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Power users / geeks want freedom and sometimes vastly enhanced functionality (proper multitask, f.lux etc.) and this is why they JB. It's mostly teens or people in less developed countries (with much less income) that JB for stealing, not us geeks living in first-world countries.

That still doesn't answer the question! You can only be sure of yourself and not speak for the others. Full stop.
 
Can't say I really blame companies that do this. I bet if you could compare the number of JB'ers who pirate vs those who don't that you'd see the great majority do it to pirate apps. Plus, the number of honest JB'ers out there is such a small, niche market anyway that a company's not really gonna loose sleep over those lost sales.
 
This won't be a popular comment, however I can't say I feel sorry for those who jailbroke yet still want to use legit software from the app store.

All my friends with Android devices went and jailbroke their devices just so they could play pirated software.

Hey thanks for caring about us Jailbreak dev's and other legit jailbreakers. *******.
 
Company develops a new game, sells for $9.99. There are ten million potential customers, and due to the quality and marketing of the game, 10% want it on their device. $9.99 doesn't stop anyone from buying.

No pirates = 1 million customers = $10,000,000.
50% pirates = 500,000 customers = $5,000,000.
99% pirates = 10,000 customers = $100,000.

Of course piracy costs money. Even more if the game needs the seller to run servers.

If you work all month, and your boss refuses to pay you, have you lost money?

Ultimately piracy does equal some amount of lost revenue, however, your 50% and 99% figures asume that those piraters would have purchased it legitimately in the first place? I usually pay for my apps to support the devs, but I will go out of my way to get this one for free..hopefully xcon will add support.
 
Is this what's happening

My wife says I am pretty slow on the uptake since it take 3 reminders for me to load the dishwasher. So my diminished capacity is responsible for the comment below:

Is this what's actually happening?

1. I purchase game from you. Not pirate, purchase.

2. Because my device is legally jailbroken you say I can't play game... that I purchased... from you.

3. You have my money, but I can't play your game.

Now I request a refund and, wait for it... play the inevitable pirated version that will be released. Wouldn't you have been better served following the the adage "Shut up and take my money!":confused:
 
First time I make a "not so nice" comment....

The game maker is acting stupid!!!
Jailbreaking has been made LEGAL by Congress...
Their job is to make a game and sell it to consumers..

They have NO RIGHTS to decide whether a consumer can use it or not based on the fact that their device is jailbroken.

That decision is ENTIRELY up to the device owner...
Of course, this is a great move if the game maker's overall goal is to dump their project into the toilet.
 
That still doesn't answer the question! You can only be sure of yourself and not speak for the others. Full stop.

I know a lot of iOS power users personally. They all JB to use f.lux and other essential tools and don't pirate. (Have you ever used f.lux on an iPad in the evening / night?)

As soon as Apple incorporates all the essential functionality currently available as Cydia tweaks in iOS, legit JB'ing will largely stop. Up until then, noone should frown upon JB'ers. It's Apple that should be frowned upon for forcing us to JB because they don't even bother adding really simple functionality like that of f.lux.
 
My devices are jailbroken. I have never pirated an app. I love Deus Ex and now it looks like I'm going to have to wait until there is a cracked pirated version... I feel like SE just shot themselves in the foot with this one...

If they were using a jailbroken decive then they wouldn't be able to shoot themselves in the foot!
 
I would expect them to retreat on this fairly quickly.

As many have said, not all jailbreakers are pirates, and not everybody who has some pirated software necessarily pirated your game.

It is extremely disrespectful to your customers if they bought your App like anybody else, but are mistakenly accused of piracy. We never considered doing anything like that in our own Apps; if you can't be sure it's best to err on the side of respecting your customers.

Preventing piracy is Apple's job, not the developer's job. If Fairplay has holes (and it does), developers like Eidos should be putting pressure on Apple to fix them. If piracy on iOS is so rampant that it detracts investments in the platform, Apple will fix it. That would be the constructive approach.

As it is, piracy on iOS is possible but I'm not sure it could be described as 'rampant'.
 
People who pirate apps are not clientele. They wouldn't have paid for your app in the first place. I don't follow your reasoning.

It's not illegal, but it's also not officially supported. If you choose to do it, you choose to accept the liabilities that come with it. I don't think anyone who buys this app for a jailbroken device deserves a refund any more than someone with a hacked X-Box deserves a refund for buying a game that suddenly won't work. The developer is selling it to you on the assumption that you're running it on the hardware they support. If you hack or jailbreak a device, that's no longer the case and it certainly isn't the developer's fault.

I'm pretty sure some of those 7 million people who jailbroke their device in the first 4 days of its release, and the millions more since, don't pirate. Those are the clientele they are cutting out. And possible sales.

Plus, if they do have to do refunds, and field all sorts of customer service calls/emails, that will now cost more money. Then there will be the time spent (including people at Apple) dealing with the blowback. And then all the big heads will have to get together to make up even more rules for Apps in the Appstore, making the agreement letter none of us read even longer.

As for the 2nd point, sure, if it was some sort of bug that caused the app not to work. But this is simply because they are blocking it. They are choosing to do this.
 
It matters not. You LICENSE the OS that you're jailbreaking, you don't own it and likely never will. The license agreement that you very likely know about before you buy it says do not reverse engineer, hack, etc etc............
So if this kind of thing happens, though titty.

I really don't care about the license agreement. It's my device to use just as a PC. I'm not waiting for the law to catch up with where it should be :D iOS devices are computers and should be treated as such.
 
This won't be a popular comment, however I can't say I feel sorry for those who jailbroke yet still want to use legit software from the app store.

All my friends with Android devices went and jailbroke their devices just so they could play pirated software.

I jailbroke pre-appstore (iphone 1.0) to add apps, and because I was having fun tinkering inside it with a shell. Post-appstore, I've never jailbroken, but I've considered it a few times simply to poke around and such. I never did it to pirate an app and wouldn't.

That said: if you force legitimate customers to become pirates to use your stuff you are just asking for people to pirate more. ****** DRM policies have now literally driven hundreds of thousands of gamers to pirate. Auth servers offline? Pirates not affected. ****** install limit and you've had to RMA 3 video cards? Pirates not affected. Jailbroken ios device but still paid for the app? Pirates not affected.

There will be a cracked version of the game available, I'm sure, and this will just create more pirates.

Developers and publishers need a Hippocratic oath for DRM: First, do no harm. By all means, protect your work if you can. But first and foremost, don't break things for paying customers.
 
This won't be a popular comment, however I can't say I feel sorry for those who jailbroke yet still want to use legit software from the app store.

All my friends with Android devices went and jailbroke their devices just so they could play pirated software.

This sounds like a complete lie because you dont need to root an android phone to play pirated software. One of the many excellent features of Android is the ability to side load applications.
 
Bravo!

This is awesome! Nice work from the devs this time around. Score a victory for the people who do things the right way! No wonder this game is only $6.99 now let's incorporate piracy features like this in all the games to bring the overall prices down and increase the quality of the apps.
 
No, there's a third option - the amount of money you have stays constant. You neither gain money or lose money.

Economic theory can differ; if you're not making money, you're losing money (because the time spent NOT making money could be time spent making money).

----------

This sounds like a complete lie because you dont need to root an android phone to play pirated software. One of the many excellent features of Android is the ability to side load applications.

I want to be the one who gets to tell all of those people that they didn't need to root/unlock in order to pirate, it was just a system setting that needed to be enabled!
 
Nope, it doesn't cost them anything, they just don't make as much as they potentially could.

The way I see it, quite a few pirates pirate because they can pirate. They don't do it because they can't afford a game one month, or don't want to pay x amount of dollars for whatever. They do it mostly because they can. They'll never pay for software.

So considering these people are downloading your software just because they can, and wouldn't otherwise buy it if they couldn't get their hands on a pirated copy, how can you consider them a lost sale?

Now don't think I'm defending piracy or anything. I'm not. I think people who download other people's work with no intentions of ever paying for it are the scum of the earth. But DRM schemes such as this aren't the way to go about fixing what's ultimately an unfixable problem. This is a minor inconvenience to a pirate, who only has to wait a couple extra days for a crack. To your legitimate customers, though? It's a massive problem that often does more harm to them that good.

I can't count the amount of times I've had to download a cracked copy of my honestly bought software because the DRM set in place to curtail piracy ended up keeping me from using it.

Do you think it was free for them to make the game? Just because something is digital, doesn't mean there is no lost income if someone pirates it.

Let's be clear that I hate DRM as well. But you saying that nobody who pirated was ever going to buy anyway is just as wrong as the game companies saying that every single pirate was definitely going to make a purchase. The truth lies somewhere in the middle of these two extremes.
 
Yet another reason not to jailbreak. Sucks for people on jailbroken devices who actually pay for their apps -- but that's the minority of users on hacked software. There is going to be a tidal wave of disabled apps soon.

Tidal wave of cracked apps, you mean. History has shown that DRM only stops legitimate users. All of the "unbreakable" DRM has been broken. Blu-ray? AnydvdHD. PS3 usb jailbreak. XBox 360. You name it, it's been broken.

Plus, do you think they won't be able to hack the jailbroken iOS to lie to apps? Eidos is doing a check which may stop jailbrakers for a week or three, but it won't be long before jailbreakers are covering their tracks with a hack to misreport whatever eidos is checking to try to determine if the OS is jailbroken.
 
ALL Jailbreakers are Pirates!

I would expect them to retreat on this fairly quickly.

As many have said, not all jailbreakers are pirates, and not everybody who has some pirated software necessarily pirated your game.

It is extremely disrespectful to your customers if they bought your App like anybody else, but are mistakenly accused of piracy. We never considered doing anything like that in our own Apps; if you can't be sure it's best to err on the side of respecting your customers.

Preventing piracy is Apple's job, not the developer's job. If Fairplay has holes (and it does), developers like Eidos should be putting pressure on Apple to fix them. If piracy on iOS is so rampant that it detracts investments in the platform, Apple will fix it. That would be the constructive approach.

As it is, piracy on iOS is possible but I'm not sure it could be described as 'rampant'.

Who are you kidding?!?! If you understand the semantic difference between a pirate and one who removes limitations to escalate privileges then you can afford a damn app.
 
This is an incredibly stupid decision on behalf of Eidos.

There will be a patch to fix bypass this check in no time (if there isn't already one) and they will get bad press from doing it.

It's a lose-lose situation. Idiots.


This is much worse than DRM. It prohibits people who have actually purchased the game from playing it. What if the jb detection makes a false positive?

This needs to be removed from the app store immediately.

If they want to deter piracy, they need to have some better programming and find out if its pirated or not, not take the lazy way out and prohibit all jail breakers from playing. This is just an ******* move.
 
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