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Yes, it would be an excellent idea to do an inventory of this cave, - there has been so much loose talk which included that ludicrously expressive noun 'loot' - it sounds quite disgusting in Goblindegook, that it would be foolish to overlook a thorough examination of the cave.

Nevertheless, it is quite clear that stuff is stashed somewhere - and, also, I think a quick look in the other cave where Sildar Hallwinter awaits us might not go amiss.

we already looked there and found nothing of value
 
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Well, then it is possible that something of value may be located in this cavern where Klarg secreted himself.

Now that Master Veit has stabilised, I'll take a look around and see if anything of interest catches my eye.
 
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Well, then it is possible that something of value may be located in this cavern where Klarg secreted himself.

Now that master Veit has stabilised, I'll take a look around and see if anything of interest catches my eye.
Excellent idea
Judging from the piles of stuff, this is where klarg kept the fruits of his robberies.
There should be plenty of goodies
 
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Excellent idea
Judging from the piles of stuff, this js where klarg kept the fruits of his robberies.
There should be plenty of goodies

Very well, then.

Not sure what the order of movement is, but, to @ravenvii and others, when movement is described, I am prowling and closely examining the nooks and crannies and hidden corners and niches of this foul cavern, not forgetting that that area where the fire has burned out with a view to exploring and discovering and making an inventory of what has been stashed here, and that includes anything which might come under that colourful noun casually tossed around by the goblins, when they used the word 'loot'.
 
@ravenvii, orders: I search Klarg and the dead goblins. I then open and search all the containers. Lastly, I move everything next to Veit where Syllin (@Scepticalscribe) can do a detect magic spell on everything.

To all: After we search, I recommend resting in this defensible room until Veit recovers and we get back our spells.

you arrive waaay late my friend, Syllin already searched everything, and made a detailed written list of everything present in four notarized copies (yes, of course she is a certified notary). but i guess you can do the heavy lifting. :p

good point on the resting here, but should we go and check on the prisoner goblin and on our wagon and mounts?
as far as detecting magic, she has no spells slots left at the moment, so it would have to wait until after the long rest
 
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as far as detecting magic, she has no spells slots left at the moment, so it would have to wait until after the long rest

You told us earlier about a type of casting that takes 10 minutes and detect magic was one of the spells she could cast this way ? Does it still require a spell slot for this special casting ?

The 2nd edition AD&D had a spell called identify. How are magic items / potions identified in 5e ?

Say to the Count: Good idea on the wagon. Would you and Portia (@Moyank24) recover Veit's rope and bring the wagon here ?
 
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You told us earlier about a type of casting that takes 10 minutes and detect magic was one of the spells she could cast this way ? Does it still require a spell slot for this special casting ?

The 2nd edition AD&D had a spell called identify. How are magic items / potions identified in 5e ?

Say to the Count: Good idea on the wagon. Would you and Portia (@Moyank24) recover Veit's rope and bring the wagon here ?

correct, she can cast Detect Magic as a Ritual, and it will not need or use a slot.
I am on my way to get Sildar, so probably you should go and get the wagon, especially considering you have better animal handling. not sure if the wagon can make it all the way to the cave entrance, but it would be nice.

as far as recovering Veit's rope, are you going to bring back the goblin attach to it as well?
i suppose we culd use the extra hands to move all this stuff
 
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correct, she can cast Detect Magic as a Ritual, and it will not need or use a slot.
I am on my way to get Sildar, so probably you should go and get the wagon, especially considering you have better animal handling. not sure if the wagon can make it all the way to the cave entrance, but it would be nice.

as far as recovering Veit's rope, are you going to bring back the goblin attach to it as well?
i suppose we culd use the extra hands to move all this stuff

I feel I would be forced to bring back the goblin unharmed or release the goblin. If we can't wait for you to get back with Sildar before someone gets the wagon, would you rather I bring back the goblin or release him ?

@ravenvii orders: Drop a torch down the hole to see if it is the wolf room (as we suspect) or is it a new set of rooms / tunnels.
 
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>No. In no way we should release that goblin!
He murdered a man and then tried to trick us into falling in the trap, not to mention all the other stuff he 'forgot' to mention, you know, details like guards, giant bugbears and sudden floods...
i already said he belongs to the gallows, and if we are not going to do it ourselves, the authorities in Phandalin will.
 
you arrive waaay late my friend, Syllin already searched everything, and made a detailed written list of everything present in four notarized copies (yes, of course she is a certified notary). but i guess you can do the heavy lifting. :p

good point on the resting here, but should we go and check on the prisoner goblin and on our wagon and mounts?
as far as detecting magic, she has no spells slots left at the moment, so it would have to wait until after the long rest

Actually, as Ser Bartholomeus has observed, I have already notarised everything, (in four notarised copies).

You told us earlier about a type of casting that takes 10 minutes and detect magic was one of the spells she could cast this way ? Does it still require a spell slot for this special casting ?

The 2nd edition AD&D had a spell called identify. How are magic items / potions identified in 5e ?

Say to the Count: Good idea on the wagon. Would you and Portia (@Moyank24) recover Veit's rope and bring the wagon here ?

This was my understanding also re the use of the ritual based 'Detect Magic'.

I feel I would be forced to bring back the goblin unharmed or release the goblin. If we can't wait for you to get back with Sildar before someone gets the wagon, would you rather I bring back the goblin or release him ?

@ravenvii orders: Drop a torch down the hole to see if it is the wolf room (as we suspect) or is it a new set of rooms / tunnels.
Good idea to drop a torch down that chute; I suspect that it is indeed the room where the chained wolves were.

Given that we were barely able to walk in single file - and were obliged to take steps to avoid traps - in order to to reach the goblin hideout safely, I very much doubt that bringing the wagon here is an option.

Rather, I suspect that we will have to return to the high road in order to retrieve the wagon - minus a number of horses - safely.

And, if we find our captive alive, and in place, - which I doubt - other questions may arise. Releasing him does not strike me as a viable, or advisable option.

correct, she can cast Detect Magic as a Ritual, and it will not need or use a slot.
I am on my way to get Sildar, so probably you should go and get the wagon, especially considering you have better animal handling. not sure if the wagon can make it all the way to the cave entrance, but it would be nice.

as far as recovering Veit's rope, are you going to bring back the goblin attach to it as well?
i suppose we culd use the extra hands to move all this stuff

Again, my view is that we shall have to return to the wagon and the road and resume our journey from there; I do not believe we will be able to bring it to the goblin hideout - the pathways are too narrow, and - I daresay, there may have been one or two further traps we did not trigger en route.

Yes, I should be able to access that spell without difficulty, as the conditions for doing so have been largely met. Having notarised, ands listed everything in that stash of what was crudely described as 'loot', as we have had the ten minutes required for the Ritual Preparation of this Spell preparation of this - @ravenvii, - I will proceed to cast a Detect Magic spell at what has been described as the 'stash' to see if there is anything hidden therein that may have escaped our notice.
 
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I would rather try to bring the wagon here to load the loot. There was a trail to this cave so we should be able to.
if anyone can do, it is you, Master Fletcher!
i would certainly appreciate it if we don't have to haul the stuff all the way to the wagon on our backs!
of course, it depends how much stuff is there
maybe if the wagon does not fit we can bring up the horses to be used as pack animals?
 
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if anyone can do, it is you, Master Fletcher!
i would certainly appreciate it if we don't have to haul the stuff all the way to the wagon on our backs!
of course, it depends how much stuff is there
maybe if the wagon does not fit we can bring up the horses to be used as pack animals?

Well, recall that we were obliged to walk in single file; I cannot see that trail accommodating the wagon.

However, the idea of fetching the horses - those horses that remain, that is, (and yes, I still regret the disgraceful and unwarranted murder of my palfrey) and leading them here, in order to load them for use as pack animals, and lead them back to the road, is an excellent one, and one which meets with my full approval, as I think it will work very well.
 
well, first we should wait on the results of the current endeavors:
Syllin- search the room, then Ritual to detect magic
Count Lochebar- retrieve Sildar
Master Fletcher- drop torch in hole, then check on goblin prisoner, check feasability of bringing up to the cave the wagon/horses
Veit- @ravenvii should roll a 1d4, this determines how long he stays unconscious before he gets back 1hp. at that point he will be functional (including able to retrieve HP by resting). Did Veit already used the hit die today?
Portia- assist one of the above? probably Claus, since he would be going out and would be at higher risk of encountering Warhim again.

once these are resolved, we can decide what to do with the horses/wagon and where to make camp.
 
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well, first we should wait on the results of the current endeavors:
Syllin- search the room, then Ritual to detect magic
Count Lochebar- retrieve Sildar
Master Fletcher- drop torch in hole, then check on goblin prisoner, check feasability of bringing up to the cave the wagon/horses
Veit- @ravenvii should roll a 1d4, this determines how long he stays unconscious before he gets back 1hp. at that point he will be functional (including able to retrieve HP by resting). Did Veit already used the hit die today?
Portia- assist one of the above? probably Claus, since he would be going out and would be at higher risk of encountering Warhim again.

once these are resolved, we can decide what to do with the horses/wagon and where to make camp.

In general, agreed. Let us attend to what needs to be done first, and then, proceed.

However, my understanding is that the road we were travelling on led to Phandalin, - which was our original destination - while the track, obviously, leads back to the road.

As we will be travelling with Sildar Hallwinter, I assume that our original quest - to travel to Phandalin and deliver the wagon and (some of ) its goods - still stands.
 
In general, agreed. Let us attend to what needs to be done first, and then, proceed.

However, my understanding is that the road we were travelling on led to Phandalin, - which was our original destination - while the track, obviously, leads back to the road.

As we will be travelling with Sildar Hallwinter, I assume that our original quest - to travel to Phandalin and deliver the wagon and (some of ) its goods - still stands.
agreed, Master Fletcher suggested we make camp here for the night, before moving on to phandalin, which seems like a good idea
Yes he did.
ok, thanks.
 
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agreed, Master Fletcher suggested we make camp here for the night, before moving on to phandalin, which seems like a good idea

ok, thanks.

Excellent.

Making camp here for the night will allow Master Veit Frostbeard time to recover, allow us all a well deserved rest - and this time ought to mean that I should be in a position to regain access to all of the spell slots currently available to me.

Now, let us see what we have unearthed here……in these stashed goods.
 
Excellent.

Making camp here for the night will allow Master Veit Frostbeard time to recover, allow us all a well deserved rest - and this time ought to mean that I should be in a position to regain access to all of the spell slots currently available to me.

Now, let us see what we have unearthed here……in these stashed goods.

only the [Game]Gods know.....
 
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only the [Game]Gods know.....

I cannot - in all honesty - see goblins, with their guttural tongue, and a culture notably lacking in literary merit - placing much store by pens, inks, papers, parchment, the discovery of which would gladden my heart.

Having said that, however, we can still hope for some medical supplies, and healing potions, but I suspect that Goblins are as indifferent to their own lives, as they are to the lives of others.

But, let us hope that something of worth can be salvaged from this 'stash' - stuff that we might perhaps be able to sell - or trade - once we reach Phandalin. Naturally, Sildar's supplies, or any maps, or indeed, dare we hope for it, some form of treasure - or - what the goblins insisted on describing as 'loot' - might also be found.

And yes, I confess readily that if anything that may be put to use in a sorcerous or magical context came to my hand, I should rejoice to lay hands on it.
 
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And yes, I confess readily that if anything that may be put to use in a sorcerous or magical context came to my hand, I should rejoice to lay hands on it.

I'm just hoping to get 75GP from this in order to buy

Studded Leather : 45GP
Rapier: 25GP

The studded leather will improve my AC. The rapier is a finesse based weapon allowing me to use my dexterity and a shield in the attack (AC 17 (studded leather + shield), +5 to hit, 1-8 +3 damage).
[doublepost=1459648854][/doublepost]Our dwarf (@twietee) has got pretty quiet. Is he still alive ?
 
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