It also renders at just 540p.The switch 2 optimisation and dlss implementation are engineering marvels. The Switch 2 runs th game competently on 10 watts of power!
My M1 is 65Watts, pc 650 watts.
It also renders at just 540p.The switch 2 optimisation and dlss implementation are engineering marvels. The Switch 2 runs th game competently on 10 watts of power!
My M1 is 65Watts, pc 650 watts.
That is one of the upsides, while my M4 Max Studio consumes more power then your M1, its significantly less then my PC. When playing cyperpunk on my PC, the PC and GPU fans are ramping up and while not obscenely loud, its louder then I prefer. While I posted the differencs in FPS between my PC and Mac desktop, I will say the playing experience on my Mac is better partly due to the quietness of my Mac. Plus (especially in the summer), I'm not heating up my room as I play games, which is the case with my PCMy M1 is 65Watts, pc 650 watts.
That is one of the upsides, while my M4 Max Studio consumes more power then your M1, its significantly less then my PC. When playing cyperpunk on my PC, the PC and GPU fans are ramping up and while not obscenely loud, its louder then I prefer. While I posted the differencs in FPS between my PC and Mac desktop, I will say the playing experience on my Mac is better partly due to the quietness of my Mac. Plus (especially in the summer), I'm not heating up my room as I play games, which is the case with my PC
DLSS doing heavy lifting for sure.It also renders at just 540p.
In handheld it goes all the way down to 360p to target 40fps.DLSS doing heavy lifting for sure.
DLSS is magical. I play CP2077 at 4k performance. That's running the game at an internal resolution of 1080p.DLSS doing heavy lifting for sure.
Would it hit 40FPS at 10W? Or even 30? I'm skeptical even if you used an external monitor to get the screen out of the power draw equation...In handheld it goes all the way down to 360p to target 40fps.
I don't have the game but if I lowered the resolution to 540p or 360p and capped the FPS at 40 the power draw would also be quite low on any Apple Silicon machine.
A18 Pro with a 6-core GPU is already faster than the Nintendo Switch 2 in handheld (2.46TFlops versus 1.71TFlops).Given that the game is playable in my M1 with 16GB ram. I am confident with improvements to metal fx, iphone models in 1-2 years should be able to match the Switch 2.
The big barrier on iPhones is space. Apple need to increase base storage to 256GB so that 1-2 big games can be installed without anxiety about storage.
iOS games (like Death Stranding) are scaling up from 360p. It is pretty impressive the end result is usable.A18 Pro with a 6-core GPU is already faster than the Nintendo Switch 2 in handheld (2.46TFlops versus 1.71TFlops).
You can strip the game from 4K assets, that will drastically reduce file size.
Death Stranding was an iOS game? (Talking to myself...)iOS games (like Death Stranding) are scaling up from 360p. It is pretty impressive the end result is usable.
From my googling, reading reviews, and information about the M4 Max, its generally accepted that M4 Max is equivalent to that of a RTX 4070 so those numbers are not surprising at all. Likewise with the Ryzen 9 AI 370, in doing a quick google that CPU is equivalent to the non-pro M4.better results with turning RT off. I saw that @Homy is participating in this thread as well. Not sure if they set SSR to match the PC setting (I don't recall seeing it mentioned).
better results with turning RT off. I saw that @Homy is participating in this thread as well. Not sure if they set SSR to match the PC setting (I don't recall seeing it mentioned).
It’s no different on PC. Unless you are playing at 1080p on an overpowered PC, you will use dlss/fsr. On my upper midrange PC, ray and path tracing are COMPLETELY unplayable without upscaling. In fact, before Nvidia launched dlss transformers this February I didn’t use ray or path tracing because even with cnn dlss the fps hit was too big.With that said, I think its safe to assume 99% of the players will have metalfx turned on for obvious reasons
Yeah, with no upscaling or frame gen, maxed settings, 4k, all ray tracing on avg 33.12fps. Min 28.68, max 39.77. That's on a 9800x3d/rtx5090. lolIt’s no different on PC. Unless you are playing at 1080p on an overpowered PC, you will use dlss/fsr. On my upper midrange PC, ray and path tracing are COMPLETELY unplayable without upscaling. In fact, before Nvidia launched dlss transformers this February I didn’t use ray or path tracing because even with cnn dlss the fps hit was too big.
Going forward, improvements of metalfx, will be more important than more powerful hardware.
On my PC (AMD 3700X/RX 7800XT) 1080P, high settings, no RT and no FSR. I think testing how I normally play on the PC w/o RT and the Mac w/o RT is comparing apples to apples (the mac is at 1080P). I don't need to play with FSR turned on given the high frame rates, and I avoid so, since I don't have to deal with the downsides of framegen.It’s no different on PC. Unless you are playing at 1080p on an overpowered PC, you will use dlss/fsr. On my upper midrange PC, ray and path tracing are COMPLETELY unplayable without upscaling.
Wow, the Mac is all over the place. A low of 30 FPS and a high of 190? That's not great. How is it running? Mostly good with giant dips?On my PC (AMD 3700X/RX 7800XT) 1080P, high settings, no RT and no FSR. I think testing how I normally play on the PC w/o RT and the Mac w/o RT is comparing apples to apples (the mac is at 1080P). I don't need to play with FSR turned on given the high frame rates, and I avoid so, since I don't have to deal with the downsides of framegen.
PC an average of 120FPS
View attachment 2531813
On my M4 Max, same settings, I'm getting 60 FPS
View attachment 2531815
Here's with metalfx turned on and its more consistent, this is how I play and it runs really well on the mac. I'm actually quite impressed.Wow, the Mac is all over the place. A low of 30 FPS and a high of 190? That's not great. How is it running? Mostly good with giant dips?
Apple silicone, just like the Switch 2 will going forwards, have to rely more on AI upscaling. This is fine as it is not neccessary for it to meet the rasterised performance of apowerful GPU like yours.On my PC (AMD 3700X/RX 7800XT) 1080P, high settings, no RT and no FSR. I think testing how I normally play on the PC w/o RT and the Mac w/o RT is comparing apples to apples (the mac is at 1080P). I don't need to play with FSR turned on given the high frame rates, and I avoid so, since I don't have to deal with the downsides of framegen.
PC an average of 120FPS
View attachment 2531813
On my M4 Max, same settings, I'm getting 60 FPS
View attachment 2531815
I can see upscaling having a net benefit, but I'm not all that jazzed up for frame generation. As I mentioned, if I'm getting performance w/o DLSS/FSR, I see no reason to have it turned on. Cyberpunk is a good example, I'm getting 120FPS on averageI have no reason not to use it.
In PC land, typically if you have wild variations in framerate it is usually seen as a CPU bottleneck (or you are running out of frame buffer). I wonder if that is the case on Mac as well.I can see upscaling having a net benefit, but I'm not all that jazzed up for frame generation. As I mentioned, if I'm getting performance w/o DLSS/FSR, I see no reason to have it turned on. Cyberpunk is a good example, I'm getting 120FPS on average
For the Mac it smooths things out and makes the game play a better experience.
I'd be surprised and disappointed of that is the case. My PC is a 3700x and as you can see the M4 Max is destroying that processor in synthetic benchmarks, Plus with the CPU and GPU on the same piece of silicon, shouldn't these sort of bottlenecks not be an issue?CPU bottleneck (or you are running out of frame buffer). I wonder if that is the case on Mac as well.
I'd be surprised and disappointed of that is the case. My PC is a 3700x and as you can see the M4 Max is destroying that processor in synthetic benchmarks, Plus with the CPU and GPU on the same piece of silicon, shouldn't these sort of bottlenecks not be an issue?
View attachment 2531863