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With the latest proton version (11-beta), Cities:Skylines II is finally working on CachyOS.

I'll be looking to see how the game has improved since I last used it
Is there a native Linux version? Or are you running this through WINE or a VM?
 
Initial thoughts
Controls are a bit janky, mostly due to my lack of familiarity. They seem a bit more wonky then Cities Skylines 1, but that might be reading too much into it.

I like how road build has the utilities already prebuilt into the roads

Overall the game seems to offer the player an incredibly higher detailed level of control over the city, For instance, you now need electrical substations when connecting high voltage to lower street voltage.

There seems to be more work on the micro-managment of a city, vs. the macro-management of a city. I'm definitely in the mac-management of the city, where I don't want to put down individual bushes, and park benches. While you could do that in CS1, CS2, seems to take that to a whole new level.
 
I've not delved into CSII too much, partly because i think it requires so much micro management as I mentioned.

Here's a YT that shows how deep of a rabbit hole you go down. At 3:34 mark, the content creator is placing individual buildings (not zones) and doing things that that seem to fool the game into accepting parking lots. Then at 9:50 (this is where the video is cued up too) he's placing individual stickers on a couple of buildings. Granted he doesn't do that for the next city block, but again it highlights the level of simulation you're dealing with - which is both amaziing, but also overwhelming.

That's just too much for me, I may give CS II another try but I don't think I want a city simulator that goes to that level of management.

 
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I've not delved into CSII too much, partly because i think it requires so much micro management as I mentioned.

Here's a YT that shows how deep of a rabbit hole you go down. At 3:34 mark, the content creator is placing individual buildings (not zones) and doing things that that seem to fool the game into accepting parking lots. Then at 9:50 (this is where the video is cued up too) he's placing individual stickers on a couple of buildings. Granted he doesn't do that for the next city block, but again it highlights the level of simulation you're dealing with - which is both amaziing, but also overwhelming.

That's just too much for me, I may give CS II another try but I don't think I want a city simulator that goes to that level of management.

Yeah you don't have to do any of that to play the game, lol. Dude is doing too much, lol.
 
I've not delved into CSII too much, partly because i think it requires so much micro management as I mentioned.

Here's a YT that shows how deep of a rabbit hole you go down. At 3:34 mark, the content creator is placing individual buildings (not zones) and doing things that that seem to fool the game into accepting parking lots. Then at 9:50 (this is where the video is cued up too) he's placing individual stickers on a couple of buildings. Granted he doesn't do that for the next city block, but again it highlights the level of simulation you're dealing with - which is both amaziing, but also overwhelming.

That's just too much for me, I may give CS II another try but I don't think I want a city simulator that goes to that level of management.

I've seen some of his older tutorials for CS1 and he's very talented. But I think the amount of time he spends and the level of detail is just insane. It's just a game!
 
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I've not delved into CSII too much, partly because i think it requires so much micro management as I mentioned.

Here's a YT that shows how deep of a rabbit hole you go down. At 3:34 mark, the content creator is placing individual buildings (not zones) and doing things that that seem to fool the game into accepting parking lots. Then at 9:50 (this is where the video is cued up too) he's placing individual stickers on a couple of buildings. Granted he doesn't do that for the next city block, but again it highlights the level of simulation you're dealing with - which is both amaziing, but also overwhelming.

That's just too much for me, I may give CS II another try but I don't think I want a city simulator that goes to that level of management.

This is one thing I’m not willing to do these days, micromanage. The idea should be to set up systems that mostly work. One of the reasons I was enamored with the X3 series is you could put a Captain on a trading ship, set up a trading route, and let him fly the ship around making you $$$. You duty was to track profits and adjust the routes as needed. Now there were others things in-game, I enjoyed doing myself.
 
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