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It's not a lost sale because pirates are already jailbroken and therefore can't buy it, and unless they unjailbreak (not to mention lose all of their other pirated apps), there is no way they are going to pay for it. It would only make sense to do this if the act of pirating the game actually made the company lose money.

Honestly, it seems like the best way to combat iOS app piracy would be to upload a bunch of non-working versions to those piracy sites like FilesTube and Mega. That other game company did it pretty well.

You seem to misunderstand my post. In normal conditions, software pirates equates to lost sales for a software developer. In this case, it's not equivalent because there is a measure against jailbreakers who are not exclusively all software pirates.

The simple act of pirating software is lost revenue to the company. Because it took the company resources (time, money, developers, etc.) to create that software. Whether the software is great or not is not relevant here. In this case, the developer decided to rope pirates and jailbreakers as one and the same, which is not correct.
 
Wow, way to forget a comma in the error message. Should be "We are sorry, but you cannot fire on jailbroken devices."
 
But if pirated copies didn't work, less people would jailbreak solely to pirate games. This is a circular argument. While it's bogus to claim that every single pirated game, DVD, CD, etc was a lost sale, it is a 100% fact that piracy costs companies money. No amount of self-convincing is going to change that fact.

Agreed. You can't claim the number of pirates and number of lost sales are the same but you also can't claim none of the pirates are lost sales.
 
Less than 0.01% of all people ever have used a car as a getaway vehicle whereas at least 90%+ jailbreak users pirate their content. Be fair.

You should follow your own advice. You can't just throw out numbers like that without factual data to back it up. Making up numbers to fight your argument isn't "fair".
 
Maybe from the people he knows. I'm the only jailbreaker I know who doesn't use it for piracy... unless you count the old version of AIM I tried to pirate (which ended up not working) because I updated to the new one and decided it was retarded.

Well then this would be a statistically biased statement and therefore incorrect. To generalize that 90%+ of ALL jailbreakers pirate because the people he knows pirate is not how statistics work
 
But if pirated copies didn't work, less people would jailbreak solely to pirate games. This is a circular argument. While it's bogus to claim that every single pirated game, DVD, CD, etc was a lost sale, it is a 100% fact that piracy costs companies money. No amount of self-convincing is going to change that fact.

What I meant is that the company does not lose money when people pirate. It is not an expenditure. They just don't gain money that they might need to cover their costs. Also, yes, if most of the game companies blocked jailbroken devices without anyone else making a workaround, which they always do (!), it would curb piracy. However, it would also stop law-abiding jailbreakers (again if there is no workaround).
 
When I read the recent article that "Piracy Cripples iOS Game in Less than a Week" it got me riled up. Whether the reasons for the shutdown were legitimately because of piracy or not, it's obviously a problem. I don't blame developers - people who work really hard to CREATE valuable stuff - at all for wanting to cut thieving people out of the loop at the expense of people who jailbreak for other reasons.
 
A portion of people who drive cars do so to use them as a getaway vehicle for a crime - therefore should we ban driving?

There are far more reasons to jailbreak than pirating. In fact, I don't actually know anybody who pirates to steal apps (as a general rule of thumb, somebody who spends £600 on a phone isn't likely to be worried about a few $0.99 apps).

First, he said "large portion", which I think is probably true. The percentage of people who jailbreak to pirate is probably a high majority versus the percentage of people who use cars as getaway vehicles, so that's a weak analogy.

And you should check your facts. There are in fact millions of people who pirate $0.99 apps. Just ask developers who have tons of customers, but no income to show for the supposed purchases.

I'm not saying this particular solution isn't too harsh, but let's not pretend that there isn't a LOT of app pirating going on either iOS or Android, because that's provably false.
 
While I'm fine with efforts to curb piracy, there should have been a warning in the games description warning people that the game will not work on JB devices.

Cracking down on piracy is very important IMHO. Piracy is one of the reasons these type of games don't make their way onto Android devices, where piracy is practically encouraged as Google specifically facilitates it via apps sold on Google Play. Reguardless, don't accept a person's money if you won't allow them to play the game.
 
This won't be a popular comment, however I can't say I feel sorry for those who jailbroke yet still want to use legit software from the app store.

All my friends with Android devices went and jailbroke their devices just so they could play pirated software.

That's kind of shortsighted. I used to jailbreak my iPhone. All I wanted was a carrier unlock. My iPhone was fully paid and out of contract, but that was back in the days when that didn't matter. Nobody would unlock your device. You had to jailbreak.

I never even looked into how piracy was done, let alone pirated anything on my jailbroken device. I can sympathize with people jailbreaking for similar reasons, who are now being lumped into the same category as software pirates.

In any case, I guess the only version of Deus Ex that will be playable on jailbroken devices will be cracked, pirated versions. Good job Eidos! Prevent people from being able to buy your product, and require them to pirate!
 
Well then this would be a statistically biased statement and therefore incorrect. To generalize that 90%+ of ALL jailbreakers pirate because the people he knows pirate is not how statistics work

Yes, but his original intent was to point out that it's not a negligible percentage. I can't provide a good estimation that is statistically sound but I can prove it's not a negligible number.
 
All I can say is GOOD! We've already had a number of high profile games that got killed because of the rampant pirating of them. It's especially hurtful when a lot of these companies are one or two person independent companies.
 
These kind of measures can usually be overridden by jailbreaking (just as I can still use my TiVo app, Optimum app, etc...)

So like with software activation, it just inconveniences legitimate customers, and the pirates won't be irked by it at all.

Not saying I condone piracy, but just saying that it doesn't help or do anything constructive.
 
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I feel bad for the innocent JB people caught in the crossfire, but in this day and age, people who really NEED to jailbreak AND who don't pirate are only a minority of iOS users. So I can understand there might be a business reality that makes it worth letting go of that segment of the hobbyist/tinkerer market.

If there were a good way to block (or even inconvenience) the pirates while not doing the same to the honest jailbreakers, I'd certainly prefer to see that.

Either way I blame the pirates, more than I blame the company that made a great game and expects me to pay for their work!

It's also still possible this is just a bug.
 
What I meant is that the company does not lose money when people pirate. It is not an expenditure. They just don't gain money that they might need to cover their costs.

Haha. Whatever you need to say to convince yourself. If a company spends $1 million+ to create a game of this caliber, and 99% of the people who install it pirate it instead of purchase it, the company has, in essence, lost money. They developed the game with sales projections in mind to recoup their costs. If they make half the money they would have without pirating, they will go out of business or not make any more games for the platform.
 
so who's the victim due to the fact that I have root access on my PC?

It matters not. You LICENSE the OS that you're jailbreaking, you don't own it and likely never will. The license agreement that you very likely know about before you buy it says do not reverse engineer, hack, etc etc............
So if this kind of thing happens, though titty.
 
My iPhone 5 and iPad 3 are both jailbroken for SBSettings and Activator tweaks plus a couple of other bits that make the phone much more usable for me. I've got over 650 apps in my iTunes library and every single one is fully paid for or was free in the App Strore when I downloaded it - I have never pirated an app EVER so I don't appreciate being treated like a pirate by app publishers.

From what I've seen so far iOS 7 appears to provide solutions to most of my jailbreak needs so the odds are I'll lose the jailbreak when it is released - and while I was looking at buying this game I am now a lost sale on principal and will remain so.
 
Less than 0.01% of all people ever have used a car as a getaway vehicle whereas at least 90%+ jailbreak users pirate their content. Be fair.

120% of all statistics are made up. Be fair.

I've never pirated anything on iOS and I've used jailbroken devices since 1.0... and by the way, as others have pointed out, you don't even need to be jailbroken to run pirated software!
 
If you don't gain money, then are you suggesting I'm not losing money either? :confused: You can only gain or lose...

You only LOSE when something is returned or refunded. In SALES you deal with income of sold product. Therefore the pirated apps would have never been sales. Now this may drive more jailbreakers who DON'T pirate to do so, hurting the sales of the game, not costing the company money.
 
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