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Ok, that sounds fascinating. But none of these uses seem to be worth the cost and inconvenience of wearing this massively large appendage in front of your eyes. But I guess the early adapters will lead the way, stupid looking or not.
It's Apple. They will find a way to shrink the Apple Glasses down so it looks like a normal pair of glasses that you won't feel looking out of place in public.
 
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It's not a conspiracy. If Apple wants to sell more watch wouldn't it makes sense to make it compatible with more OS instead of limiting to just iOS? There's a reason it only works for Apple eco system.

Exactly, remaining in the ecosystem is key for Apple as you’ll keep adding purchases down the line.
 
Now do you understand why they have created money losing services like Apple TV+ and Apple Arcade?…it’s to build a launching platform for a revolutionary user experience when they provide immersive content exclusive to Apple, exclusively on Apple Glasses. Immersive shows, movies and gaming a new way to consume and interact with entertainment. I’m willing to wager the Avatar 2 film will be the first movie available for users with Apple Glasses. Just like avatar 1 film introduced the world to 3D theatrical experiences, Avatar II will be the next push in a new way to enjoy film watching.

Let’s hope the technology is better received and will stick around as opposed to the first movie with its fake 3D effects.
 
I have mixed feelings about this headset being wireless. Wireless is always nice, but I want to use it with my Mac for work, which means there needs to be zero latency. So I hope they figured out how to make that happen wirelessly or I hope there is a wired option. Also, the battery will make it heavier which will make it less comfortable to wear for a full work day. And I wonder how long the battery life will be.
 
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I have mixed feelings about this headset being wireless. Wireless is always nice, but I want to use it with my Mac for work, which means there needs to be zero latency. So I hope they figured out how to make that happen wirelessly or I hope there is a wired option. Also, the battery will make it heavier which will make it less comfortable to wear for a full work day. And I wonder how long the battery life will be.
Apple does not have a history of well performing wireless code, so I agree that there should be a wireless option.
 
Except to set it up. :) No phone... doesn't work. It isn't completely stanalone.
Also not standalone when the battery dies. If Apple's device goes 4.5 hours and Quest 2 goes 2.5 hours ... that is a standalone gap (when the latter is back on the charger). If Apple's device only gets about the same battery life and weight approximately the same then dropping the onboard compute would not have bought much.

[ Health issues aside of super long exposure of eyes to screens. ]

That's an apples to oranges comparison about being a standalone device. Requiring a device for setup vs requiring a device to provide a constant connection to the headset are 2 different things. I consider my alexa devices to be standalone devices, and they require a phone to setup, just like an apple TV, philips hue lights, etc. Those are different than my apple watch, that doesn't have full functionality without my phone.

Also, I'm not sure where you are going regarding battery life. I'm no expert, but having everything on board a device like the Oculus 2 seems like it would be more battery efficient than constantly having to communicate to a separate device.

Regardless, we are also assuming that these will be competitive devices, which they very well may not be.
 
True if you compare to a Rift or a PS VR, but if it's wirelessy using the phone I already got in my pocket, I don't mind much!

That's fair but they are also limiting their customer base to iPhone users. If this is going to be a niche product, allowing any user to connect to this device seems to make sense. I get the ecosystem ideology, but not every product they release has the wow factor of an iPhone.
 
Even the cellular Apple Watch requires an iPhone to work…

try to activ an Apple Watch without an iPhone to see if you can get it to work… when I bought it in 2015 I had the dream it could replace my phone.

but apple is a scared giant or just greedy af.
 
Now do you understand why they have created money losing services like Apple TV+ and Apple Arcade?…it’s to build a launching platform for a revolutionary user experience when they provide immersive content exclusive to Apple, exclusively on Apple Glasses. Immersive shows, movies and gaming a new way to consume and interact with entertainment. I’m willing to wager the Avatar 2 film will be the first movie available for users with Apple Glasses. Just like avatar 1 film introduced the world to 3D theatrical experiences, Avatar II will be the next push in a new way to enjoy film watching.
Also, Apple Music + …interactive karaoke plus virtual concert access to top performers…democratizing stadium experiences to anyone all over the world. Performers are about to get a whole lot richer…
 
That's an apples to oranges comparison about being a standalone device. Requiring a device for setup vs requiring a device to provide a constant connection to the headset are 2 different things.

The rumor report in the first article starts off with this

"... development will need to be wirelessly tethered to an iPhone or another Apple device to unlock full functionality ..."


It is not very clear so far that that there is going to be a tethered lock to do basic AR functionality. "Full functionality" would probably loop in VR. But VR is likely not the sole function for these goggles.

"...without a neural engine for AI and machine learning capabilities. The chip is designed to optimize for wireless data transmission, compressing and decompressing video, and power efficiency for maximum battery life. ..."


What isn't outlined here is how much Apple added and subtracted on the image processing cores ( the image processor). If the camera modules are made "smarter" on the googles they may not have to transmit back as much. But chopping off the "Neural" cores means that any heavy lifting , more general inference would need to be shipped out and back. (Alexa does that all the time for extended speech recognition and it supposedly it is "standalone". )



I consider my alexa devices to be standalone devices, and they require a phone to setup, just like an apple TV, philips hue lights, etc. Those are different than my apple watch, that doesn't have full functionality without my phone.

Turn off the wifi router in your house and ask alexa and significant question and see if you get an answer.

Look this is somewhat a matter of how you draw the lines around a completed system and how much is required to be done locally inside a single box .

These VR googles are particularly bad ( to at best awkward) for substantive data entry. So pragmatically not standalone in that mode.


Also, I'm not sure where you are going regarding battery life. I'm no expert, but having everything on board a device like the Oculus 2 seems like it would be more battery efficient than constantly having to communicate to a separate device.

Apple's "cherry picked" battery testing task for benchmarking battery life on Mac or iPhone is wirelessly browsing video.

https://www.apple.com/mac/compare/ ( scroll down to battery life and Power )
https://www.apple.com/iphone/compare/ ( again scroll down to battery life and Power )


That puts most of the work onto the wireless system and the fixed function video decoders ( and minimized CPU and GPU core work. ) . They are not picking the most CPU and/or GPU challenging thing here to measure battery life. They are picking one of the easiest. ( really not just Apple, all the laptop and smartphone vendor have drifted toward this as a common benchmark practice. ) .

Some folks are stuck thinking that video watching means Flash plugin and its software video decoder. That is completely decoupled from reality these days. The vast majority of that task has been sucked into non-generic hardware at point. Also similar to folks claiming the M1 cores are super powerful when process some H.265 4:2:2 compressed video faster than a Mac Pro (when that is really more so presence or absence of a hardware video decoders; on or off the CPU cores. )

So an even more customized chip to possible throw even more fixed function logic at these narrow set of tasks at the probable die space (and transistors ) reduction of a much higher number of CPU cores and GPU cores (and AI/ML cores ) is extremely probably going to get even higher battery life. One of the principle design objective was lower battery consumption is quoted directly in the rumor description. If Apple wasn't getting what they explicitly set out to do that would mean they were failing at that. If they have taped out a solution, a substantial number of simulations and prototype work probably indicates that it is working.


If Apple stuffed the CPU and GPU into an Apple wireless keyboard the power consumed and required battery capacity would go up for the keyboard ; not down.


Throw on top then don't necessarily need to put a powerful transmitter on the googles if the other Apple device is within 10-12 ft of the googles. Again wireless Keyboard and Mouse from Apple as major battery consume and they are completely wireless.

The new tech that Apple is leveraging here that the most previous goggle implementations didn't have available earlier is faster wireless bandwidth. Apple is probably using a short range, direct point-to-point wireless connection over WiFi 6 , if not 6E, coupled to heavy hardware compression to make it work. Generic WiFi 5 ( or lower) this would not work well.

Quest 2's WiFi on a generic multiple device shared household network pulling data from a router possible 100 ft away through multiple walls. Yeah that probably would use more power. However, that is exactly what Apple is not going to do for this computational offload. The Apple WiFi watch doesn't need a phone to connect for WiFI services though;


If these goggles behave like an WiFI Apple watch ( "lIt will be similar to the WiFi-only version of the Apple Watch, which requires an iPhone connection to work "). Requires an iPhone to work isn't completely accurate either over all functions.



Regardless, we are also assuming that these will be competitive devices, which they very well may not be.


Although it has no massive general purpose , "grunt" compute capability in it (or relatively large SSD storage capacity) , the Apple goggle will probably be 2-4x more expensive. The screens , camera modules , RAM , and this custom chip is where most of the money will go.
 
1- 1 billions $ is not that much for those cie.
2- If you don't invest now, that could mean the death of your company. Maybe in 5 years the VR industry will be quite different from now, but if you don't put the money today, you won't be in the game later.
3- PS VR made me sick. Quest 2 is much, much better in that regard. So there is a whole world you can already explore without being sick. (and I'm sick so easily, I can't use a trampoline or swing in the park anymore).
You sound a lot like me. I get so easily sick on VR - whether it’s a huge theatre or on the PS4 VR goggles. Hadn’t heard about Quest 2 being better for people like us. Will you be getting the Apple VR? I’m kind of thinking of waiting to see what others’ experiences are with it. If they design it so you don’t get motion sickness, I’m in.
 
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