Apple is using all of the iDevice's sensors to keep track of where the iDevice's camera is in the world space of the AR model. I don't think it's a RAM issue, as you're just taking sensor inputs, then directing the scene's camera to replicate the iDevice's position in AR space.Interesting that at one point the character was completely out of shot and when back in shot, it remained in the correct position. It has me wondering what the limit is. I.e how far can I wander around with my AR frame out of shot, before iOS loses the ability to track the frame. Possibly limited by memory?
Feels like 2013 again. Better late than never.
Fast forward to 6:54
Sorry TallMan. I gotta nit pick your comment a little bit. If you're discussing the pros and cons of the current AR environment and tech, please do not bring VR into the conversation. It unnecessarily confuses and dilutes the point you're trying to make. AR and VR are not similar and do not share similar arguments. All of the arguments you presented for Apple's ARKit being better than current offerings... they're all wrong. They are arguments about VR - virtual reality, not AR -That is exactly what I've been thinking. The problem with the AR/VR glasses is that they are heavy and uncomfortable to wear. But Apple has the most powerful and most energy efficient chips. It also has great cameras. So they can make the best set of goggles. For now it will just be your phone (an $750 device, so pricey) sitting in a container similar to Samsung VR gear. But Apple can make something better and more powerful and still have it run on a battery that won't be that heavy. And all of Apple phones will have two cameras. Having two cameras will be key to AR. That is another happy coincidence.
Side note. Once again, Apple publicly announces dominance in a new field and the stock market doesn't get it.
This just isn't a relevant comment anymore. Things are not "good, for mobile" anymore. These things are BEST on mobile. There is no "better" platform.especially its on mobile hardware
Ummm,..this video looks no different to every other AR app I own, am i missing something? This is what Apple has been working on,..a technology that has been used by IKEA for years...unimpressed.
I would have thought a pair of AR/ VR glasses would have been a priority for 2017.
The tech has to start somewhere. See VR. Massively more CPU and GPU intensive than “2d” graphics would be rendering the same scene on a monitor. The important thing is to establish the tech and API and the graphics can grow along with new GPUs. If Apple can do with custom GPUs what they’ve done with their CPUs it’s going to be scary...The graphics look terrible.. nintendo 64 era.
Interesting that at one point the character was completely out of shot and when back in shot, it remained in the correct position. It has me wondering what the limit is. I.e how far can I wander around with my AR frame out of shot, before iOS loses the ability to track the frame. Possibly limited by memory?
I totally get that but as a developer, when you look at the new APIs and see how Apple has made things fairly simple and easy to start running with, it brings a lot of excitement. It turns something that was unreachable into something you can do.
I just don't get this technology. Isn't this the whole issue that google glasses had but even worse. Ie. Other than in the medical and industrial fields etc which regular consumer would want to hold up a phone in front of their face or worse a big iPad for long periods of time to 'enter another world'. It's awkward to hold and uncomfortable. Old people won't be able to. Are people going to want to wear goggles all the time. Only if Apple turn it into a fashion eye wear accessory. That's super comfortable to wear will this take off.
Yes, impressive. But let's be serious about what this will be used for. It will be used for porn. Now the sexy girl is going to be in your house and in your bed. Apple won't like that part of AR but it will happen.
I was working with a team developing SLAM libraries for this very thing, localizing objects while moving, and maintaining their spatial context, neat stuff, not all that memory intensive (depending on how models are managed, etc.). You should see Holo Lense (inside-out tracking), you can dump dozens of 3D objects/models all around a large workspace, roam around, jump from around corners, everything is perfectly tracked and stable.
Video game industry revenue is about 3x bigger than porn in U.S. so I don't think Apple cares. Besides most of porn is pirated so Apple would miss out on all of that revenue anyway.Yes, impressive. But let's be serious about what this will be used for. It will be used for porn. Now the sexy girl is going to be in your house and in your bed. Apple won't like that part of AR but it will happen.
How come none of these demos ever walk fully around the CG character or set? I wanted to see the lighting on the back from that red lamp. I'm sure it wouldn't look real (and maybe that's why they didn't bother) but I want my demo fully interactive. It's the game and story developer's job to make me not want to care about what she looks like from behind and keep my attention focused. But for demos, I want warts and all.
Apple only announced its augmented reality developer platform ARKit last week at the Worldwide Developers Conference, but some video clips have already been posted online by developers eager to showcase the impressive potential of the software.
ARKit enables iPhones and iPads running iOS 11 to superimpose computer-generated graphics over the real world, allowing developers to take their apps beyond the screen and into the user's environment.
Apple ARKit running Unity and Overwatch Widowmaker, by Cody Brown
By using the built-in camera, processors, and motion sensors found in iOS devices, virtual content appears on top of real-world scenes, and users don't need any special equipment to enjoy them because ARKit does the heavy lifting.
One developer who spoke to Motherboard said Apple had improved upon existing AR solutions like Hololens and Google Tango by making the ARKit framework elegant and simple to use.
During its keynote at WWDC, Apple demoed a range of effects that ARKit is capable of. One demo by Wingnut Studios wowed the audience with a tabletop sci-fi raider assault. Another showed a user placing a steaming digital coffee mug and a lamp on a table and moving the objects around to show off the tracking and shadow effects.
Several other ARKit developer demos have since appeared online, including a virtual "iPhone 8", roving StarWars character BB-8, dog-stalking zombies, office floor naval battles, dancing Candy rock stars, and more.
Rainforest garage by 8ninths
Apple has invested heavily in augmented reality in recent years, making several VR/AR company acquisitions including PrimeSense, FaceShift, and Metaio. Apple's much-anticipated "iPhone 8", which is expected to be announced in September, is rumored to have 3D sensing capabilities, with augmented reality being one possible use for the technology.
ARKit will come to compatible devices as part of iOS 11, which Apple is set to release in the fall.
Article Link: Developers Share First Augmented Reality Creations Using Apple's ARKit
I don't think it's meant to be used for extended periods of time unless you're into AR gaming. Think of it more as augmented messaging or mapping or whatever app you can think of. On the streets, people don't seem to mind looking at their phones while they walk and even drive. This just places a layer on top of that now so they can get glanceable info and details they couldn't get before based on where they happen to be or look. Not that much different than current phone use.I just don't get this technology. Isn't this the whole issue that google glasses had but even worse. Ie. Other than in the medical and industrial fields etc which regular consumer would want to hold up a phone in front of their face or worse a big iPad for long periods of time to 'enter another world'. It's awkward to hold and uncomfortable. Old people won't be able to. Are people going to want to wear goggles all the time. Only if Apple turn it into a fashion eye wear accessory. That's super comfortable to wear will this take off.
Just checked out wingnut now. Still completely unconvinced. You're holding up an iPad and viewing through its screen. I get that the objects are tracked in 3D space but it's still not 'real'. It's just an image on your iPad just like watching any movie. maybe if I saw it for real I'd appreciate it more. And Apple can't be that stupid that they would invest so much into something they haven't researched is going to massively take off so of course I reserve judgement. But presently I just don't see the value. Especially through a really small mobile phone screen which the majority of users will be using. Im sure there will be increíble applications that will come out but judging by what I have seen so far it's a dud. Or will take years and years before it brings true entertainment value.niw if that wingnut was a 3D hologram that you didn't need to hold up a screen in front of then yes that's game changer. Until then it's mehDidn't you see the Wingnut demo? There will be millions of people wanting to use games like that. And it is actually a feature that it doesn't require special hardware. If your app requires a ridiculous special hardware, that's indeed a flaw. And boy, are VR goggles ridiculous?
Until someone makes AR glasses that are lighter, smarter, inconspicuous, fashionable, and not completely ridiculous, this is the best you can get.
They are arguments about VR - virtual reality, not AR - Alternate Reality.
Thanks for the correction. Believe it or not, I actually meant augmented.AR = Augmented Reality. As in a view of real life with extra items added.
(I like how quickly this thread about amazing new technology went to "How can we use this for porn?")
Just checked out wingnut now. Still completely unconvinced. You're holding up an iPad and viewing through its screen. I get that the objects are tracked in 3D space but it's still not 'real'. It's just an image on your iPad just like watching any movie. maybe if I saw it for real I'd appreciate it more. And Apple can't be that stupid that they would invest so much into something they haven't researched is going to massively take off so of course I reserve judgement. But presently I just don't see the value. Especially through a really small mobile phone screen which the majority of users will be using. Im sure there will be increíble applications that will come out but judging by what I have seen so far it's a dud. Or will take years and years before it brings true entertainment value.niw if that wingnut was a 3D hologram that you didn't need to hold up a screen in front of then yes that's game changer. Until then it's meh
Augmented B.S. -- reality is not a video game.
Maybe there's more applications than video games? Just a hunch.Augmented B.S. -- reality is not a video game.