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I'm probably one of the few people who, at the time, didn't really care that much for the Myst series. I tried the first game, and got so frustrated with it, that I just stopped playing.

I was seriously into the SCUMM-based games though - Maniac Mansion, Day of the Tentacle, Zak McKraken, you name it, I probably played it :)

I also had a C64 up through about '94 (and just bought one off of eBay about 4 years ago, cos I kept a bunch of my old disks), and would LOVE to see some of the classic C64 games ported over.

Since people are bringing up Sierra On-Line, how about Thexder? I would pay $10 *RIGHT NOW* to have that game on the iPhone. There's another great game called Tunnels of Armegeddon, by California Dreams that might translate well to this platform.

We can wish, can't we? :D
 
Great.

The Game that killed and ruined the Adventure Genre is back. Looks like in order to play REAL Adventure Games one still has to jailbreak to use ScummVM and play Monkey Island....:eek:
 
People have different opinions of the game.
Personally I loved it, and Riven even more. Used to wake up at night suddenly figure out how to solve a puzzle and run down fire up the computer, wait for an eternity before it was actually ready to play.
Now I can have it on my phone, it´s crazy to think about
 
The Game that killed and ruined the Adventure Genre is back. Looks like in order to play REAL Adventure Games one still has to jailbreak to use ScummVM and play Monkey Island....:eek:
Amen, technically it was not the game but the stupid minds of those little humans that decided what was a cool game (Myst and Doom are great games per se). But a whole industry cloning those ad nauseum was boring to say the least ... :mad: 93-94 was the end of an era of creativity in PC games (at least in the adventure genre): the 'multimedia era' sucks.
 
The Game that killed and ruined the Adventure Genre is back. Looks like in order to play REAL Adventure Games one still has to jailbreak to use ScummVM and play Monkey Island....:eek:


I love Myst AND Monkey Island. Can we not all get along? I'd love to Monkey Island II on the App Store, BTW.
 
Amen, technically it was not the game but the stupid minds of those little humans that decided what was a cool game (Myst and Doom are great games per se). But a whole industry cloning those ad nauseum was boring to say the least ... :mad: 93-94 was the end of an era of creativity in PC games (at least in the adventure genre): the 'multimedia era' sucks.

It happens across the board - look at the plethora of clones that got realeased after Streetfighter II... Body Blows? HA! :rolleyes:
 
Never played any of these games. The description and opening video for Myst kind of makes me think of "Lost" on TV....

One could actually draw certain similarities given that they're both fantasy stories, set on an unknown island with virtually no clue what is going on at the start with various clues gradually unravelling the mystery... It wouldn't surprise me if JJ Abrams and co had taken a leaf out of the Myst book (pun intended ;) )
 
I'd rather see SCUMMVM appear in the app store :) I had Indiana Jones, Monkey Island and Space Quest running on my jailbroken iPod Touch, would be great if you could do that without jailbreaking :) The only downside that the screen is a bit small for proper handling of the LucasArts user interface, but heck... :)

cimg8141.jpg


Much more fun than that lousy puzzle game called Myst :) Bring on Sierra On-Line, bring on LucasArts! :)

[edit]reading the comments above I see I am not alone on this one ;)[/edit]

Perhaps Al Lowe or Ken Williams have over the years become skilled in Objective C? ;)
 
The turbo button was so you could slow down your processor, in order to play games that relied on processor clock speed for timing.

If you played the game at your full clock speed, it would run faster than what was playable.

Uh, no. The turbo button was so that you could return to a place quickly (hence the turbo name) instead of having to click, click, click all the way back to a certain place. Myst often had clues spread all over the island. If you were on one side of the island and discovered a clue that required you to go back to the other side, turbo mode sure came in handy.
 
The Game that killed and ruined the Adventure Genre is back. Looks like in order to play REAL Adventure Games one still has to jailbreak to use ScummVM and play Monkey Island....:eek:

A lot of negativity about a great game. I wonder if you have MacRumors confused with Digg?
 
Never played any of these games. The description and opening video for Myst kind of makes me think of "Lost" on TV....

I had the exact opposite reaction. When Lost first came out I remember watching the first few episodes thinking it reminded me of MYST.
 
I guess I'm young because I've never heard of any of these games mentioned.

Maybe I missed out on an era or something.

Either way the game doesn't look that fun if you never played the original.

These games are from the early to mid 90s. And the truth is you'll never understand why Myst was so much fun from a 7 minute Youtube video. When it was released it was completely different to most games that had gone before; both in gameplay and graphics (with the exception of a couple). Most games at the time were sprite based, 2D affairs like Streetfighter II and Sonic The Hedgehog whereas Myst had rich, beautifully 3D rendered scenes (even though they were stills), FMV, (which at the time was a clever idea) and so on. It's an incredibly involved game that you have to apply yourself to and use your brain to make progress in.

I don't really play video games anymore but the ones I see most in the media these days all seem to be the sort where you can play a level / map / raid for 15 minutes and then go and do something else. Myst was different in that 15 minutes of exploring would be just that; exploring. You wouldn't really have achieved much except finding more clues, which may or not make sense with other you'd previously found. The more time you spent with Myst the more the cryptic clues started to slowly make sense.

It's a bit difficult to explain as I don't know if there's a current game that's similar. But it was the biggest selling game of all time until the release of The Sims 9 years later.
 
I was really proud when I finished this game, it was a proper thinker and I had notes and maps strewn about my iici.

That's a lot of storage space to ask for though, and so often opinion can be fonder when it is left to nostalgia.

I'll probably give this a pop if the next gen iPhone delivers on storage.
 
This discussion has prompted me to dig out my Myst box which has been lying in a cupboard for 15+ years. I got stumped at one point and had to open the envelope with three hints enclosed. I felt bad about it and only half opened the envelope just enough to slide out the cheat sheet. It didn't feel quite as bad as fully opening it!

The game was immersive for me on a Powerbook 180c with external Apple CD linked with a thick SCSI cable.
 
I believe that the turbo debate is turning into two separate things. The original question was talking about the physical TURBO button in front of most PCs of the time, on the face of the tower, not the speed options in the software menus. Other than that, I have no idea what it was for either.

Myst didn't ruin anything, in my opinion. It was a game unto itself. People can argue for anything if they want: all of these killed the text-based adventures that started on the Apple IIs, for instance. I, for one, loved Myst, yet my favorite was always The Dig. Street Fighter II was up there (heck, I own the arcade machine now). Regardless, Myst pushed the AV envelope at the time, no doubt about it. I was lucky to play it on my Dad's Quadra 660AV at the time.
 
That's pretty freaking awesome. I might wait and see if they can shrink it a bit through some optimization, but I have to say, I'm very impressed.

Now, will someone get to work on a port of The Journeyman Project?


YES! That and Buried in Time (Journeyman Project 2). I wasted so much time on that game and Myst as a kid, can't wait to get DL it now!
 
Never played any of these games. The description and opening video for Myst kind of makes me think of "Lost" on TV....

I had the exact opposite reaction. When Lost first came out I remember watching the first few episodes thinking it reminded me of MYST.

Some of the people behind the television show Lost say that the show was influenced by Myst.

Gadi Pollack notes that some of "the influences of Lost came from...the game Myst."

link
 
I never owned this game personally, but played it quite a bit at friends houses when I was younger.

This game used to piss me off. I was so clueless as to what I was supposed to be doing next.

Therefor, I think I will check this game out now. Especially since in my frustration I can chuck my first gen to the concrete and pick up whatever hotness comes out in June. :D :apple:
 
In the midst of the excitement over Myst, I can't help but have this feeling that, the new iphone is going to be able to run games like this and ones with more graphics requirements like cake. I feel like maybe this is why Sims 3 won't be out til June. I don't know, any thoughts?
 
This And The 11th Hour Are My Two Favorite Adventure / Puzzle Games Of All Time, And The Only Reason I Still Keep A Dos 6 PC Lying Around :D

These two games may never see the light of day again. The saga of Trilobyte, the creators behind The 7th Guest, is legendary.

Still, The 7th Guest would be cool as an App. The 11th Hour... eh, not so much. Both depended a whole bunch on video cutscenes to drive the plot, and the acting in 11th was either deadpan or Shatner-esque.

Still, one of the funniest cutscenes from 11th is in the kitchen. "... Chuck 'im into the SOUP!" :D
 
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