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Yes. PC gaming is an afterthought in general, everything is developed for consoles first.

Bro bro bro bro bro bro bro hol up. Your console games are made on a PC first ever since the consoles switched to x86. Hell the majority of big titles started as PC exclusives: Minecraft, Call of Duty, Fortnite, PUBG, Escape from Tarkov, Rust, Grand Theft Auto, Valheim, all these series started on PC first, and many are still played best on PC.

In this case, PlayStation, Xbox and Switch get all developmental resources, then a very small effort goes into the PC version.

Xbox games are day in date on PC and have been since 2015. Playstation Studios head Herman Hulst said they expect a year gap between PS5 to PC release of their games, with the exception of multiplayer games like the upcoming Last of Us Factions, those will be day in date

We've seen multiple times. Persona 5 Royal's PC version is having issues compared to the Xbox and Switch version. Batman Arkham Knight was underdeveloped on PC and took a year to fix.

The Windows Store/Xbox Game Pass for PC version of Persona 5 Royal is having issues. The Steam version is having no issues and is reviewed Overwhelmingly Positive on Steam. It's also Steam Deck verified.

I'm countering your argument: PC gaming is NOT important.

Lol

Lmao

Cry more

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Are you plugging it in via USB. Is your Xbox controller a 360 one or an Xbox One/Series X one? If it's the former you may want to consider switching to the Series X one as 360 controllers nowadays are cooked for modern systems. I was able to plug my Dualsense into my Mac with no issues.
Mine's an XBox One I think (whatever the latest ones MS sells on it's site are that seem to just be called "XBox controllers"). I bought it specifically for my 2020 iPad Pro about 1.5 years ago with the knowledge I was getting a new Mac it would be compatible with too last November. It's running wireless.

As I say, I have a few workarounds in Steam (or with the games themselves) now making most stuff work fine, but it was far from simple and I spent hours of time buggering about with fixes or trying stuff. Partly because some (few) days it just worked ok and no phantom 360 ones appeared, so much trying to reduce varibles as to what was happening. Never did fix Human Fall Flat (except by using a controller->keyboard map). And got a refund on 2 that I specifically wanted to use the controller with that I never could fix. When it comes to controllers if it's an FPS or strategy I'm an old school mouse and keyboard man (far too much time playing Quake or early Battlefield games 10-20 years ago on PC), but for some stuff I want to take it to the living room and use controllers/TV for more casual play.
 
Mine's an XBox One I think (whatever the latest ones MS sells on it's site are that seem to just be called "XBox controllers"). I bought it specifically for my 2020 iPad Pro about 1.5 years ago with the knowledge I was getting a new Mac it would be compatible with too last November. It's running wireless.

As I say, I have a few workarounds in Steam (or with the games themselves) now making most stuff work fine, but it was far from simple and I spent hours of time buggering about with fixes or trying stuff. Partly because some (few) days it just worked ok and no phantom 360 ones appeared, so much trying to reduce varibles as to what was happening. Never did fix Human Fall Flat (except by using a controller->keyboard map). And got a refund on 2 that I specifically wanted to use the controller with that I never could fix. When it comes to controllers if it's an FPS or strategy I'm an old school mouse and keyboard man (far too much time playing Quake or early Battlefield games 10-20 years ago on PC), but for some stuff I want to take it to the living room and use controllers/TV for more casual play.
This is OT, but Human Fall Flat is Deck Verified, so I wonder if that is why it says it supports controllers.
 
Mine's an XBox One I think (whatever the latest ones MS sells on it's site are that seem to just be called "XBox controllers"). I bought it specifically for my 2020 iPad Pro about 1.5 years ago with the knowledge I was getting a new Mac it would be compatible with too last November. It's running wireless.

As I say, I have a few workarounds in Steam (or with the games themselves) now making most stuff work fine, but it was far from simple and I spent hours of time buggering about with fixes or trying stuff. Partly because some (few) days it just worked ok and no phantom 360 ones appeared, so much trying to reduce varibles as to what was happening. Never did fix Human Fall Flat (except by using a controller->keyboard map). And got a refund on 2 that I specifically wanted to use the controller with that I never could fix. When it comes to controllers if it's an FPS or strategy I'm an old school mouse and keyboard man (far too much time playing Quake or early Battlefield games 10-20 years ago on PC), but for some stuff I want to take it to the living room and use controllers/TV for more casual play.

Plug it in via USB. Bluetooth is funky and wired connections are better and easier to work with. Plus some controllers like the Dualsense require a wired connection to use it's unique features like the adaptive triggers.
 
Lol

Lmao

Cry more

E0KCR1yXoAAbjAa.png

You’re the one in here crying. Consoles own the US gaming market. I don’t care, but you keep talking down to a super minority in PC gaming as if you have some stoop to sit on when PC gaming is a shadow of what it used to be. Valve is one of the few companies that cares.

Bro bro bro bro bro bro bro hol up. Your console games are made on a PC first ever since the consoles switched to x86. Hell the majority of big titles started as PC exclusives: Minecraft, Call of Duty, Fortnite, PUBG, Escape from Tarkov, Rust, Grand Theft Auto, Valheim, all these series started on PC first, and many are still played best on PC.

Fortnite started on consoles. GTA has always been on consoles. All of the Call of Duty titles have been on consoles too. Why do they expand to consoles? To make more money. Not a whole lot of money in staying on Windows for gaming since PC sales are returning to the their pre-pandemic levels. Rust, Minecraft, PUBG, Valheim, sure, whatever, they're not as popular as the ones I mentioned before.

PCs are the tools to make and build the games for consoles, then they use the tools to build out for the many different hardware types on PCs. It's last in the pipeline. They're not built first with PCs in mind.

Experienced best on PC...? That's preference. Not the overall sales narrative. GTAV, top selling title of all time, I bet it has sold WAY more on the PlayStation and Xbox side than PC. However, in other countries, such as China, PC games are huge. Why would any person who just wants to play games would pay $700-2000 for a PC over a $499 PS5? PS5 and Switch will dominate the holidays.

Xbox games are day in date on PC and have been since 2015. Playstation Studios head Herman Hulst said they expect a year gap between PS5 to PC release of their games, with the exception of multiplayer games like the upcoming Last of Us Factions, those will be day in date

So...? It proves my point. They did all the heavy work on consoles, just put it on PC as an afterthought for pocket change. This isn't the 1990s or early 2000s when PC gaming was in the conversation. Console gaming boomed because of the failures (and expenses) of PC gaming.

The Windows Store/Xbox Game Pass for PC version of Persona 5 Royal is having issues. The Steam version is having no issues and is reviewed Overwhelmingly Positive on Steam. It's also Steam Deck verified.

The Steam version is having issues too. Deck users are complaining with dropping frame rates and blurry visuals, same issue with the Windows Store and Game Pass. Steam and Microsoft are running the same game, it's just a different installer/launcher.
 
Plug it in via USB. Bluetooth is funky and wired connections are better and easier to work with. Plus some controllers like the Dualsense require a wired connection to use it's unique features like the adaptive triggers.
I'm not paying £60+ quid each for a pair of posh XBox Bluetooth LE wireless controllers that work perfectly fine on all app store games, then gonna run a couple of 3 metre non-magsafe USB-C cables across my living room plugged in a £4k MacBook sat on the top of the table in the semi-darkness when me, my girlfriend and/or a few mates have all had a load of beers. Sounds like a recipe for a very expensive accident.

They never really worked any better when plugged in wired anyway. That was one of my many troubleshooting paths that didn't work.
 
You’re the one in here crying. Consoles own the US gaming market. I don’t care, but you keep talking down to a super minority in PC gaming as if you have some stoop to sit on when PC gaming is a shadow of what it used to be. Valve is one of the few companies that cares.

Oh yes PC gaming is such a shadow that Sony broke tradition and is doing PC releases of their treasured Playstation exclusives, even buying the most notable PC porting studio Nixxes to do so, and announcing a new brand of PC focused monitors and headsets called the Inzone line. The Dualsense is even natively supported on PC and can have it's firmware updated on PC

PC gaming is such a shadow that Microsoft filled Windows 11 with PC gaming focused features in mind like DirectStorage, built in Xbox and Game Pass UI, DirectX 12, and

PC gaming is such a shadow that the Steam Deck sold over a million units in just a few months through online reservations alone and is about to launch in Asia and in retail.

PC gaming is such a shadow that it's ingrained in South Korean culture to the point Starcraft is a national pasttime and they have laws around it where you will be served jailtime for cheating and hacking games.

PC gaming's done guys pack it up shut it down. We can't compete apparently.

Fortnite started on consoles. GTA has always been on consoles. All of the Call of Duty titles have been on consoles too. Why do they expand to consoles? To make more money. Not a whole lot of money in staying on Windows for gaming since PC sales are returning to the their pre-pandemic levels. Rust, Minecraft, PUBG, Valheim, sure, whatever, they're not as popular as the ones I mentioned before.

He says as Cyberpunk 2077 sold best on PC

78909_35_cyberpunk-sold-56-of-copies-on-pc.jpg



And Persona 4 Golden's PC release outsold the Vita version which prompted Atlus to drop Playstation exclusivity of the Persona series, which is why Persona 5 Royal is now on PC and Switch and Xbox

And SEGA values the PC market heavily with a lot of PC exclusives, to the point they threatened to cancel the Judgment series making Lost Judgment the last game if they couldn't make PC releases of the games.

And Valheim sold over 10 million copies while it was only on PC.

A lot of developers release their games on PC first since its easier to then release on console once it's more refined and once they get store approval since development for a console takes longer due to needing store approval.

PCs use the tool to make and build the games for consoles, then they use the tools to build out for the many different hardware types on PCs. It's last in the pipeline.

Again: Valheim released first on PC. It didn't come to console until a year later. Same with Powerwash Simulator, and Gears Tactics, and Microsoft Flight Simulator. So how can PC be last in the pipeline if it gets a lot of games day in date or before console does?

I'm tired of having to explain this to console peasants like you. I thought we were done with that false notion with Xbox going day in date with PC and the formation of Playstation PC but apparently not.

Experienced best on PC...? That's preference. Not the overall sales narrative. GTAV, top selling title of all time, I bet it has sold WAY more on the PlayStation and Xbox side than PC. However, in other countries, such as China, PC games are huge. Why would any person who just wants to play games would pay $700-2000 for a PC over a $499 PS5? PS5 and Switch will dominate the holidays.

It's not preference it's an objective fact. eSports titles like Rainbow Six Siege are primarily played on PC with the console version being an afterthought. eSports organizers use PCs for tournaments due to the better performance and lower latency on PC compared to console. Live service games also have testing servers on PC only where you can play new content early. Unless you play Call of Duty or 2K, if you play live service multiplayer, you're playing on PC.

Even the FGC prefers fighting games on PC due to much lower input latency compared to PS4.

So...? It proves my point. They did all the heavy work on consoles, just put it on PC as an afterthought for pocket change. This isn't the 1990s or early 2000s when PC gaming was in the conversation. Console gaming boomed because of the failures (and expenses) of PC gaming.

Did you miss the bit where I said "Xbox games are day in date" and "Playstation multiplayer games are day in date?"

Day in date, as in, releasing on PC the same day as the console version.

The Steam version is having issues too. Deck users are complaining with dropping frame rates and blurry visuals, same issue with the Windows Store and Game Pass. Steam and Microsoft are running the same game, it's just a different installer/launcher.

Gonna need a citation on that as I've had no issues of that whatsoever and neither is anyone else playing it on Deck that I know. The only possible issues happening could be stutter caused by Denuvo, and that's a problem with Denuvo not the game. Denuvo is a tumor that causes games to require constant online checkins and is borderline malware causing games to run so much worse since it's having to hog resources.

 
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I'm not paying £60+ quid each for a pair of posh XBox Bluetooth LE wireless controllers that work perfectly fine on all app store games, then gonna run a couple of 3 metre non-magsafe USB-C cables across my living room plugged in a £4k MacBook sat on the top of the table in the semi-darkness when me, my girlfriend and/or a few mates have all had a load of beers. Sounds like a recipe for a very expensive accident.

They never really worked any better when plugged in wired anyway. That was one of my many troubleshooting paths that didn't work.

That's a scrubquote. An 8 quid USB-C to USB-C cable ain't gonna kill ya.

You remind me of the same guys who scrubquote about refusing to use a wired LAN cable. "Bro stop lagging. No I don't need ethernet my wifi is good, it's not my internet it's your internet."

This is why fighting games added a wifi indicator so you can refuse matches against wifi warriors.

EWoEGw3VAA4AM9d.jpg
 
Steam. I do like Game Pass, but it’s the same fear as all subscriptions. What if it gets removed a year later? At least with Steam it’s less likely to be yanked away.

Blame pirates! I don’t hold it against companies to protect their product.
True, makes you wonder how macOS protects games from piracy.
 
Steam. I do like Game Pass, but it’s the same fear as all subscriptions. What if it gets removed a year later? At least with Steam it’s less likely to be yanked away.

Blame pirates! I don’t hold it against companies to protect their product.

Funny because the Playstation PC games don't use Denuvo, or any DRM for that matter, and they still sell gangbusters.

quote-piracy-is-almost-always-a-service-problem-gabe-newell-136-61-10.jpg


E-evkTYX0AEZMWL.jpg
 
Oh yes PC gaming is such a shadow that Sony broke tradition and is doing PC releases of their treasured Playstation exclusives, even buying the most notable PC porting studio Nixxes to do so, and announcing a new brand of PC focused monitors and headsets called the Inzone line. The Dualsense is even natively supported on PC and can have it's firmware updated on PC

PC gaming is such a shadow that Microsoft filled Windows 11 with PC gaming focused features in mind like DirectStorage, built in Xbox and Game Pass UI, DirectX 12, and

PC gaming is such a shadow that the Steam Deck sold over a million units in just a few months through online reservations alone and is about to launch in Asia and in retail.

PC gaming is such a shadow that it's ingrained in South Korean culture to the point Starcraft is a national pasttime and they have laws around it where you will be served jailtime for cheating and hacking games.

PC gaming's done guys pack it up shut it down. We can't compete apparently.



He says as Cyberpunk 2077 sold best on PC

78909_35_cyberpunk-sold-56-of-copies-on-pc.jpg



And Persona 4 Golden's PC release outsold the Vita version which prompted Atlus to drop Playstation exclusivity of the Persona series, which is why Persona 5 Royal is now on PC and Switch and Xbox

And SEGA values the PC market heavily with a lot of PC exclusives, to the point they threatened to cancel the Judgment series making Lost Judgment the last game if they couldn't make PC releases of the games.

And Valheim sold over 10 million copies while it was only on PC.

A lot of developers release their games on PC first since its easier to then release on console once it's more refined and once they get store approval since development for a console takes longer due to needing store approval.



Again: Valheim released first on PC. It didn't come to console until a year later. Same with Powerwash Simulator, and Gears Tactics, and Microsoft Flight Simulator. So how can PC be last in the pipeline if it gets a lot of games day in date or before console does?

I'm tired of having to explain this to console peasants like you. I thought we were done with that false notion with Xbox going day in date with PC and the formation of Playstation PC but apparently not.



It's not preference it's an objective fact. eSports titles like Rainbow Six Siege are primarily played on PC with the console version being an afterthought. eSports organizers use PCs for tournaments due to the better performance and lower latency on PC compared to console. Live service games also have testing servers on PC only where you can play new content early. Unless you play Call of Duty or 2K, if you play live service multiplayer, you're playing on PC.

Even the FGC prefers fighting games on PC due to much lower input latency compared to PS4.



Did you miss the bit where I said "Xbox games are day in date" and "Playstation multiplayer games are day in date?"

Day in date, as in, releasing on PC the same day as the console version.



Gonna need a citation on that as I've had no issues of that whatsoever and neither is anyone else playing it on Deck that I know. The only possible issues happening could be stutter caused by Denuvo, and that's a problem with Denuvo not the game. Denuvo is a tumor that causes games to require constant online checkins and is borderline malware causing games to run so much worse since it's having to hog resources.


God, you’re so insecure. No one was on here talking about “Mac gaming dominating,” but here you are arguing that PCs are the number one gaming platform when it isn’t true. eSports? Yeah, I’m sure there’s a few million who watch it, but the rest of us billion don’t care. I don’t care about your performance facts when millions prefer consoles to PC. It’s easier and less expensive.

Anyhow, enjoy the time you spent putting down the people on this forum for being excited about one big game for the Mac. Bet you feel really good about yourself?

And no, I haven’t gamed on a Mac in over a decade. Consoles have been my primary way since the mid-2000s. I play PC games, but still give preference to my Xbox and Switch over my Ryzen 7 and Steam Deck.

I’m done arguing with you. You live in your world, I’ll stay in mine. Claim your victory.

And yes, it’s the anti-piracy software that is causing some of these issues on P5R’s PC version. None of the console versions have it.
 
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An 8 quid USB-C to USB-C cable ain't gonna kill ya.
Trust me, someone will sooner or later, trip over that £8 cable and send my £4200 MacBook slamming onto my wooden floor. Seen it all before.

Yeah it's insured, but no, I don't want my insurance premiums on all my house contents to skyrocket for the next few years by a lot more than £8. My ex-wife buggered her far-cheaper macbook about 12 years ago and that clearly effected my house insurance for a while and that was 1/4 the price and hard more easily replaceable components.

Anyway, as per the end of the last post the controller will either already work fine wirelessly anyway, or won't work at all even when plugged in via USB. So the cable will fix nothing, just be an annoying liability.
 
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Persona was a PlayStation game. Unless you mean PlayStation own studio like Horizon?

Yeah I'm talking about Playstation Studios. When I say Playstation PC, I'm referring to their PC subsidiary. None of the Playstation Studios games have any DRM and they've been Steam top charters. SEGA and Atlus though are still trapped in the Denuvo mafia unfortunately so since they already bought the license they have to use it.
 
God, you’re so insecure. No one was on here talking about “Mac gaming dominating,” but here you are arguing that PCs are the number one gaming platform when it isn’t true. eSports? Yeah, I’m sure there’s a few million who watch it, but the rest of us billion don’t care. I don’t care about your performance facts when millions prefer consoles to PC. It’s easier and less expensive.

Anyhow, enjoy the time you spent putting down the people on this forum for being excited about one big game for the Mac. Bet you feel really good about yourself?

And no, I haven’t gamed on a Mac in over a decade. Consoles have been my primary way since the mid-2000s. I play PC games, but still give preference to my Xbox and Switch over my Ryzen 7 and Steam Deck.

I’m done arguing with you. You live in your world, I’ll stay in mine. Claim your victory.

And yes, it’s the anti-piracy software that is causing some of these issues on P5R’s PC version. None of the console versions have it.

You're the one who said PC gaming was an "afterthought."
 
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