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apple is just comfortable making billions on iOS devices therefore doesn't need to innovate since thats where majority of money comes from....do yourselves a favour and switch to windows its different and better now

I haven't used Windows in a while. I found 10 to be nice, but really more of the same. What are some ways Microsoft are innovating their software today?
 
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I would not use the touchscreen even if it were offered. I’m OCD about keeping my display spotless with microfiber cloths. I would hate seeing oily fingerprints all over the screen. When I first bought an iPad I would repeatedly try to touch the screen but I quickly stopped doing this! My dad otoh cannot stop. Whenever he uses his retina MBP after using an iPad he immediately tries to scroll on the screen lol.

It’s clear Apple is fully committed to Touch Bar. People should give it more of a chance. It’s great for navigating back and forth in the Finder where the multi-touch gesture doesn’t work like it does in Safari. Much quicker and than having to click.
 
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‘NO’ ... yeah, right.

Apple is partially honest, partially cryptic, partially blind/myopic, partially misleading.

You always need to decipher these utterings. Today’s ‘no’ might be tomorrow’s ‘yes’.
I can’t believe MacOS and iOS will blend this year or next, and I can’t believe MacOS and iOS will never blend.
 
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Clearly hasn't seen 2-in-1 laptops or the surface book designs? They manage to solve all 'ergonomic issues'. Have you seen the new Asus with a touchscreen pad? They all leave your touch bar effort in the dust. Talking about ergonomics - how are your keyboard lawsuits going?

**** i was waiting for apple to do this for so long.
 
Keeping one's hands permanently on the keyboard is not good. The "fatigue" Craig deplores comes from enlisting muscles to change one's hand/arm position. While not as easy as lazily resting one's hands on the keyboard, it does benefit the user by reducing the chance of getting RSI. As a hardcore VIM user, I switched to MacVim because I could get my hands off the keyboard, sometimes utilizing the mouse for selections, etc. Less efficient, yes, but the slight loss of efficiency compared to changing muscles used and hand position every once in while is well worth it. This is like Craig saying that Apple would never allow its employees to use sit/stand desks because standing is more tiring than sitting - just better to sit ALL THE TIME. Problem with Apple these days is that the leaders have a ton of hubris - thinking that they know what is right, and have the right to impose their beliefs on users. OPTIONS are gone. Apple will never give any user the option of exercising his/her arm muscles to avoid RSI because Apple's leaders think that all users benefit from keeping their hands on the keyboard at all times. Of course the previous opinion is heavily influenced by my hatred of Jony's decision that all users would benefit from not having the option of coloring folders. Jony is imho symbolic of what ails Apple.
 
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Yes, and it's terrible, so that's actually a pretty good argument against MacBook with touchscreens.

Furthermore, iOS was designed from the ground up for touch so the OS and its applications have appropriate UI for touch, unlike MacOS and Windows.

I think the second part of your statement has more relevance than the first. Apple just doesn't want to put the time and effort into making touch a functional part of MacOS.

Windows has its issues too, but inking is wonderful. I can highlight, annotate, take quick notes, etc. directly on the item I'm looking at. The same feature is a main highlight of Readdle PDF Expert and other document manipulation apps on iOS, so I don't see why Apple thinks it would be useless on a Mac, particularly for students who use a MacBook in their classes.
 
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In a new interview with Wired today, Apple senior vice president of software engineering Craig Federighi discussed yesterday's WWDC keynote, particularly touching upon the company's years-long plan to bring some iOS apps to macOS. In a memorable keynote moment, when Federighi mentioned users constantly asking if Apple would merge iOS and macOS, a giant "No" appeared on screen behind him.

However, the company did detail a plan to take key framework elements from iOS and UIKit and adapt them for macOS, resulting in tools that will let third-party developers easily port iPhone and iPad apps to Mac in 2019. In the interview, Federighi again explained that right now the plan is not to build a single Apple Operating System, but to begin testing out the updated UIKit tools in its own apps for Home, News, Stocks, and Voice Memos, coming in macOS Mojave later this year.

macOS_preview_Home_screen_06042018.jpg

Naturally, when news about iOS apps appearing on macOS emerges, people begin to wonder again about a touchscreen MacBook. Federighi quickly shot down that idea -- which has surfaced again and again over the years -- by saying he's "not into touchscreens" on desktop computers, and likely never will be. He also mentioned that Apple doesn't see touchscreen-enabled laptops as rivals.
Back on the topic of the iOS/macOS update, Federighi said that instead of these tools being emulators, Apple's plan is building a software framework for iPhone that can be brought over to Mac and "made native" to Mac. Parts of this porting process will be automated, "like turning a long press on iOS into a two-finger click on a Mac," but extra coding is predicted for UI items like menus and sidebars.
In terms of potential games to make this leap, Federighi mentioned Epic's Fortnite as a likely candidate for porting, and he also stated that websites like IMDB, Yelp, and DirecTV could gain native desktop Mac apps. While these websites could have macOS apps now, the current toolset for developers is "just more work," Wired pointed out, and Apple's new UIKit update in macOS Mojave should make the process a bit simpler.

It's not currently clear when the new tools will be ready for third-party developers, but it appears it will take some time as Federighi suggested we will hear more about the project at WWDC 2019.

Article Link: Craig Federighi Talks Bringing iOS Apps to macOS, Reiterates No Plans for Touchscreen Macs



In a new interview with Wired today, Apple senior vice president of software engineering Craig Federighi discussed yesterday's WWDC keynote, particularly touching upon the company's years-long plan to bring some iOS apps to macOS. In a memorable keynote moment, when Federighi mentioned users constantly asking if Apple would merge iOS and macOS, a giant "No" appeared on screen behind him.

However, the company did detail a plan to take key framework elements from iOS and UIKit and adapt them for macOS, resulting in tools that will let third-party developers easily port iPhone and iPad apps to Mac in 2019. In the interview, Federighi again explained that right now the plan is not to build a single Apple Operating System, but to begin testing out the updated UIKit tools in its own apps for Home, News, Stocks, and Voice Memos, coming in macOS Mojave later this year.

macOS_preview_Home_screen_06042018.jpg

Naturally, when news about iOS apps appearing on macOS emerges, people begin to wonder again about a touchscreen MacBook. Federighi quickly shot down that idea -- which has surfaced again and again over the years -- by saying he's "not into touchscreens" on desktop computers, and likely never will be. He also mentioned that Apple doesn't see touchscreen-enabled laptops as rivals.
Back on the topic of the iOS/macOS update, Federighi said that instead of these tools being emulators, Apple's plan is building a software framework for iPhone that can be brought over to Mac and "made native" to Mac. Parts of this porting process will be automated, "like turning a long press on iOS into a two-finger click on a Mac," but extra coding is predicted for UI items like menus and sidebars.
In terms of potential games to make this leap, Federighi mentioned Epic's Fortnite as a likely candidate for porting, and he also stated that websites like IMDB, Yelp, and DirecTV could gain native desktop Mac apps. While these websites could have macOS apps now, the current toolset for developers is "just more work," Wired pointed out, and Apple's new UIKit update in macOS Mojave should make the process a bit simpler.

It's not currently clear when the new tools will be ready for third-party developers, but it appears it will take some time as Federighi suggested we will hear more about the project at WWDC 2019.

Article Link: Craig Federighi Talks Bringing iOS Apps to macOS, Reiterates No Plans for Touchscreen Macs
I think only tablets and phones have a real use case for having a touchscreen. The only time I think Apple would need a touch screen is if they came up with a surface like devices that would run MacOS and iOS is tablet mode. That would cannibalize the iPad product line so don't see that happening.
 
Apple will never give any user the option of exercising his/her arm muscles to avoid RSI because Apple's leaders think that all users benefit from keeping their hands on the keyboard at all times.

or you can take a 15 minute break. do some pullups or something.
 
One of the most ridiculous things in the keynote was touting that they added markup to Preview. And he grabs the image file of a signature and drops it into a document. Really? How did the signature get there? And how do you do "markup" without a pen or touch input? Can we say "awkward". When he went into that segment, I was thinking this was the entry to why touch / pen was needed on a Mac... only to see a signature JPG dropped on a page with a mouse. Whoever planned that segment of the demo should be fired. If I were Microsoft, I'd grab that clip and run it alongside how you do markup and add a signature with a Surface Pro.

One of the first things I did when I got my Windows laptop with pen was sign a work document. It was cool and quite liberating to sign right on the document and send it off.

It's also awesome to be able to draw on it and do quick mockups. Onenote will even get my crummy handwriting right most of the time.

I hate to say it but it sure feels like MS is honing in on how people want to interact with their devices in a way Apple has forgotten how to do.
 
Well gee whiz it's like it's 2002 all over again, and everyone is wondering how to make a computer with a touchscreen work. Someday, faaar in the future someone at Apple will address what is actually being discussed, an OS X tablet, and then we'll get to hear all the old hypothetical arguments against it they dragged out the first time, which all fly out the window as soon as you hook a Wacom Cintiq Pro up to your Mac and use USX on a decent tablet, and realize how nice it is, and how much nicer still it would be if it were made by Apple instead of relying on Wacoms shaky drivers. And then realize how brutally it would cannibalize the sales of about half their products...

I don't care if they make a detachable keyboard & trackpad base/dock for people who write a lot of text, and shut the touchscreen off while it's connected in laptop mode, but if the iPad has taught the world anything, it's that people use computers to work with far more kinds of data that have nothing to do with word processing, and having to interact with it all via a 19th century typewriter keyboard and an area of trackpad to nudge a cursor around with... is clunky, disconnected, uncoordinated, and unnatural. It won't be the future for long.
 
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He can’t use touch screen notebook ergonomics as an excuse when the iPad Pro has been doing the same thing for 3 years. While mouse support may be coming in iOS 13, it’ll still be the same setup as a touchscreen Mac. If anything, it’s less ergonomic since the screen angle cannot be adjusted.

He says the Mac won’t start behaving like an iOS device, the current ports are basically the iPad experience, with oversized elements. Clearly made for touch, so hopefully there are tools to assist in making the UI elements more suited to a non-touch system.
Mouse support is not comming to ios ever
 
Not really. The keyboard is an optional accessory. At it's core, the iPad is still a content consumption device, not a content creation device.

What IS a computer? :)

IMO those labels are largely misnomers and incorrectly applied when considering how an iPad is often used, e.g., social media.
 
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Good. I really enjoyed this keynote. Now that the bases are covered, which took years, this team is starting to shine in its own way.
 
Good. I've got two friends who own touch screen windows laptops (XPS 13 and HP some model I don't remember). They both never use it and when you do use it, it leaves dirty finger prints and makes the screen wobble. It's useless on a laptop. Leave it for tablets and phones.
We have Toshiba Satelite pro and use the touch screen all the time. Someone just came out with a touch screen mouse pad instead of a conventional touch screen. Looks pretty fire and easier. No, it wasn't Apple.
 
Not really. The keyboard is an optional accessory. At it's core, the iPad is still a content consumption device, not a content creation device.

Tell that to our users. They have created some amazing works of art, interactive apps and games, and even published them to the App Store. the iPad is a very capable content creation device. People just need to open their minds to what's possible :).

On that note, we're very excited for these iOS to macOs frame works. We've wanted to port hyperPad to macs for a while, but didn't have the time or resources. This will really help (hopefully)!
 
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I kinda wish Apple would do something like the G4 iMac or Microsoft Surface Studio with the movable screen. Add in a decent touch screen with Apple Pencil support. I dabble in photography & drawing. Would be nice. Apple says it's interested in pros, and this could help. I guess I'll have to settle for my iPad Pro and Duet Display.
 
"We really feel that the ergonomics of using a Mac are that your hands are rested on a surface, and that lifting your arm up to poke a screen is a pretty fatiguing thing to do," he said.

Apple and posters on this forum keep bringing up this argument. But Microsoft and other manufacturers have already addressed it with adjustable touchscreens that can lower all the way down to a more appropriate angle.

https://www.microsoft.com/en-us/surface/devices/surface-studio/overview

Did Apple and other posters honestly not know about these adjustable screens or did they purposely choose to ignore them just so they could continue arguing? That makes them look clueless about the competition. If anyone is going to criticize the competition, they should at least get their facts straight.

Federighi added that he doesn't think the touchscreen laptops out there today—which he referred to as "experiments"—have been compelling. "I don't think we've looked at any of the other guys to date and said, how fast can we get there?"

Then why is Apple selling keyboards that attach to an iPad and make it look like a small laptop? And why do all the Apple fans who argue against touchscreen laptops also seem to ignore this small fact? Is this a case of selective memory?
 
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Don't understand why there can't be both a trackpad and touch screen.

Different situations require different modes of input. In a certain situation I will rest my iPad mini against half of my MacBook Pro screen and use to a second screen for textbooks. Works especially well when laptop is used on your LAP.

Why not give the user the choice on how to best interface to their MacBook by making it as fully immersive as possible.
 
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Microsoft and others have already addressed this argument with adjustable touchscreens that can lower all the way down to a more appropriate angle.

https://www.microsoft.com/en-us/surface/devices/surface-studio/overview

Did Apple and other honestly not know about these adjustable screens or did they purposely choose to ignore them just so they could continue arguing? That makes them look clueless about the competition. If anyone is going to criticize the competition, they should at least get their facts straight.



Then why is Apple selling keyboards that attach to an iPad and make it look like a small laptop? And why do all the Apple fans who argue against touchscreen laptops also seem to ignore this small fact? Is this a case of selective memory?

I get your point here, which is fair, but I just don't think Apple would see a huge benefit in doing so. I would imagine most use a touchscreen laptop/desktop for drawing, you can do that on an iPad. Swiping through pictures, scrolling, all are better with a track pad. With macOS, they aren't going to rewrite the OS to be touch friendly. For them, keeping them separate creates the best option for the majority of users. With the iPad keyboard (which I use daily), it's definitely a nice to have, but is only used when sitting down to type. I am really not doing a whole lot of screen touching when I am typing and use keyboard shortcuts instead. Lastly, Windows as a tablet is pretty crappy, which kind of goes back to the original point - better to keep them separate and be really good at what they are intended to do. Just my opinion and I am sure there are use cases out there where 2 in 1's work for people.
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Don't understand why there can't be both a trackpad and touch screen.

Different situations require different modes of input. In a certain situation I will rest my iPad mini against half of my MacBook Pro screen and use to a second screen for textbooks. Works especially well when laptop is used on your LAP.

Why not give the user the choice on how to best interface to their MacBook by making it as fully immersive as possible.

I don't think they want to rewrite macOS to be more touch friendly. Too many compromises and people like it the way it is. I think the people who want touch screen Mac's are a very small minority. I am sure Apple have done their research here.
 
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He can’t use touch screen notebook ergonomics as an excuse when the iPad Pro has been doing the same thing for 3 years. While mouse support may be coming in iOS 13, it’ll still be the same setup as a touchscreen Mac. If anything, it’s less ergonomic since the screen angle cannot be adjusted.

He says the Mac won’t start behaving like an iOS device, the current ports are basically the iPad experience, with oversized elements. Clearly made for touch, so hopefully there are tools to assist in making the UI elements more suited to a non-touch system.

Having to tap on-screen elements while using a keyboard on iPad sucks. It's a pain. It proves his point.
 
If I were Microsoft, I'd grab that clip and run it alongside how you do markup and add a signature with a Surface Pro.

Bottom line... Apple wants you to buy two devices instead of one.

Damn I think you just explained everything!

I went for the Surface RT when it first hit, and even though they dead-ended its OS and never gave it proper touch Office apps, the form factor and touch-friendly OS were a perfect combination and I still use it on occasion. Now I main a Dell 2-in-1 and would never go non-touch again. I do intercity bus rides regularly and when there isn't quite room for an open laptop, I can just fold mine to be a tablet and carry on. But now that Microsoft has Apple-like pricing on Surfaces, and actually incredible offerings in the new Surface Books with 1060 GPUs, those are more like what MacBooks could have been if they had modernised those features instead of the ports and the touchbar, and I wonder if it isn't just as well that Apple doesn't do that space. Back in the day I wished I could afford a TiBook; now I wish I could justify such a Surface Book. My last Mac was a 2008 pre-unibody, and it is still waiting to be sold mainly for parts. Sad.
 
The touch bar is hardly different than function keys, which are not fatiguing, no.

If your primary mode of input was to raise your arm, it would be exhausting.

Yeah, but that's really not the issue.

I am so conditioned to use touch interfaces in today's society that I instinctively reach for the Mac display to manipulate it, because it's the most intuitive thing to do sometimes.

Now that iOS apps are being ported to the Mac, not only will they gain the use of mouse interaction, but also lose their innate touch ability. So in one move, Apple will both be reinforcing the argument that a mouse can be used effectively with an iOS app, and that the Mac needs a touch screen interface in many instances given the design of the UI.

The point is, Apple by doing this will lose control of the narrative, and have own up to the fact that touch the screen is no different than doing it on the iPad in terms of fatigue, in fact it's less so, if its an option and not the primary method. It'll also demonstrate why at least the iPad should be allowed to use a mouse, for precisely the same reason they are saying the Mac shouldn't have a touch screen -- especially with respect to Mac Pro use with a smart keyboard attached.
 
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