... Good job Eidos! Prevent people from being able to buy your product, and require them to pirate!
Like they have no choice whatsoever to do something else. No one is forcing them to play the game. Unless that is the plot of Crank 3
... Good job Eidos! Prevent people from being able to buy your product, and require them to pirate!
Plus, do you think they won't be able to hack the jailbroken iOS to lie to apps? Eidos is doing a check which may stop jailbrakers for a week or three, but it won't be long before jailbreakers are covering their tracks with a hack to misreport whatever eidos is checking to try to determine if the OS is jailbroken.
Economic theory can differ; if you're not making money, you're losing money (because the time spent NOT making money could be time spent making money).
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I want to be the one who gets to tell all of those people that they didn't need to root/unlock in order to pirate, it was just a system setting that needed to be enabled!
I want to be the one who gets to tell all of those people that they didn't need to root/unlock in order to pirate, it was just a system setting that needed to be enabled!
This needs to be removed from the app store immediately.
Ultimately piracy does equal some amount of lost revenue, however, your 50% and 99% figures asume that those piraters would have purchased it legitimately in the first place? I usually pay for my apps to support the devs, but I will go out of my way to get this one for free..hopefully xcon will add support.
There will be a patch to fix bypass this check in no time
The sad truth is that the pirated version will quickly be fixed to work properly but people who purchase the app and have jailbroken will not be able to shoot.
Company develops a new game, sells for $9.99. There are ten million potential customers, and due to the quality and marketing of the game, 10% want it on their device. $9.99 doesn't stop anyone from buying.
No pirates = 1 million customers = $10,000,000.
50% pirates = 500,000 customers = $5,000,000.
99% pirates = 10,000 customers = $100,000.
Of course piracy costs money. Even more if the game needs the seller to run servers.
If you work all month, and your boss refuses to pay you, have you lost money?
People who pirate apps are not clientele. They wouldn't have paid for your app in the first place. I don't follow your reasoning.
It's not illegal, but it's also not officially supported. If you choose to do it, you choose to accept the liabilities that come with it. I don't think anyone who buys this app for a jailbroken device deserves a refund any more than someone with a hacked X-Box deserves a refund for buying a game that suddenly won't work. The developer is selling it to you on the assumption that you're running it on the hardware they support. If you hack or jailbreak a device, that's no longer the case and it certainly isn't the developer's fault.
Ugh... there are legitimate reasons for jailbreaking...
This won't be a popular comment, however I can't say I feel sorry for those who jailbroke yet still want to use legit software from the app store.
All my friends with Android devices went and jailbroke their devices just so they could play pirated software.
If you work all month, and your boss refuses to pay you, have you lost money?
Is it possible they took this step not to stop pirates, but to stop cheats?
By the way, Ursadorable, most of the features you currently enjoy today would not be here if it weren't for jailbreaking developers.
The sad truth is that the pirated version will quickly be fixed to work properly but people who purchase the app and have jailbroken will not be able to shoot.
No, you've just wasted your time.