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If they wanted to, they could create a Mac version of overwatch that requires 10.11 to utilize Metal.
Except no. Metal was released far too recently for that. Creating a new engine from scratch for an API is not a fast process - especially if you want to get some decent performance from it. Additionally, Metal would not solve the issue of underpowered GPUs.
 
Blizzard, also deserves some of the blame. If they wanted to, they could create a Mac version of overwatch that requires 10.11 to utilize Metal. As many other posters have said, it would be less of an issue since Apple has been releasing updates for free for a couple years now. On the other hand, I just read that Blizzard is about to retire support for 10.8, and it came out over 3 years ago! When did Vista come out again? Why is that POS OS still being supported?
I agree 100%.

The big question is this:
Is Overwatch just a one off game that Blizzard refuses to port to OS X or is it the start fo a trend where more of it's new games will have no OS X support?

Still supporting Vista today is just bad. Terribly bad. As good as Blizzard is, they are not perfect. This is one example of this.

Except no. Metal was released far too recently for that. Creating a new engine from scratch for an API is not a fast process - especially if you want to get some decent performance from it. Additionally, Metal would not solve the issue of underpowered GPUs.
The Macs have better than the Intel® HD Graphics 4400 and that's supported for Overwatch. Your underpowered GPU arguement usually would be valid but not this time. The game requirements for the low end are not all that high at all.
 
Additionally, Metal would not solve the issue of underpowered GPUs.

LOL what? It would solve those problems exatcly. If the GPU was hovering around 30 FPS on OpenGL then with metal it would above 30 FPS easily and the game that was unplayable would be very much playable.

All the UI animation in Yosemite were glitchy and now in El Capitan all of it is smooth as silk.
 
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The Macs have better than the Intel® HD Graphics 4400 and that's supported for Overwatch. Your underpowered GPU arguement usually would be valid but not this time. The game requirements for the low end are not all that high at all.
As I already said - not even the current RMBP 15'' dGPU is comparable to a GTX 460 cited in the minimum specs.
 
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LOL what? It would solve those problems exatcly. If the GPU was hovering around 30 FPS on OpenGL then with metal it would above 30 FPS easily and the game that was unplayable would be very much playable.
Metal makes it easier to max out existing GPU resources - by reducing the time spent waiting on the CPU where the GPU has no work assigned. Yosemite's animation processing was very 'slow' - and thus resulted in a lot of wasted time, time that El Capitan eliminated.

Additionally - the benefits of closer-to-metal APIs is already well benchmarked. Mantle provides plenty of examples where the API helps, and where it doesn't. Similarly, DX12 benchmarks also have this demonstrated. Furthermore, there have already been some Metal based 'game' benchmarks - where the pattern also repeats.
 
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Metal makes it easier to max out existing GPU resources - by reducing the time spent waiting on the CPU where the GPU has no work assigned. Yosemite's animation processing was very 'slow' - and thus resulted in a lot of wasted time, time that El Capitan eliminated.

Additionally - the benefits of closer-to-metal APIs is already well benchmarked. Mantle provides plenty of examples where the API helps, and where it doesn't. Similarly, DX12 benchmarks also have this demonstrated. Furthermore, there have already been some Metal based 'game' benchmarks - where the pattern also repeats.

Well either i don't understand the point or you. On iPad there is a huge difference in performance after Metal in the same game. There are more details and performance is still same or better, so how is going to be different in OS X?
 
Many people are whining here about the lack of GPU's in macs, and if they are implemented it's a medium card...and such.
But that's no different in the PC world where most sold laptops and pc's have integrated or outdated GPU's too!

The Alienware products and laptops or pc's with high end GPU's is a niche market.

So forget about the GPU's this is a strategical decision!
 
To everyone in this thread: this has nothing to do with OpenGL or Metal, as is so ignorantly stated in the article. They're bringing the game to the PS4, which uses a form of OpenGL, so obviously the graphics API is not the issue.

This clearly has everything to do with the graphics hardware available in Macs. Intel Graphics is just too weak. The guy posting the emoji middle finger should take a look at benchmarks pitting low to mid-level discreet AMD and Nvidia PC graphics hardware against Intel's integrated graphics and then reevaluate his position.

Don't bother. The people complaining are the same people who are SHOCKED when their "MAXED OUT 5k iMac, or MAXED OUT 15" rmbp" can't run new games, on ultra, at native res.
 
How many games are using opengl to its full extent? Since we don't know anything it's just sad and pathetic whining in the dark alley.

OpenGL 3 is equivalent to DirectX 9. OpenGL 4 is equivalent to DirectX 10.

So if Overwatch uses DirectX 11 features, OpenGL on Mac will be a problem (and Apple's OpenGL is generally not good to begin with anyway, so it's going to be a problem anyway.)

If Overwatch uses DirectX 10 features, Metal is a poor fit as well.

People keep pointing at the hardware, but the Iris Pro should actually be good enough to run Overwatch decently well. It's the software that's not good.
 
I feel like gaming has shifted for Apple to ipad, iPhone and apple TV. Osx is just not designed to be a gaming platform and that's fine I think. Apple TV will become the gaming console of the future IMHO it might just become the third place one after a few years killing Nintendo in the process.
 
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I am and will put a lot of this in the Blizzard court as well. They managed to get Hereos of the Storm to run on OSX and had the game in the Mac launcher giving everyone hope. I'm not going to support this game and it will be the first one from Blizzard that I won't purchase. Ohwell.
 
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Very easy to blame Apple now especially since there's a full-on GTX 980 (NOT the 980M) in a mobile form factor now. If they'd wisen up and cool their iMac properly, you could have a halfway capable gaming machine with no thermal throttling.
 
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I agree 100%.

The big question is this:
Is Overwatch just a one off game that Blizzard refuses to port to OS X or is it the start fo a trend where more of it's new games will have no OS X support?

Still supporting Vista today is just bad. Terribly bad. As good as Blizzard is, they are not perfect. This is one example of this.


The Macs have better than the Intel® HD Graphics 4400 and that's supported for Overwatch. Your underpowered GPU arguement usually would be valid but not this time. The game requirements for the low end are not all that high at all.

Yes and no. At the resolution it would be running on a Mac, you need more than Intel HD 4400.
720p on minimum graphics? Maybe 20 fps. Playable to some. But definitely not doable on any higher resolutions.
 
Which is not in the same league as the other two cards. The GTX 460 exceeds the current RMBP 15'' DGPU. The Intel spec requirement is faulty.

I have the current MBP 15" with AMD Radeon R9 M370X dGPU. As far as I know it's a 3 year old card consisting of AMD's GCN 1.0 architecture, advertised as 'brand new' by Apple marketing. No way this can perform better than the GTX 460.
 
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Yeah that's really unfortunate, it was a game that I was look so forward to. But to be fair Apple has done very little to promote Gaming on the Mac.

Not sure how well it'd perform on a Mac, but to be honest almost all ports that I've seen never seem to perform as good as Windows versions. So I don't think It's unreasonable to assume that the requirements may be higher on the Mac side of things.

But I'm sure there will be user made ports available online, there are many available on websites like porting team.
 
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I'd LOVE to see your source for this information. As has been pointed out, Blizzard is a multi-billion dollar company and the games are enormous sizes. You really think one guy sits around and does all this? If he gets sick, that must be why Blizzard delays the games? LOL.. Sounds like wild speculation to me.
My source is Blizzard mac forums, which I have been participating in for 10 years now. There's only one official poster who posts about engine related news and the MVP's always talk about how limited Blizzard's mac team is and only one guy doing all engine work. MVP's don't work in Blizzard HQ but they still know quite a bit.

The thing is, Blizzard has been trying to hire mac engineers for 3 years now. They just cannot find any. A multibillion dollar company cannot get mac engineers whenever they want because mac engineers who have experience with desktop gaming is a very small group.
 
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Translation: We are sticking with OpenGL and don't want locked into single platform SDKs. The source code management is too much hassle and not worth our time right now.
 
Yes and no. At the resolution it would be running on a Mac, you need more than Intel HD 4400.
720p on minimum graphics? Maybe 20 fps. Playable to some. But definitely not doable on any higher resolutions.
I highlighted the important part in your quote. Playable to some is all we want. We will take 720p if we can play the damn thing on OS X. Blizzard says no. But Blizzard will allow you to have your 720p and 20fps experience with the Intel HD 4400 on your Windows PC using the now ancient Vista OS.

This is not about Apple hardware being too weak or OS X being too old or antiquated in certain ways. It's a revenue (not enough Mac gamers for Overwatch in Blizzard's eyes) issue and Blizzard have no want to do the OS X port. If Blizzard really wanted to do it, they would have found a way to do it.
 
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