City Planner Plays did an extensive benchmark on a wide range of CPU/GPU combinations.
In the video, they retested after the latest patch on Friday, and they also discovered turning V-sync off helped as well. Both the patch and V-sync disabled resulted in an additional ~5 FPS at most.
Here is the Google sheet with all the breakdowns:
https://docs.google.com/spreadsheets/d/1JIUokAXWOvHYsVZzJv7Skju5oKgm0-r4/edit#gid=1737240722
What CPP discovered was that this game is primarily bottlenecked due to the GPU. It’s only until you get to the very high-end GPU’s does he notice bottlenecks with the CPU.
One thing he notes is VRAM. He says this game soaks up a lot of VRAM and he recommends at least 8Gb of VRAM and 16Gb of system memory.
This gives me a tiny sliver of hope for Mac down the road. First, they HAVE to improve performance of this game so it can run on the Xbox Series S. There’s no denying that. On top of that, with Mac’s unified memory system, I’d speculate that a year or two from now, this game could potentially run fairly well on Macs. Since this game heavily utilizes both VRAM and system memory and Mac’s seem to handle memory fairly well (not to mention some Mac’s can have massive amounts of RAM accessible by the GPU via unified memory) But time will tell of course.