Yeah, Yeah, Yeah, keep lying. It's not that simple as flipping a switch. I also pay for an Apple Developer account, I've developed a few little apps (for macs only) before and I know it is not THAT simple.
I don't care about benchmarks. All I care about is: Can it run my apps or games? NO, IT CANNOT. I've been saying that since the start but you simply don't listen to that and keep throwing stupid lies and benchmarks that mean nothing to me.
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You mean both on the same computer or two different models? These Macs are already incredibly expensive, can you imagine how expensive it would be (both on same) ? No way. It's one or another, not both.
If you ever write any code you will immediately notice your code is CPU independent.
Porting your current Mac app to a different CPU is just a checkbox.
C++ on x86 is the same C++ on ARM. Swift/Objective-C also stays the same for different CPUs.
Benchmarks shows performance. Performance shows it can or can not run your apps or games. If it runs faster than Intel do you think people will ignore it and never port their game to it?
Adobe already porting their app to iPad. Those app shares same code and even same bugs with their desktop counterparts. They are lacking feature just because they haven't figure out how to create mobile touch UI to utilize them.
They already claimed they will port CC to Windows ARM.