It's not about the hardware, it's about the platform and Mac sucks for that. That's the main reason why many games dont support Mac.Hardware is there, now the developers can start bringing along games. Hope to see more of this.
The Mac App Store doesn’t let you buy a game to begin with if it isn’t compatible with your system.Bro you're capping so hard. The differences between Steam and the Mac App Store is night and day
For starters, Steam has a refund policy if a game doesn't work. The Mac App Store does not.
Steam has support for key rebindings. The Mac App Store does not
Steam has achievements, friends, community hubs, sales, and it actually has games. The Mac App Store does not
In what way does the platform “suck” for it? I would love to hear this.It's not about the hardware, it's about the platform and Mac sucks for that. That's the main reason why many games dont support Mac.
There is nothing preventing a developer from selling directly via the web a Mac Game. Several already do that. One of the advantages of Metal 3 is it makes games easier to port from Windows to Mac and IPadOS compared to the Metal 2.It's not about the hardware, it's about the platform and Mac sucks for that. That's the main reason why many games dont support Mac.
I'm a PC gamer since birth. I love the Apple Silicon Macs, they got me to switch to Mac after a lifetime of being a hater during Mac vs PC. I want Mac gaming to be a thing, a lot of us do. The Mac solved almost all it's problems that kept it from being gaming viable: Price is now good and the new Apple Silicon chips are more than capable of hardcore titles even at the lowest end. The problem is not hardware now, but Apple themselves. macOS is not easy to make games for, especially AAA games. With OpenGL getting divested, 32 bit app support being removed with no compatibility mode available, Apple forcing Metal when the industry begged them to adopt Vulkan instead, and Apple's attitude towards the game industry especially during Apple vs Epic made virtually every publisher pack up and abandon the Mac.
Until Apple starts supporting developers to come back and actually support macOS, that's not gonna change, and Apple just doesn't care. It's gonna be even harder to convince developers to come back with the blowout success of the Steam Deck making Linux gaming popular.
Bare minimum, if you want games on macOS, there needs to be a compatibility layer like Proton. (No, CrossOver isn't good enough, and it's paid software.)
I asked Aspyr many times. They're in disarray right now since they got the KOTOR remake taken away from them. Maybe if you beg them enough in their Discord server they'll do it. After all they recently updated Simcity 4 for Apple Silicon.
Which makes RE Village on Mac even more confusing lmao.
Well then you got three options: Get a Playstation 4/5, get a Xbox Series X/S, or get a gaming PC or Steam Deck.
In what way does the platform “suck” for it? I would love to hear this.
Not even close to accurate32-Core GPU and unified memory. This game is going to blow PC's out of the water
RE Village is 100% going to be the benchmark going forward. Even without the RT options, The M-series is going to play better then PC versions
Steam is mainstream but it is terrible in many ways and I use Steam since it first beta. I always buy on Mac App Store if possible.Is the Mac version gonna be available on Steam or only the Mac App Store? If it's only the Mac App Store then it's dead on arrival lmao.
Not to mention you can get a refund through the report a problem page, I have.The Mac App Store doesn’t let you buy a game to begin with if it isn’t compatible with your system.
Mac OS has controller remapping built in now.
The Mac App Store has achievements and friends under the Game Center label. Sales are up to the developer as they should be.
(Achievements aren’t even a good thing - I turn off the Steam overlay to avoid getting these useless pop-ups. Wish Game Center would let you disable them too)
To be fair, Apple Silicon hardware is comparatively new, and has had a comparatively small install base for a lot of the time it has existed.Only a year after the PC release. Getting faster. At least it's not the nearly 10 years later it'd often be in the past.
Bold statement that sadly falls flat on its face.RE Village is 100% going to be the benchmark going forward. Even without the RT options, The M-series is going to play better then PC versions
When you say Biohazard, you mean Resident Evil VII?Village is a direct sequel to Biohazard, which was a bit of a soft reboot of the series - it introduces a new protagonist and the story has little direct connection to previous games, except with a character who shows up at the end.
So, I'd recommend playing Biohazard if you have the means to do so before playing Village. That said, I think Village has a story recap that should get you up to speed on what you need to know.
There is no difference between Mac App Store or Steam. The Mac App store is installed on all Macs by default. Plus, Steam does not support Apple Silicon so even if Capcom wanted it on Steam, it would not work.
From today's show, Mac announcement of being a added platform is at 9:45 timepoint
32-Core GPU and unified memory. This game is going to blow PC's out of the water
64-Core GPU+128GB of full unified RAM.
With a fully optimized game, this will be over 100+FPS over RTX 3090 TI
It's not about the hardware, it's about the platform and Mac sucks for that. That's the main reason why many games dont support Mac.
Does Steam even distribute games compiled for ARM? I have no idea. The Steam app for MacOS is ARM native, though.