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Bro you're capping so hard. The differences between Steam and the Mac App Store is night and day

For starters, Steam has a refund policy if a game doesn't work. The Mac App Store does not.

Steam has support for key rebindings. The Mac App Store does not

Steam has achievements, friends, community hubs, sales, and it actually has games. The Mac App Store does not
The Mac App Store doesn’t let you buy a game to begin with if it isn’t compatible with your system.

Mac OS has controller remapping built in now.

The Mac App Store has achievements and friends under the Game Center label. Sales are up to the developer as they should be.

(Achievements aren’t even a good thing - I turn off the Steam overlay to avoid getting these useless pop-ups. Wish Game Center would let you disable them too)
 
It's not about the hardware, it's about the platform and Mac sucks for that. That's the main reason why many games dont support Mac.
There is nothing preventing a developer from selling directly via the web a Mac Game. Several already do that. One of the advantages of Metal 3 is it makes games easier to port from Windows to Mac and IPadOS compared to the Metal 2.

This YouTube video shows whats new with Metal 3 rather well using WWDC 2022 snippets of what was announced


 
I'm a PC gamer since birth. I love the Apple Silicon Macs, they got me to switch to Mac after a lifetime of being a hater during Mac vs PC. I want Mac gaming to be a thing, a lot of us do. The Mac solved almost all it's problems that kept it from being gaming viable: Price is now good and the new Apple Silicon chips are more than capable of hardcore titles even at the lowest end. The problem is not hardware now, but Apple themselves. macOS is not easy to make games for, especially AAA games. With OpenGL getting divested, 32 bit app support being removed with no compatibility mode available, Apple forcing Metal when the industry begged them to adopt Vulkan instead, and Apple's attitude towards the game industry especially during Apple vs Epic made virtually every publisher pack up and abandon the Mac.



Until Apple starts supporting developers to come back and actually support macOS, that's not gonna change, and Apple just doesn't care. It's gonna be even harder to convince developers to come back with the blowout success of the Steam Deck making Linux gaming popular.

Bare minimum, if you want games on macOS, there needs to be a compatibility layer like Proton. (No, CrossOver isn't good enough, and it's paid software.)



I asked Aspyr many times. They're in disarray right now since they got the KOTOR remake taken away from them. Maybe if you beg them enough in their Discord server they'll do it. After all they recently updated Simcity 4 for Apple Silicon.



Which makes RE Village on Mac even more confusing lmao.

Well then you got three options: Get a Playstation 4/5, get a Xbox Series X/S, or get a gaming PC or Steam Deck.

In what way does the platform “suck” for it? I would love to hear this.

It seems to me Apple is at least trying:

 
Is the Mac version gonna be available on Steam or only the Mac App Store? If it's only the Mac App Store then it's dead on arrival lmao.
Steam is mainstream but it is terrible in many ways and I use Steam since it first beta. I always buy on Mac App Store if possible.
 
The Mac App Store doesn’t let you buy a game to begin with if it isn’t compatible with your system.

Mac OS has controller remapping built in now.

The Mac App Store has achievements and friends under the Game Center label. Sales are up to the developer as they should be.

(Achievements aren’t even a good thing - I turn off the Steam overlay to avoid getting these useless pop-ups. Wish Game Center would let you disable them too)
Not to mention you can get a refund through the report a problem page, I have.
 
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Village is a direct sequel to Biohazard, which was a bit of a soft reboot of the series - it introduces a new protagonist and the story has little direct connection to previous games, except with a character who shows up at the end.

So, I'd recommend playing Biohazard if you have the means to do so before playing Village. That said, I think Village has a story recap that should get you up to speed on what you need to know.
When you say Biohazard, you mean Resident Evil VII?
 
Will I be able to purchase on cdkeys for $18 dollars and download on steam?
 
There is no difference between Mac App Store or Steam. The Mac App store is installed on all Macs by default. Plus, Steam does not support Apple Silicon so even if Capcom wanted it on Steam, it would not work.

Completely wrong on both counts. Firstly, if the game was on Steam, you could buy it once and then play it on both Mac and PC. If it's just on the Mac App Store then your purchase is locked to Macs only.

Secondly, Steam is an x86 app, but it's just a launcher. It doesn't mean the games can't be native Apple Silicon. Like with Minecraft, the Minecraft launcher is an x86 app running through Rosetta 2, but when it launches Minecraft it's launching the native Apple Silicon version.
 
32-Core GPU and unified memory. This game is going to blow PC's out of the water

64-Core GPU+128GB of full unified RAM.

With a fully optimized game, this will be over 100+FPS over RTX 3090 TI

I would prefer to get rid of my gaming PC and use an Apple Silicon Mac for all my gaming, but there's no point being this thoroughly delusional.
 
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It's not about the hardware, it's about the platform and Mac sucks for that. That's the main reason why many games dont support Mac.


what does this even mean? games don't care about platforms, they are single window applications.
 
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Does Steam even distribute games compiled for ARM? I have no idea. The Steam app for MacOS is ARM native, though.

Yes. It does. M1 is top five for GPUs on the Mac side, but there are so many different Intel integrated graphics on past Intel Macs, I’m not surprised. Apple Silicon does show up in the macOS portion of the hardware survey. I would imagine RE: Village is coming to Steam for Mac too.

Valve has created a Vulkan to Metal translation API, MoltenVK. Apple has even used it in their gaming demos for M1. I would imagine Valve wants Apple Silicon and Snapdragon to succeed for more hardware options on PCs for the future.

For the record, the September survey stated macOS accounts for 2.36% of games played on Steam. All Linux distros (Steam Deck included) are 1.23%. It fell for the first time since the Deck preorders started to ship. However, Valve did not post the total users for the month either, so I have to assume September was lower than 26 million in August.
 
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