You guys are lucky, well, I guess.
It's not a Mass Effect 2 as an example, so I can wait a few days.
Of course I game at my current PC screen's native resolution (1600x900), because I can
, but when it comes down to it, it's not that important for me. Just like when I watch a SD version of something I've viewed in HD, I can see it's marginally worse, but if it's a good movie/show, my mind tends to blocks it out right away.
If a game is immersive, it will be so at almost any resolution. Of course if that game offers a higher rez, I'll jump on it, but I won't go as far as to plug my PC into my HD 30" to run it as high as my equipment will allow, as it's no longer a novelty for me.
I know from my own experience, that higher-detailed visuals aren't what makes a game immersive... Well, at least for a good story driven game. Simulations are a different matter. I also prefer a higher-rez GUI for obvious reasons.
A pretty picture is good for that initial grab, but it's not what holds me in the game. Story telling and sound -- especially sound -- are way more important in my book for creating a more immersive world, and for me at least, the controls play a much bigger role than visuals when first getting into a game. I can't leave this out, but the level of world sophistication and balance also have to be there, or else the game will never pull me in. Shallow games that look pretty are never that immersive beyond a gander.
Just like a good book is always way better than its movie counterpart, I've noticed that my favorite games required I rely more on my imagination to fill in the visual voids, but they really didn't seem limit my options. Now with these newer games that try to show me everything, they generally limit what I can do, so I end up focusing more on their flaws than how real their water looks.
Anyways, what I was trying to get at earlier, is that RE5's "HD" didn't make it a better game for me, let alone help to make the experience more immersive, mainly because the developers dropped the ball in so many other areas that RE4 handled well.
Ok, I'm tired. Trying to wrangle my rambling tangents has fried my brain, so I probably rambled endlessly.
Of course I game at my current PC screen's native resolution (1600x900), because I can
If a game is immersive, it will be so at almost any resolution. Of course if that game offers a higher rez, I'll jump on it, but I won't go as far as to plug my PC into my HD 30" to run it as high as my equipment will allow, as it's no longer a novelty for me.
I know from my own experience, that higher-detailed visuals aren't what makes a game immersive... Well, at least for a good story driven game. Simulations are a different matter. I also prefer a higher-rez GUI for obvious reasons.
A pretty picture is good for that initial grab, but it's not what holds me in the game. Story telling and sound -- especially sound -- are way more important in my book for creating a more immersive world, and for me at least, the controls play a much bigger role than visuals when first getting into a game. I can't leave this out, but the level of world sophistication and balance also have to be there, or else the game will never pull me in. Shallow games that look pretty are never that immersive beyond a gander.
Just like a good book is always way better than its movie counterpart, I've noticed that my favorite games required I rely more on my imagination to fill in the visual voids, but they really didn't seem limit my options. Now with these newer games that try to show me everything, they generally limit what I can do, so I end up focusing more on their flaws than how real their water looks.
Anyways, what I was trying to get at earlier, is that RE5's "HD" didn't make it a better game for me, let alone help to make the experience more immersive, mainly because the developers dropped the ball in so many other areas that RE4 handled well.
Ok, I'm tired. Trying to wrangle my rambling tangents has fried my brain, so I probably rambled endlessly.