Didn't they say no plans for stupidly big mobile phones, and made a video showing how their small screen was the RIGHT size?
or you can take a 15 minute break. do some pullups or something.
I don’t care about touchscreen macs either, but I also don’t get the fatigue argument. The iPad with a keyboard has the same ergonomics. And that LEGO AR demo looked way more fatiguing.
Fixed:
"We really feel that the ergonomics of using a Mac are that your hands are rested on a surface, and that lifting your arm up to poke a gimmicky touchbar is a pretty fatiguing thing to do," he said.
Also, iOS apps on a non-touchscreen Mac = usability nightmare.
Someone is being disingenuous here.
Touch screen on a Mac is useless. I applaud Apple for separating the iPad from the Mac in terms of the user interface. The Mac should be more desktop focused and personally, I don’t want to reach across the keyboard to touch the display only to see my own fingerprints. The iPad serves a totally different purpose in terms of portability and interaction.
For The record, I have tried the whole convertible laptop/tablet function, and I absolutely did not like it and I found that I like the separation.
One of the first things I did when I got my Windows laptop with pen was sign a work document. It was cool and quite liberating to sign right on the document and send it off.
It's also awesome to be able to draw on it and do quick mockups. Onenote will even get my crummy handwriting right most of the time.
I hate to say it but it sure feels like MS is honing in on how people want to interact with their devices in a way Apple has forgotten how to do.
I disagree. Everyone's needs are different. Apple has decided for its customers that there must be separation, and that's why I stopped being a customer. Other companies are a bit more open to supporting customer's needs. That is probably why the hybrid laptop category is the only segment that is growing.
While mouse support may be coming in iOS 13, it’ll still be the same setup as a touchscreen Mac. If anything, it’s less ergonomic since the screen angle cannot be adjusted.
I honestly applaud Apple for doing the correct approach by keeping MacOS / iOS separate while providing incentive for developers to port their iOS apps over to the Mac.
Just wish it didn't have to come at the expense of deprecating OpenGL and casting out a lot of capable older hardware.
I'm pretty excited about this because it means more apps for the Mac. But will the reverse be true? Could we get more professional apps on the iPad because of this system? If so, this could solve a lot of problems for Mac and iPad users—especially those of us who like to jump between using both for design, photography, development, drawing, etc.
A risk is the Mac being flooded with one horse iOS apps which won't take advantage of the extra power a laptop/desktop brings. Developers writing iOS apps for Mac, instead of "real" native apps.
That’s an excellent decision, because now you made the necessary move realizing the Apple will _not_ conform to your preferences, which they basically don’t agree that a touchscreen laptop should exist, which I fully support. Sometimes I think the notion that Apple should appease to every customer what they want is absolutely asinine and borderline ridiculous, but I’m glad you can find other manufactures they can fit your needs, and they can’t make everyone please with their decisions.
I am still on the fence about this. I can't agree that it is the correct approach as I can see two paths. Either the developer will not spend any time on the port and bring the i-OS version over 'as is' since I don't see them getting paid for this port. The result will be a sub-par experience for the user who will likely delete it. Or the developer will spend time on bringing over a well crafted port and make it an ad-free upgrade to which Apple would benefit by the 30% margin they charge. But I do wonder why would a developer do that instead of just creating the app for Mac-OS and take advantage of the better hardware components which would then defeat the purpose of porting the i-OS version in the first place. What incentive would a developer have to do this?
Bringing mouse support to iOS would really make their no-touch Mac stance non-sensical. But I'm pretty sure mouse support is never coming to iOS. Apple already confused their message enough allowing keyboard support, but that was because they were backed into a corner. Most people can't get any work done without a physical keyboard.
Apple has decided for its customers that there must be separation, and that's why I stopped being a customer.
Fixed:
"We really feel that the ergonomics of using a Mac are that your hands are rested on a surface, and that lifting your arm up to poke a gimmicky touchbar is a pretty fatiguing thing to do," he said.
Also, iOS apps on a non-touchscreen Mac = usability nightmare.
I had a Surface at one point and I can assure you that it doesn't solve "ergonomic issues". It's not a not very good computer and a crap tablet. I actually think an iOS with more features is the way to go.Clearly hasn't seen 2-in-1 laptops or the surface book designs? They manage to solve all 'ergonomic issues'. Have you seen the new Asus with a touchscreen pad? They all leave your touch bar effort in the dust. Talking about ergonomics - how are your keyboard lawsuits going?
My wife was issued a Dell with a touchscreen from work. I saw her using the touch screen a good bit, and I asked her why. She said it made it so much easier to scroll on websites by dragging the scroll bar. I asked why she didn't just use the two-finger scroll on the trackpad that's similar to how her MacBook works, and her response was that the trackpad on the Dell sucks and she hates using it. And she admitted that if the Dell had a trackpad as nice as her MacBook's, she'd never use the touchscreen at all because it's awkward and she's constantly wiping down the screen.Good. I've got two friends who own touch screen windows laptops (XPS 13 and HP some model I don't remember). They both never use it and when you do use it, it leaves dirty finger prints and makes the screen wobble. It's useless on a laptop. Leave it for tablets and phones.
FixedSo basically, touchscreen is only useful on those specific Dell laptops because it's there to fix garbage implementations of existing features. It's a band-aid, and not a good one at that.
The keyboard is the main thing that makes their no-touch Mac stance non-sensical (although there are plenty of other reasons why they have that view), since a trackpad or mouse is usually at the side of the device, therefore not adding to the poor experience of reaching over to nagivate the UI. In fact it could be seen as making their stance make more sense, since currently you are forced to reach up and touch the screen when using the Smart Keyboard.Bringing mouse support to iOS would really make their no-touch Mac stance non-sensical. But I'm pretty sure mouse support is never coming to iOS. Apple already confused their message enough allowing keyboard support, but that was because they were backed into a corner. Most people can't get any work done without a physical keyboard.
That would suggest that many users would find a touch screen on a Mac to be entirely logical and intuitive.My dad otoh cannot stop. Whenever he uses his retina MBP after using an iPad he immediately tries to scroll on the screen lol.
Fixed
It is concerning to see in this thread people -still- giving Apple credit for making their decisions for them.
It's all up to the market. Apple makes design decisions for the customer because Apple has experience working with and designing computer systems and think their way is the best way forward. Either you agree or disagree. A lot of people agree because they don't like tinkering around with half-baked solutions. Others agree because they like to do a bunch of in-depth customization and have spare time to dink around with fixing all the issues that may arise. It's a personal preference and a debate that goes back decades.Yep, if you go with Apple, you conform to Apple's decisions on what you can have and not have. If you go with other companies, you get to have your own choice. I've worked for several tech companies and for the most part the customer has always been a priority. Apple has a different approach. And its not just related to touch screen. You get what they think you should get, and more and more they build barriers to a heterogeneous world where you can pick and choose.
I get your point here, which is fair, but I just don't think Apple would see a huge benefit in doing so. I would imagine most use a touchscreen laptop/desktop for drawing, you can do that on an iPad. Swiping through pictures, scrolling, all are better with a track pad. With macOS, they aren't going to rewrite the OS to be touch friendly. For them, keeping them separate creates the best option for the majority of users. With the iPad keyboard (which I use daily), it's definitely a nice to have, but is only used when sitting down to type. I am really not doing a whole lot of screen touching when I am typing and use keyboard shortcuts instead. Lastly, Windows as a tablet is pretty crappy, which kind of goes back to the original point - better to keep them separate and be really good at what they are intended to do. Just my opinion and I am sure there are use cases out there where 2 in 1's work for people.
It’s almost like it’s a beta or something.Well so far the testing is horrible. I keep getting a UIKitSystem Quit Unexpectedly error whenever I try to open one of those apps. Anyone else getting this?
Good. I've got two friends who own touch screen windows laptops (XPS 13 and HP some model I don't remember). They both never use it and when you do use it, it leaves dirty finger prints and makes the screen wobble. It's useless on a laptop. Leave it for tablets and phones.