again, you could not be more wrong. Its NOT the hardware. Its the drivers. Apple provides nearly 2 year old drivers in OS 10.11.1. And Apples support of OpenGL is versions behind the industry. They simply do not care about their driver development. Run any game in OS X then run in in boot camp on the same Mac using Windows with the same hardware and you will easily get 2x the performance and a load more graphic options.
Run a game on Windows using Open GL (not many games support it) and then using DirectX. There'll be a huge difference in performance. Apple knows this, and knows that Open GL isn't the way to go. So what you are blaming Apple for is exactly what Microsoft has been doing for 20 years on Windows, supporting a private API instead of Open GL.
Now Apple comes out with Metal, which is an analogue of DirectX 12, and yes it is in its infancy for now but it'll get better, but it's the first correct step Apple has taken for gaming in the last 20 years if you ask me.
Blizzard's mac team is extremely small, and I think they have only one guy who is dealing with the engine work for all Blizzard Mac games. He may be extremely busy porting all the current engines to Metal right now, so bring in a completely new game and it won't be possible for one person to do it all.
My guess is that we'll eventually see Overwatch on OS X. It just will be the first time in many years that it won't be available on day one.
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