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Depending on how it's compiled it could be broken with an update requiring the dev to rebuild it. When it comes to copyright issues I wouldn't put anything passed Apple.

I feel you are right for the most part and the process plus the relatively low amount of users that will be doing this probably won't warrant any concern.
They can't, the source files are just plain text. If they magically locked the project to one user then you could still just copy the source code into a new project.

And besides, making Xcode locked down would only hurt the platform, not help it.
 
Got my cable from Amazon on order. Went into a local computer store and they wanted $30 for the cable lol. Guess the usb c is relatively new technology
 
I'm thinking of trying this too. I'll be curious to hear how you like it.

It runs the important 8 and 16 bit Sega and Nintendo consoles and handhelds perfectly. Can't ask for better than that. Give it a whirl on iPhone or iPad just now if you don't have a USB-C cable handy. It works great on my 6+ and Air 2 and supports MFI controllers on those as well.
 
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Nintendo is so unbelievably stupid. These should all be on the App Store right now for $4.99 a piece.

They feel in the long run that would hurt their business more then help it. Plus for a company so large they are unbelievably loyal to their roots. I actually feel Apple and Nintendo have a bit in common.

Nintendo tries to sell an experience. Hardware is kind of lackluster, games are kind of cartoony, however in the end their 1st party titles on their systems are undeniably fun. And in the end that's what it's all about.

I'd be willing to bet most of the people here that have that use a Nintendo emulator have quite a few first party titles. And Nintendo doesn't want to move them off their own hardware be it console or handheld.
 
LOL.

Yeah, they'll make millions. It's super easy.
These are ancient games that take zero effort to get working. Yet, people keep finding ways because they are classics. Nintendo has made impossible for us to give them any money for these privileges. They are stupid very stupid.
They will go bankrupt long before they make a dollar off iOS.
 
It runs the important 8 and 16 bit Sega and Nintendo consoles and handhelds perfectly. Can't ask for better than that. Give it a whirl on iPhone or iPad just now if you don't have a USB-C cable handy. It works great on my 6+ and Air 2 and supports MFI controllers on those as well.

Love me some old-school emulation... thanks for this.

Can I please press you on your definition of "perfectly"? Is it utterly indistinguishable from native gameplay? I ask because I was sold a line of crap two years ago about the Ouya emulating these platforms "perfectly", and in reality it was janky bollocks with controller-lag to burn.

The next day my Ouya was back in its box. Then I lost the box. And didn't realise that I'd lost it until thirty seconds ago.
 
These are ancient games that take zero effort to get working. Yet, people keep finding ways because they are classics. Nintendo has made impossible for us to give them any money for these privileges. They are stupid very stupid.
They will go bankrupt long before they make a dollar off iOS.

They do. Buy them from Nintendo on the Wii-U and they end up making quite a bit more. That is why they find it more profitable in the long run rather then porting them to the App Store. Because any one person that buys a Wii-U for Mario 3 (for example) will also buy a few of their retail titles. In the end a single person will make up for a hundred or so App Store purchases.
 
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These are ancient games that take zero effort to get working. Yet, people keep finding ways because they are classics. Nintendo has made impossible for us to give them any money for these privileges. They are stupid very stupid.
They will go bankrupt long before they make a dollar off iOS.

I can see both sides of this. They want to protect their IPs and legacy, and that's fine - but they don't make it easy to be a Nintendophile.

Illustration: I've bought almost a hundred games from the eShop for my Wii U. As things stand, if my Wii U dies, I'm gonna lose all of that - there's no record that Nintendo can call upon to verify that I've bought this stuff, then to allow me to redownload it. Fifteen years into the 21st century.

Criminal.
 
I couldn't wait for Amazon...just got home from Target, took about 20 minutes from start to finish.

Like it was said before, Nintendo is really killing itself by not offering this as I would gladly pay $5 per game if they would.
 
Like it was said before, Nintendo is really killing itself by not offering this as I would gladly pay $5 per game if they would.

I think it's coming. Certainly, if the NX flops like the Wii U has done, I don't think they'll have any choice.
 
For those of you who encounter errors building and running the app into the Apple TV.

You could get two kinds of errors. The provisioning and the add a device to the team.

For the provisioning just randomly change the bundle identifier to

com.yournameandrandomstuff.provenance

Where it says yournameandrandomstuff obviously fill it with your name and random stuff.

For the "add device to team..." error make sure you click the provenance icon at the top (where the scheme is selected) and select provenanceTV-release and change the bundle identifier to what I explained above.

Cheers and happy sideloading!
 
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Nintendo is so unbelievably stupid. These should all be on the App Store right now for $4.99 a piece.

They definitely might...

Nintendo has said they won't put old games on touch screen devices because it's a terrible experience (it is). But I wouldn't be surprised if they put them on Apple TV because it has a controller. I would definitely pay for them.

These are ancient games that take zero effort to get working. Yet, people keep finding ways because they are classics. Nintendo has made impossible for us to give them any money for these privileges. They are stupid very stupid.
They will go bankrupt long before they make a dollar off iOS.

They have billions in the bank and are already releasing iOS games... I'm sure they've made a dollar by now. :rolleyes:
 
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People tend to couch this discussion in terms of Nintendo "needing" to release these games on new platforms, but I think it could be quite the feather in Apple's cap to have an exclusive agreement with Nintendo for Apple TV versions of Super Mario and Zelda et al.

I know that all of these games are playable through 'illicit' emulation, but if they were reasonably priced and nicely presented (you can begin by releasing the 60Hz versions, for a start...), then I'd certainly buy them again.
 
Love me some old-school emulation... thanks for this.

Can I please press you on your definition of "perfectly"? Is it utterly indistinguishable from native gameplay? I ask because I was sold a line of crap two years ago about the Ouya emulating these platforms "perfectly", and in reality it was janky bollocks with controller-lag to burn.

The next day my Ouya was back in its box. Then I lost the box. And didn't realise that I'd lost it until thirty seconds ago.


Nope, nothing ever will be indistinguishable from the real thing. I've tried pretty much every emulator under the sun, for pretty much every platform and nothing is ever as good as firing up my SNES, or whichever one of my consoles I feel like playing.

But, it is very close. From a technical standpoint the games run excellently. The trouble creeps in with, as you would expect, controller lag. On the c.t.r.l.i there is a tiny (and i really do mean minuscule) amount of lag between button press and action.

My wife doesn't notice it, but I do, although maybe that's because I still play my SNES, I may be more prone to noticing it. It's a whole lot better, on the Siri Remote, probably partially helped by the remotes buttons requiring less force and having less distance to travel than the c.t.r.l.i. So it could well be a case of find the right controller and you have something about as close as you'll get to the real thing.

If you want to try it out install it on an iPhone 6, performance will be about the same as the Apple TV.
 
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if only this was MFI

e0Qk3mb.png

http://www.amazon.com/Wireless-Blue...8&qid=1446451992&sr=8-1&keywords=8bitdo+SFC30
 
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... because I still play my SNES, I may be more prone to noticing it. It's a whole lot better, on the Siri Remote, probably partially helped by the remotes buttons requiring less force and having less distance to travel than the c.t.r.l.i. So it could well be a case of find the right controller and you have something about as close as you'll get to the real thing.

Yeah, I still have a SNES set-up upstairs. I'm trying to get a Super Mario Kart night together with a couple of friends when my shifts allow... magic stuff.

Sadly, I am inordinately sensitive to lag of any kind. If the emulator's laggy, I won't be able to put up with it.
 
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