Hey, Folks;
First-time poster here. I reg'd and am posting mainly because this thread was referred to by the ongoing discussion about this issue at Apple Discussion forums.
I am going to post my numbers below (which I posted at Apple Disc) and what apple care told me yesterday.
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2009 Mac Pro Audio experiment posted at Apple Discussions
Set up: fans running at Apple's own parameters; no fan controller being used during the tests. Also, the machine was on, awake and idling for about 20 minutes before beginning any of these. Tests were done on a practically brand-new installation of Leopard 10.5.8. EDIT: My Mac is a 2009 8-core 2.26, 6GB RAM, GeForce 120. Also, it is a refurb unit I bought from apple's refurb site.
My tests:
The temps I am giving are for CPUA Diode and CPUB Diode, as people indicated that was a more important measure than the CPU heatsink. Where you see #/#, the first one is for CPUA, the second is for CPUB. Northbridge seemed not to get higher than 60. All temperatures in Celsius.
QuickTime: Opened a DV video clip with sound which I recorded. Stereo sound, NTSC
Starting Temps: 37/31. Hit Play. At 25 seconds 46/38; 1:15 48/40; 2:30 50/42; 4min 52/43; 5 mins 52/44 (Northbridge up to 60) Stopping clip didn't precipitate temps falling but quitting Quicktime did!
iTunes:
Starting Temps: 38/30: play music...at 2:19: 50/42 4min: 52/43; 12 mins: 55/45. temps fall immediately upon quitting iTunes
Blender: test.blend file You can download this file yourself. This is the file blender folks use to bench their machines against everyone else's. It is a cross-platform test which uses Radiosity. As you probably know, Radiosity really guzzles the juice, so it's a good CPU test.
I increased the size of the render by a factor of 3; the stock file renders in just 23 seconds on my machine. I wanted a minutes-long render session for purposes of gathering temps data.
Blender set to 8 threads; render size set to 2400 x 1800pixels.
Starting Temps: 39/31. Initiated Render. 6 cores kept maxed, others spiking here and there. 790% CPU usage in Top. at 1 min: 46/39. 3 mins: 49/38
As render nears end and more "Parts" completed, fewer cores needed to continue rendering, temps begin dropping. Render finished at 3 mins 45 seconds
I believe that this covers it, as far as I have applications to test. I know that some people did multiple demanding tasks in conjunction with audio, but it's clear that playing audio causes the temp spikes.
At no time did I hear the fans rev up. Not very scientific, I admit, but my license for Hardware Monitor hasn't arrived, so...sound is my only gauge of fan speed at this time.
Most telling is that no test other than the Blender render caused anything near even 1 core to max or even to spike fully. Blender by orders of magnitude was the most demanding test I ran.
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I also observed a 65-watt spike in Power drawn while playing music from iTunes.
Called Apple Care yesterday, and related the experiments above, that I thought there was a bug, etc, and was told that Apple knows about this issue and is working on a fix...that it would be a "firmware-like" fix, not tied to the OS, as it was determined to be a hardware issue, not an OS issue (their words).
I was also told that I would be called on phone when the fix was ready, and that the time frame would be "two weeks max." Also, their words.
This is all very positive, of course, but I feel that we should continue our efforts until after the fix is known to be working, as several have commented that Apple's ears need to be opened a bit and the whole relationship between users and Apple needs to be more responsive and respectful.
My little ears nearly burst into flames as I read account after account of Mac Pro users given the brush off on this issue...either getting the Deny All Knowledge, or "Within specifications" brush-off.
That this issue has been known about by users far and wide for the best part of 1 year, and that the problem can be easily duplicated by any 2009 Mac Pro User, and that Apple did nothing for almost 1 year is beyond the pale.
In the meantime, how much extra juice have we all burned through? Extra electric bills? Potential damage to our expensive rigs?
When we call Apple with issues, especially ones as grave as this one, they need to sit up straight and pay attention, and not reach for the "Placate and get rid of caller" cue card.
That is full-on malarkey.
Thanks is due to several posters who have sweated it out for 6 months or more, and to the sites like Ars and others who deemed this to be news worthy.
cheers!
phzr