a day or two after release won't matter.
Bingo. Other than tech nerds most people don't care about this **** the way rumor sites portray it.
 

Dormammu

macrumors 65816
LOL I haven't got mine yet and I completed the game!
I completed the game while waiting in line for Rogue One lol. The game is tooooooo short, btw. I'd say that's even a bigger negative than the always on internet connection.
By completed the game you mean have been through each of the levels, or been through each of the levels and collect all the pink purple and black coins?
Seems like this game is banking on its replayability.
 
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kycophpd

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Jun 7, 2009
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Yeah this whole article screams entitlement. So because you clicked notify you expect them to notify you the second it hits the app store? You don't get a discount on it, so you are not losing anything. If you get notified within a day or two of it being released, you are okay. Life will go on and you were notified.
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Ok I am starting to hate on Apple but this is going too far...
so what? its not critical, its just a notification that the app is out not a 911 emergency call.
That's the problem. For some, this ranks up there just as important as a 911 emergency.
 
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Telos101

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Apr 29, 2016
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Who cares. So it was a day after it was released. Does it matter?
I guess you cared enough to offer your opinion on the matter ;-P

Seriously though, if I ask to be notified about an event when it happens, it's not unreasonable to expect to be notified when it happens. Otherwise the 'feature' is not fulfilling its job, or it's substandard.

I mean, you could argue the notify button is there for people who don't care when they get notified, as long as they do get a notification at some point. Fine, but obviously there's loads of people out there who DO want to know when something is available, so they probably feel let down by it.

It's a slippery slope. Get complacent, accept shoddy services, say 'yeah whatever, it's just a game', but the next time Apple fails to notify you about something you REALLY DO care about or delays that notice for hours or even days, then what right do you have to complain? How do you establish a threshold of acceptance and reliability for a service which is consistently inconsistent? Amirite?
 
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Amacfa

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I can't believe you have an expectation for quality games that are free. Ain't the way the world works, sonny.
Calm down keyboard warrior, I'm sure you're not this confrontational in person ;)

There are plenty of games that make plenty of money that are free, look at Vain Glory.

I have an expectation for games to be EXCEPTIONAL at $10. Not this.
 
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PR1985

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I activated the alert weeks ago. 3 days ago I discovered, it had been disabled. So I reactivated it. I´ve loaded the game yesterday. The alert came early in the morning. Via Mail?! I expected a Push-Notification on my devices, like they do it for iBook releases. Anyway...
 

dwaltwhit

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Oct 25, 2013
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Conversely, Apple may have intentionally staggered the notifications to ease the load on its systems as gamers raced to download the app. In that case, the feature could prove a smart move on Apple's part for when big-name game publishers stoke up excitement for upcoming titles in the future.
This was the first assumption I made.
 
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bbeagle

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Oct 19, 2010
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Can't believe people spent $10 on this game when there are better games with more depth, better graphics, that are actually free
Because people have different likes?

I've had a Wii U for the past 3 years. The games on the Wii U, in my opinion, are MUCH better than the Playstation 4 or Xbox One. Most people with families and young children agree.

The mario game is a hit at my house, along with crossy road, and a bunch of puzzle games. We don't mind paying $10 for something people clearly enjoy. $10 is nothing. I know other people's finances are different, but $10 is not something that personally I don't bat an eye at. We buy about $200 worth of apps a year.
 

honglong1976

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Jul 12, 2008
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I got a notification 8 hours after downloading.

Apple push is really good for all the iPhone apps so it's a bit strange it took 8 hours to push something.

The problem is Apple said we will notify you when the app becomes available. They failed.

It's not the end of the world at all, but considering how much money they have, the fact that their push system is really good, it's a bit odd every one got notified so late.
 

decafjava

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Feb 7, 2011
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Calm down keyboard warrior, I'm sure you're not this confrontational in person ;)

There are plenty of games that make plenty of money that are free, look at Vain Glory.

I have an expectation for games to be EXCEPTIONAL at $10. Not this.
Agree, Vain Glory is a pretty good game. There are a lot of very good games at the $5-10 price point. I recommend those interested to visit Macrumour's sister site, Toucharcade. You can a good idea from official reviews and the forum discussions what game are worth it and not.