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Hardware doesn't make sense, as it would cause problems with other OS's as well, which haven't been observed.

It could be that OS X is uncovering some hardware bug because it's
using the hardware in a way that other OS's are not. I wouldn't like
to guess how likely that is, though. Perhaps not very likely at all.
 
http://discussions.apple.com/thread.jspa?threadID=2228019&tstart=0&start=435

pistolerooo
Posts: 1
From: Sweden
Registered: Feb 11, 2010
Re: Temperature Rises with audio
Posted: Feb 11, 2010 1:58 AM in response to: Pierre Cross
Reply Email

Just talked to Apple support here in Sweden. Explained my audio/temp issue and after having a look - he came back with:

"Just got this from Apple, today!"
"Fix is in the making... should come with 10.6.3 or .4"

So it's beeing taking care of

Mac Pro 8-core Nehalem Mac OS X (10.6.2)

I hope this really is going to happen. Sick and tired of it.
 
Hey, Folks;

First-time poster here. I reg'd and am posting mainly because this thread was referred to by the ongoing discussion about this issue at Apple Discussion forums.

I am going to post my numbers below (which I posted at Apple Disc) and what apple care told me yesterday.

_______________________

2009 Mac Pro Audio experiment posted at Apple Discussions

Set up: fans running at Apple's own parameters; no fan controller being used during the tests. Also, the machine was on, awake and idling for about 20 minutes before beginning any of these. Tests were done on a practically brand-new installation of Leopard 10.5.8. EDIT: My Mac is a 2009 8-core 2.26, 6GB RAM, GeForce 120. Also, it is a refurb unit I bought from apple's refurb site.

My tests:

The temps I am giving are for CPUA Diode and CPUB Diode, as people indicated that was a more important measure than the CPU heatsink. Where you see #/#, the first one is for CPUA, the second is for CPUB. Northbridge seemed not to get higher than 60. All temperatures in Celsius.


QuickTime: Opened a DV video clip with sound which I recorded. Stereo sound, NTSC

Starting Temps: 37/31. Hit Play. At 25 seconds 46/38; 1:15 48/40; 2:30 50/42; 4min 52/43; 5 mins 52/44 (Northbridge up to 60) Stopping clip didn't precipitate temps falling but quitting Quicktime did!



iTunes:
Starting Temps: 38/30: play music...at 2:19: 50/42 4min: 52/43; 12 mins: 55/45. temps fall immediately upon quitting iTunes



Blender: test.blend file You can download this file yourself. This is the file blender folks use to bench their machines against everyone else's. It is a cross-platform test which uses Radiosity. As you probably know, Radiosity really guzzles the juice, so it's a good CPU test.
I increased the size of the render by a factor of 3; the stock file renders in just 23 seconds on my machine. I wanted a minutes-long render session for purposes of gathering temps data.

Blender set to 8 threads; render size set to 2400 x 1800pixels.

Starting Temps: 39/31. Initiated Render. 6 cores kept maxed, others spiking here and there. 790% CPU usage in Top. at 1 min: 46/39. 3 mins: 49/38

As render nears end and more "Parts" completed, fewer cores needed to continue rendering, temps begin dropping. Render finished at 3 mins 45 seconds
I believe that this covers it, as far as I have applications to test. I know that some people did multiple demanding tasks in conjunction with audio, but it's clear that playing audio causes the temp spikes.

At no time did I hear the fans rev up. Not very scientific, I admit, but my license for Hardware Monitor hasn't arrived, so...sound is my only gauge of fan speed at this time.

Most telling is that no test other than the Blender render caused anything near even 1 core to max or even to spike fully. Blender by orders of magnitude was the most demanding test I ran.


________________________________________

I also observed a 65-watt spike in Power drawn while playing music from iTunes.

Called Apple Care yesterday, and related the experiments above, that I thought there was a bug, etc, and was told that Apple knows about this issue and is working on a fix...that it would be a "firmware-like" fix, not tied to the OS, as it was determined to be a hardware issue, not an OS issue (their words).

I was also told that I would be called on phone when the fix was ready, and that the time frame would be "two weeks max." Also, their words.

This is all very positive, of course, but I feel that we should continue our efforts until after the fix is known to be working, as several have commented that Apple's ears need to be opened a bit and the whole relationship between users and Apple needs to be more responsive and respectful.

My little ears nearly burst into flames as I read account after account of Mac Pro users given the brush off on this issue...either getting the Deny All Knowledge, or "Within specifications" brush-off.

That this issue has been known about by users far and wide for the best part of 1 year, and that the problem can be easily duplicated by any 2009 Mac Pro User, and that Apple did nothing for almost 1 year is beyond the pale.

In the meantime, how much extra juice have we all burned through? Extra electric bills? Potential damage to our expensive rigs?

When we call Apple with issues, especially ones as grave as this one, they need to sit up straight and pay attention, and not reach for the "Placate and get rid of caller" cue card.

That is full-on malarkey.

Thanks is due to several posters who have sweated it out for 6 months or more, and to the sites like Ars and others who deemed this to be news worthy.

cheers!

phzr
 
Hey, Folks;

First-time poster here. I reg'd and am posting mainly because this thread was referred to by the ongoing discussion about this issue at Apple Discussion forums.

I am going to post my numbers below (which I posted at Apple Disc) and what apple care told me yesterday.

_______________________

2009 Mac Pro Audio experiment posted at Apple Discussions

Set up: fans running at Apple's own parameters; no fan controller being used during the tests. Also, the machine was on, awake and idling for about 20 minutes before beginning any of these. Tests were done on a practically brand-new installation of Leopard 10.5.8. EDIT: My Mac is a 2009 8-core 2.26, 6GB RAM, GeForce 120. Also, it is a refurb unit I bought from apple's refurb site.

My tests:

The temps I am giving are for CPUA Diode and CPUB Diode, as people indicated that was a more important measure than the CPU heatsink. Where you see #/#, the first one is for CPUA, the second is for CPUB. Northbridge seemed not to get higher than 60. All temperatures in Celsius.


QuickTime: Opened a DV video clip with sound which I recorded. Stereo sound, NTSC

Starting Temps: 37/31. Hit Play. At 25 seconds 46/38; 1:15 48/40; 2:30 50/42; 4min 52/43; 5 mins 52/44 (Northbridge up to 60) Stopping clip didn't precipitate temps falling but quitting Quicktime did!



iTunes:
Starting Temps: 38/30: play music...at 2:19: 50/42 4min: 52/43; 12 mins: 55/45. temps fall immediately upon quitting iTunes



Blender: test.blend file You can download this file yourself. This is the file blender folks use to bench their machines against everyone else's. It is a cross-platform test which uses Radiosity. As you probably know, Radiosity really guzzles the juice, so it's a good CPU test.
I increased the size of the render by a factor of 3; the stock file renders in just 23 seconds on my machine. I wanted a minutes-long render session for purposes of gathering temps data.

Blender set to 8 threads; render size set to 2400 x 1800pixels.

Starting Temps: 39/31. Initiated Render. 6 cores kept maxed, others spiking here and there. 790% CPU usage in Top. at 1 min: 46/39. 3 mins: 49/38

As render nears end and more "Parts" completed, fewer cores needed to continue rendering, temps begin dropping. Render finished at 3 mins 45 seconds
I believe that this covers it, as far as I have applications to test. I know that some people did multiple demanding tasks in conjunction with audio, but it's clear that playing audio causes the temp spikes.

At no time did I hear the fans rev up. Not very scientific, I admit, but my license for Hardware Monitor hasn't arrived, so...sound is my only gauge of fan speed at this time.

Most telling is that no test other than the Blender render caused anything near even 1 core to max or even to spike fully. Blender by orders of magnitude was the most demanding test I ran.


________________________________________

I also observed a 65-watt spike in Power drawn while playing music from iTunes.

Called Apple Care yesterday, and related the experiments above, that I thought there was a bug, etc, and was told that Apple knows about this issue and is working on a fix...that it would be a "firmware-like" fix, not tied to the OS, as it was determined to be a hardware issue, not an OS issue (their words).

I was also told that I would be called on phone when the fix was ready, and that the time frame would be "two weeks max." Also, their words.

This is all very positive, of course, but I feel that we should continue our efforts until after the fix is known to be working, as several have commented that Apple's ears need to be opened a bit and the whole relationship between users and Apple needs to be more responsive and respectful.

My little ears nearly burst into flames as I read account after account of Mac Pro users given the brush off on this issue...either getting the Deny All Knowledge, or "Within specifications" brush-off.

That this issue has been known about by users far and wide for the best part of 1 year, and that the problem can be easily duplicated by any 2009 Mac Pro User, and that Apple did nothing for almost 1 year is beyond the pale.

In the meantime, how much extra juice have we all burned through? Extra electric bills? Potential damage to our expensive rigs?

When we call Apple with issues, especially ones as grave as this one, they need to sit up straight and pay attention, and not reach for the "Placate and get rid of caller" cue card.

That is full-on malarkey.

Thanks is due to several posters who have sweated it out for 6 months or more, and to the sites like Ars and others who deemed this to be news worthy.

cheers!

phzr



Welcome to mac rumors Ray Skater.
Glad you joined our audio bug family.
 
Finally! I am now happy that I have a 2006 Mac Pro. Hehe. I listen to and edit music all the time and I've never heard the fans rev up.

However, the all-time best Mac Pro ever made was the 2008 model.
 
I am still happy with my Pro. Sooner or later all this will be behind us.
At least apple knows that we know and we are as mad as hell.
They will release a fix, be it hardware or software. It will probably be both.
Thanks to all who did so much to get the issue pushed through.
I'll be even happier if I can drop a six core in as a replacement.:D
 
That would be inappropriate. I hope that doesn't happen.

So do I. We can all crank up fan speeds with apps that already exist...it's what I've been doing since learning of this issue.

Would Apple be that lame as to simply crank the fan speeds without addressing the root cause?


phz
 
Getting the fix/update

Question to anyone... How do you think this "fix" is gonna be distributed? Will everyone get it via Software Update, or will we have to call Apple Care and specifically ask for it? Someone said that they were told they would be "called" in a few weeks when the fix is available.

--Jess
 
pretty much since march but definitely since May i had been listening to music any time that my computer wasn't being used for video editing literally all day and most of the night, consistently. my electric bill is typically in the $170-180 range, and was a little higher in the summer when we were running the AC off an on.

since noticing this bug almost two months ago, i've been charging my iphone from the wall and playing audio through my iphone while i work rather than through my computer... last month i noticed a $40 drop in my in electric bill and i'm looking forward to this month's to see if it's also abnormally low.

i still use my computer as much as ever, but now i avoid firewire and music whenever i can.

i was going to say that it's the only thing that has changed about my electricity usage... but actually, now that i think about it, i also purchased an HDTV and have been using it pretty consistently for the past month so if anything my electric bill should be higher than average.
 
It could be that OS X is uncovering some hardware bug because it's
using the hardware in a way that other OS's are not. I wouldn't like
to guess how likely that is, though. Perhaps not very likely at all.
The interaction of which you're thinking of is drivers, not firmware. Firmware is rather simple for the affected areas of the system (i.e. boot capablility for USB and FW, and Thermal Profile data for the PWM controller the fans attach to <part of the SMC>).

That would be inappropriate. I hope that doesn't happen.
It may not be appropriate, but it will be the case if they're looking for a quick fix for a more complicated problem.

Generally speaking, it's likely in such situations, as it's cheaper. Corporations are all about the bottom line, and some are more aggressive about it than others, which translates into things like poor customer service, lack of support,... Sound familiar? :eek: ;) :p
 
The patch is here

Well, its a software patch...

http://support.apple.com/kb/HT4034

Its working for me sofar. No detectable change in cpu a and b wattage before or after audio playback.

Before 3.2W/3.5W After/during about 10mins of the Neville Brothers, its 3.9/3.8W.

Im gonna test with the firewire transfer thing now and report back. Oh yeah, the temps are 33/29 deg during audio playback now! Looks good sofar.

--Jesse :)
 
Well, its a software patch...

http://support.apple.com/kb/HT4034

Its working for me sofar. No detectable change in cpu a and b wattage before or after audio playback.

Before 3.2W/3.5W After/during about 10mins of the Neville Brothers, its 3.9/3.8W.

Im gonna test with the firewire transfer thing now and report back. Oh yeah, the temps are 33/29 deg during audio playback now! Looks good sofar.

--Jesse :)

Excellent news! Can't wait to try this when I get back to my Mac Pro in a few hours... Keeping my fingers crossed!!! :D
 
Just thanked Chris from Ars Technica. Only after his article we started hearing from AppleCare Techs. Also thanks to everyone here who raised attention towards the problem. Still it is just half the way as the fix requires 10.6.2 to install meaning that people like me running on 10.5.X wont be able to install it. But again thank you very much all of you.

Added in Edit:

It works :). Actually on the mac pro i tested the patch on after the initial spike when playing music the temp goes down by 1C lol

Im gonna miss coming to this thread to vent lol.
 
FW file transfer now causes small power increase.

Copied 40 Gigs from one my my internal drives to an external FW drive. About 5 mins into it and I'm only seeing about a 4W per CPU increase in power consumption with a 1 deg C increase in temp.

I am still seeing no change in wattage or temperature when playing music via iTunes.

Just to reiterate. The problem seems to be fixed. Looks like it was certainly a software patch as most have speculate it would be.

--Jesse
 
No performance degradation on Cinebench tests.

Featured on ars already:

http://arstechnica.com/apple/news/2...r-audio-related-mac-pro-performance-issue.ars

So far, the fix appears incomplete. The update is said to only apply to "Early 2009" Mac Pros, though speed-bumped Mac Pros ("Late 2009") also suffer from the problem—chances are it should work on those models as well, however.

Can someone please tell them that there is no 'Late 2009' Mac Pro?
Only because the Quad got a new Processor it is NO new Mac Pro.
Last iteration is still the Early 2009.
 
The fix seems to be working for me with on-board audio. I also plugged in my FireWire audio interface and I saw only a small increase in temperature after 20 minutes or so.

We should continue to keep an eye on our temps just in case Apple slowed down the problem rather than eliminating it completely but . . . I'm cautiously optimistic.

So what was that . . . 6 months to stonewall and 8 days to fix it once they were finally forced to admit the bug? Sure am glad I paid for that premium Apple experience!
 
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