Yeah, Yeah, Yeah, keep lying. It's not that simple as flipping a switch. I also pay for an Apple Developer account, I've developed a few little apps (for macs only) before and I know it is not THAT simple.
What, you mean that when you write your
Mac OS app in XCode you don't see a checkbox that says "compile this program for the upcoming super-secret ARM-based Mac that hasn't been announced yet and probably runs OS X 10.16 which hasn't been announced either..."? Gosh, I wonder why that might be...
If/when Apple release a version of XCode with MacOS-on-ARM support - there
will be something like an "ARM" checkbox (and probably an ARM+x86 'fat binary' option) and your "few little apps" will almost certainly compile and run on ARM.
Maybe what you mean is that you can't just compile your Mac apps for iPad - but that's because Mac and iPad have different
operating systems (which actually have a lot in common but use different libraries for handling application start/stop, user interfaces, file access etc.) - but that's
nothing to do with x86 vs ARM.
I've been working on some code that receives MIDI and drives a multi-channel USB audio interface to generate control signals, envelopes, low-frequency sine/triangle/sawtooth waves etc. to control a synth. It runs on both x86 MacOS and a ARM-based Raspberry Pi - the code is 99.9% identical because it is written using Unix/Posix calls and a third party library for portable audio programming (probably written on an x86 but builds fine on the Pi). ARM vs. x86 doesn't come into it, even when filling sound buffers at audio rates, using multithreading and locking. Compile it on the Mac and you get a Mac binary, compile on the Pi and you get an ARM binary. Strictly no assembly language needed - even on the Pi4 it can generate audio-frequency sine waves (which wasn't really the plan)
by calling the freaking floating point Sin function 44100 times a second. Modern computers are fast...
Seriously, if you're writing processor-dependent source code
at application level in 2020 then you're holding it wrong. Drivers, rendering engines etc. may be another matter, but, frankly that's a job for the OS and not having it hard-coded in applications is a Good Thing.