Not really, Dolby Prologic II is *ok* but no Dolby Digital. Still, if they actually put some effort into it, they could make a good port. I'm only partway into Dead Space but the audio and visuals obviously play an important roll in the game and would require people who actually care about it to make a good port. I think it's technically possible — Metroid Prime 3 makes a good comparison for visuals (just desaturate everything and make it darker 😛).
EA still sucks though. Just look at all the yearly series they pump out without any care for quality/polish. It's sad that Burnout became part of that. My biggest gripe is the sh** punk/emo rock from "EA Trax" they add to everything. Games need original soundtracks... or if they're using licensed music, at least make it good and appropriate.
You didn't quote the whole thing.
🙂 I made that reference, because that's how I played Dead Space with just surround sound headphones. So porting the audio to the Wii shouldn't be an issue.
I agree that DPII is OK by today's standards, but it really didn't lessen the experience for me playing it with just surround.
Like I've said a BILLION TRILLION MILLION times, System Shock was 'stereo' sound with vomit graphics only and it scared the crap out of me and not with cheap scares like Dead Space
-- which after while were no longer scary. There was one exception. System Shock's sound production was excellent to say the least, because it's what made that game believable and its environment became real to me. Looking Glass Tech didn't need 7.1 and HD graphics to make a convincing game. They achieved something that normally only books have for me.
And on Prime's visuals, yeah. They need to at least use the same resolution. I read that Prime 3 runs at 852x470 , where as games like RE4 are only 640x366(8). All the cheaply made Wii games are that lower resolution I've noticed. I hope that EA uses at least the Wii's native widecreen support and doesn't cut corners. Also the texture size a Wii can display is 512, so this will help to fight the graininess, or fuzziness. Prime 3 used that size, RE4 only used 256x256 textures as an example.
EA will always have one foot in suck, but at least they're trying to pull themselves out.
🙂