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LOVE Myst! Riven was kinda fun, Myst III: Exile was a no-go, Myst IV had some great music, and much of it was enjoyable, and Myst V was relatively stupid (got too religious and less interesting, esp. with 'realtime' gameplay... and the fact that it doesn't run well at all on any Intel Macs).

Now waiting for:
-7th Guest (mentioned before)
-The Dig (what a fun puzzle game!)
-Power Pete!
-Any other Pangea game.
 
The turbo button was so you could slow down your processor, in order to play games that relied on processor clock speed for timing.

If you played the game at your full clock speed, it would run faster than what was playable.

Are you sure you don't mean 'zip mode' - where you would click in certain areas and be 'zipped' over there without having to go through 10 or so interim screens?
 
Very happy to hear of this release and download it - imagine my disappointment when iTunes advised me that it needed 2.2.1 to play.
Just to explain that a bit further - my iPhone is jailbroken and heavily customised, upgrading is a serious time-commitment, not simply hitting a button. I was planning on waiting until 3.0, but maybe I will find time next weekend...:rolleyes:

//doobi18
 
The original game was massive for its time. But that was 1993 when you could buy a mac classic II with an 80MB hard-drive. I believe Myst came on a CD, so it couldn't have been 797 MB.

Without some kind of compression...

I think another assumption being made is that things would be scaled down because the iPod Touch isn't powerful enough. The original Myst used a 256 colour palette and ran on 640x480 screens that used maybe 72 ppi.

I'd be interested to see if they went the other way... in the Myst days there weren't 480×320 screens that handled 163 ppi and had 3:2 aspect ratio's. Just because the screen's physically, doesn't mean it's cr@p! It's widescreen, supports either millions or thousands of colours and has a decent pixel density.

Myst was originally 256 colours and made for dodgy-as oldschool 256-colour 640x480 monitors.

You also didn't see 533 MHz CPU's, GPU's (at all) or machines with 128mb RAM that weren't big fridges made by SUN that were linked together. The raw processing power of the iPod Touch gives them no reason to scale things back.

---

Have they exported the audio and images at a HIGHER quality than the original? I'd be hoping that they haven't exported the images as 256-colour images and the sound at pre-AAC/MP3 compression days where even dodgy quality files were 50MB+.
 
With the size of Myst, Riven would be like 3.0 Gig. but I'd love to see all the myst games.

3 gigs? The original version of Riven shipped on 5 CDs! With the space requirements of Myst, I don't think Riven would fit on the 8 GB iPod at all.

I'm sorely tempted to pick up this and SimCity 3000 for the iPod. Two of the best computer games ever made, now available on a bitty little device. Crazy.

Riven was better than Myst, though. More expansive, more story-driven, and less repetitive. Myst is all about
go to Age, get page of choice, return, place in book, get caught by book, die
, while Riven is more about storytelling, mystery and
getting caught in Gehn's little fantasy world and meeting the man through his creations
.
 
So we should thank Microsoft for every PC game that comes out :confused:

MS only makes software.

Apple made the OS, the Hardware and also the APP Store to make this all possible.

But anyway back on topic.
 
MS only makes software.

Apple made the OS, the Hardware and also the APP Store to make this all possible.

But anyway back on topic.

Okay fair enough. It's Sunday night after all and at least we have Myst to entertain us throughout the week :)
 
Now waiting for:
-The Dig (what a fun puzzle game!)
The Dig was fun! My other wish would be Zork Nemesis; I recently got my old G3 PowerMac running pretty much exclusively to run it and a few other programs, and it's still an awesome game. Been trying for ages to find someone, anyone, to talk to at Activision about the source-code/assets but Activision communicates about as effectively as a damp sock in lunar orbit.
 
The original game was massive for its time. But that was 1993 when you could buy a mac classic II with an 80MB hard-drive. I believe Myst came on a CD, so it couldn't have been 797 MB.

My thought exactly. Even a direct port shouldn't have been this big. They must of ramped it up quite a bit.
 
I remember buying Myst and it came like on 5 cds. The game ran mostly from the Cd.
 
MS only makes software.

Apple made the OS, the Hardware and also the APP Store to make this all possible.

But anyway back on topic.


In that case you should thank the iPhone Dev Team b/c they are the ones that forced Apple's "hand" to release the iPhone SDK and open the App Store in the first place. You will recall Apple's initial plan was only to allow web apps but with the proliferation of jail breaking Apple had no choice but to open up an App store before it lost control.
 
I guess I'm young because I've never heard of any of these games mentioned.

Maybe I missed out on an era or something.

Either way the game doesn't look that fun if you never played the original.
 
Wow-- it's getting harder and harder to not have an iPhone/Touch... Who would have thought that it would be retro-gaming that would drive me to finally buy the most advance music player on the market?
 
On my 3rd installation attempt of this game. Each time it freezes when the bar is around 80-85%. Waiting 20 minutes now and it's not moving.

Good times!

Edit: sure enough, as soon as I post the progress bar shoots to 99%

This installs slower than molasses! Slowly but surely.. ;p
 
I've been waiting on this one for quite a while. All I need now is for the term to end and for me to finish my grading...
 
oh man i loved Myst. does anyone know where i can get it for Leopard. preferably free.

on a side note does anybody remember the sequel to Myst called Riven? i didnt like it as much.

EDIT: looked around and there does not seem anywhere that one can play it online. but since the iPhone runs os x i would think that pretty soon that one will be available to download or play online.

You can download real myst (the 3d version) for the mac, but the original is only ppc. The new version for mac is gorgeous, it looks really lifelike. I highly recommend it. :)
 
3 gigs? The original version of Riven shipped on 5 CDs! With the space requirements of Myst, I don't think Riven would fit on the 8 GB iPod at all.

I'm sorely tempted to pick up this and SimCity 3000 for the iPod. Two of the best computer games ever made, now available on a bitty little device. Crazy.

Riven was better than Myst, though. More expansive, more story-driven, and less repetitive. Myst is all about
go to Age, get page of choice, return, place in book, get caught by book, die
, while Riven is more about storytelling, mystery and
getting caught in Gehn's little fantasy world and meeting the man through his creations
.

I was guessdimating 5 CD's at about 600 MB each, roughly 3GB (not worrying about exacts) but I see what you're saying. If Myst (which was on a single disk) some how came out at 1.5GB then 5 disks comes in pretty darn big.
 
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