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Doing AR glasses that are the same size as normal eyeglasses makes a ton of sense. It’s something you can use daily, it’s space where productivity can be increased, and it doesn’t need to rely on other people for success.

Yep. And wirelessly tethered to your iPhone where AR apps live and processing occurs, with access to internet for information/documents, and powered by a decent size battery to handle the processing. With UWB for the multiple video links to glasses.

There's so much potential for AR. Since Apple has been collaborating with Stanford University's VR/AR lab for years, I expect an interesting suite of productivity AR/VR apps from Apple on launch day.
 
I was referring to traditional watches btw ...

Let's have this conversation again 2-3 years after Apple's release of AR/VR ...
Oh sure, same as mobile phones in that respect. But smart phones were niche (and sucked) before the iPhone, same as tablets, same as smart watches, same as existing AR/VR headsets.

Apple is 3 for 3 on mainstreaming previously niche tech that everyone assumed would never go mainstream. The headset will be no different.
 
Ready Player One (seriously only one player will be able to afford this)
It's not a mass consumer device. Tim Cook has made it clear this device is for developers, high end producers and early adopters. Apple is not going to enter the low end sub $800 market. Those th
Wow reading the comments, how much pessimism. It feels like 2007, 2010, 2014, 2016 again. I think it’s hard NOT to see the potential of VR/AR.
"Anti-Modernity" is common on MacRumors.
 
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Wow reading the comments, how much pessimism. It feels like 2007, 2010, 2014, 2016 again. I think it’s hard NOT to see the potential of VR/AR.
That’s typically how it goes on sites like this.

Others refuse to see the potential in future technology they don’t understand, therefore; they shame or dismiss it. Just because an unreleased product doesn’t meet their narrative, means the mentality of “No one would want this……”.

I don’t allow the Internet to make judgements for me, staying open minded to the potential of AR/VR likely will benefit my chosen industry.
 
That’s typically how it goes on sites like this.

Others refuse to see the potential in future technology they don’t understand, therefore; they shame or dismiss it. Just because an unreleased product doesn’t meet their narrative, means the mentality of “No one would want this……”.

I don’t allow the Internet to make judgements for me, staying open minded to the potential of AR/VR likely will benefit my chosen industry.


we've had vr/ar for a very long time now and it doesn't suck, it's just not the game changer people thought it would be.
 
Even inside Apple there seem to be skepticism about this. What problem is this trying to resolve?

Apple II/Macintosh - desktop computing itself didn’t seem to have a defined purpose, but solution for desktop publishing/graphic design/illustration. Certainly as a communication and information resource with the rise of the Internet and to do so in real time; it proved it’s worth. Now we rarely send mail, we shop online a lot etc.

iPod - Having 8,000 CDs and not being able to make a custom playlist was just not a feasible direction. Immediate sense.

iPhone - Easy to carry communication tool, maps, email and other forms of real time communication and access to information on the go. Made sense.

iPad - Prove that for the vast majority of users, a big hulking Mac or PC was not needed. This is the computer I in fact spend most of my time using.

Watch - Not obvious at first, but notifications and not having to always reach for your phone is convenient. Fitness benefits and at least helps you to be a little bit cognizant of your health.

Airpods - Convenient, wireless and nice companion to existing devices like the iPhone and the Mac.

AR device - Just not seeing how wearing a visor all day is gonna help me enjoy my world and be more productive.
Until the technology gets to the point where it is no different than wearing a regular pair of glasses it is going to be very intrusive.
 
Since AR/VR is such a new field, would anyone here recommend a career-changer start studying UX and then get into UX for AR/VR? Of is it *so* new that there's probably not a lot of jobs in it yet?
 
we've had vr/ar for a very long time now and it doesn't suck, it's just not the game changer people thought it would be.
Define a very long time? VR consumer products have selling for the past 6-7 years, or for a couple of years in the 90s. Inbetween the 90s and now, we had a large gap of nothing, so we don't count that.

That's still less than 10 years. It took 15 years for cellphones, PCs, and consoles to take off.

As for AR? We have the Nreal Light - the first consumer device available in the US and yet even that feels like an Altair 8800, which was before Apple II. That's one product that's barely a product. It's safe to say consumer AR has had zero years on the market.
 
Yet…no one (Including yourself) here knows what Apple is doing in this sector, plan of execution and how they plan on demoing this new architecture.


there won't be anything new. maybe enhanced experiences of what we already have, but not new ones.
 
there won't be anything new. maybe enhanced experiences of what we already have, but not new ones.
That makes very, to little no sense.

So please provide sources then in terms of how Apple isn’t demoing anything ‘new’, since you seemingly have knowledge of what they have in store for the future of an unreleased product.
 
Wow reading the comments, how much pessimism. It feels like 2007, 2010, 2014, 2016 again. I think it’s hard NOT to see the potential of VR/AR.

Sadly, many people are not able to feel good about themselves unless they can complain about something else. It's about getting that little blip of feel-good power, that's otherwise lacking in their day.
 
future technology they don’t understand
:rolleyes:

Present technology I do understand -- as exemplified by the Oculus Rift that's sitting in a drawer a foot and a half to my right.

I think Apple will bootstrap this into existence as an expensive accessory to design and visualization software, playing to Apple's strengths. But is that enough to get the critical mass necessary to keep it going until someone comes up with its killer app? I'd like them to have a big new category-defining product, but I don't see how this turns into one.
 
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4 hours of battery life is enough. That’s a full work morning, a full work afternoon, or a full entertainment evening. Any longer than that probably ain’t good for you anyway.
 
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Wow this is quite the leak! It really seems like AR/VR is going the way of 3D TVs. AR/VR has very good niche use cases but I don't think it will take off with the general public.
If AR/VR was supposed to go the way of 3D TVs, it would already be dead with no work going on in the space.

People forget that 3D TVs died very fast.
 
This is the thing I’ve been asking for years. Outside of maybe gaming, it just seems like tech companies trying to make something big because it benefits them rather than benefiting the user. It’s like 3D tvs all over again.
Which is why those execs didn’t approve the camera upgrade in 2018. They themselves couldn’t see the vision. Meta is bleeding cash because of it. All it’s allowing devs there to do is order expensive MacBook Pro’s at the company’s expense. I know because I follow one Facebook or at least stalk their account. ?
 
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I don't really see a reason for VR headsets other than gaming and porn. Since Apple likes to pretend porn doesn't exist, and gamers use PC's, the VR headset seems like a big waste of time and money.
 
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I don't really see a reason for VR headsets other than gaming and porn. Since Apple likes to pretend porn doesn't exist, and gamers use PC's, the VR headset seems like a big waste of time and money.
That's exactly how people thought of early PCs. There are plenty of applications for the tech.
 
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