Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Ray tracing on my PC version of the game v2 patch is pretty impressive when it comes to water on the ground and reflections.

If anyone wants to hear a light review of the game, mostly avoiding spoilers (spoilers shielded), give a shout. :D
 
Is path tracing a new feature? Thought that was how blender did its Ray tracing.
I am definitely still curious about frame generation, and what silly name Apple will come up with for their version. I am also concerned that no one has talked about Apple having a way to reduce the input lag that frame generation introduces.

I thought so. Despite M3 relesed in 2023 there was apparently no support for it in macOS and Unreal Engine as late as April 2024. I don't know about Blender.

Skärmavbild 2024-11-07 kl. 04.33.16.png
 
  • Wow
Reactions: hovscorpion12
I remember a UE-based game on Xbox 360 where the advice was to install it to the hard drive if possible, so that the textures pop in after ~2 seconds instead of ~4 seconds.
 
I remember a UE-based game on Xbox 360 where the advice was to install it to the hard drive if possible, so that the textures pop in after ~2 seconds instead of ~4 seconds.
Yeah loading games from disc was a very slow process... Kids are really spoiled with games have no or very short load times these days.
 
I already wrote in post 48 that it runs on REDengine 4. I was talking about macOS. I only mentioned UE because it was mentioned in that other post.
Yeah we will see if Apple announces a new API call for path tracing and/or frame generation.
 
  • Like
Reactions: M4pro
Doesn't show settings screen on M4 Max like the others (screenshot below). Wouldn't be surprised he's using downscaling or resolution scaling and forgot to mention it.

1731166252662.png
 
Yeah, the level of performance is suspicious. That's probably not native 4K.
EDIT: the YouTuber doesn't mention de resolution, but the Metal performance hud shows 2160p.
 
Last edited:
  • Like
Reactions: awsom82 and Huntn
Yeah, the level of performance is suspicious. That's probably not native 4K.
EDIT: the YouTuber doesn't mention de resolution, but the Metal performance hud shows 2160p.
Does the HUD show the rendering resolution when using FSR/MetalFX?
 
  • Like
Reactions: Irishman
M4 Max via Wine seems to be around native 3060m on Samsung 8nm from 2021. If it's GPU limited, will native make that much of a difference? Maybe +20% but doubtful it's close to desktop 4090.

1080p ultra + RT reflections, sun shadows, local shadows and medium lighting

M4 Max ~41fps
Screenshot (4).png


3060m ~44fps
Screenshot (3).png


4080 Super ~142fps
Screenshot (5).png


Lunar Lake 258V
Screenshot (20).png
 
Last edited:
BG3 is a CPU limited game so it's expected bypassing Rosetta 2 CPU bottleneck.

Stray and SnowRunner look like oil painting MetalFX downscaling on the MacOS version so not like for like graphics quality.
 
”Performance in native Mac games is only 20% better than Crossover games”. Source: ”Trust me bro!”. Sounds fair and legit.

My own test of Resident Evil 4 in Crossover and native Mac version at 1440p Max settings no upscaling on Mac Studio M1 Max 24c GPU, Hair strands off in Windows version:

45 fps native Mac port
21 fps Crossover, 28 fps with Terrain Off.

The native version is 61-114% faster with 2-3 GB less GPU and application memory usage and half the GPU pressure.

Skärmavbild 2024-11-11 kl. 03.32.10.jpg
Skärmavbild 2024-11-11 kl. 03.30.52.jpg
Skärmavbild 2024-11-11 kl. 03.31.27.jpg
Skärmavbild 2024-11-11 kl. 03.31.39.jpg
Skärmavbild 2024-11-11 kl. 03.31.45.jpg
Skärmavbild 2024-11-11 kl. 04.04.59.jpg
Skärmavbild 2024-11-11 kl. 04.03.28.jpg
Skärmavbild 2024-11-11 kl. 04.03.45.jpg
Skärmavbild 2024-11-11 kl. 04.04.26.jpg
Skärmavbild 2024-11-11 kl. 04.04.32.jpg
Skärmavbild 2024-11-11 kl. 04.32.28.jpg
 
It means nothing, if game code poorly written.
You haven't got a clue what you're talking about.
And Cyberpunk infamous for very bad optimisation. I think all that TFOPS are just wasted by lazy CDP programmers.
Yeah all those CDP programmers working 6 day weeks, including weekends and nights, for over a year, were lazy. You haven't got a clue what you're talking about.

If good engineers apply, they can achieve this.
You haven't got a clue what you're talking about.
 
  • Haha
Reactions: awsom82
Yeah all those CDP programmers working 6 day weeks, including weekends and nights, for over a year, were lazy.
It doesn't matter how many hours you spend, in fact if something takes too much time, its a clear indication something in software development goes in wrong way. Looks like you haven't got a clue what you're talking about.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.