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I'd love to give Apple a fat slap in the face if they fail to whole-heartedly promote and market the hell out of this. They seriously need to promote this, and do everything to encourage quick adoption by Devs.

There are too many Apple technologies (Thunderbolt is a good example) where Apple marketing and licensing policies are so near-sighted, that most of the INDUSTRY ends up bypassing and ignoring the great technology (e.g. Thunderbolt) until it's nearly on life support.
 
Perhaps those without your inimitable imagination that you place on such a pedestal are simply opening debate, in order to try and understand best case uses of something that is very new.

However seems you choose to berate anyone that does not share your views. I thought we as a species were rather more evolved than that. But your childish discourse with italicised snide remarks to boot are most impressive. If you stopped being so condescending you may come to realise your anonymity does not bequeath some sort of higher status above all others.


My inimitable imagination? On a pedestal?

Jeeeez, hardly. Just an ordinary imagination like many here who understand and the potential of exciting technology on the horizon. Thanks for the oblique put-down though. Surely a sign one is out of gas.


However seems you choose to berate anyone that does not share your views.

Nope, and wrong again. Just those who constantly whine.
 
My inimitable imagination? On a pedestal?

Jeeeez, hardly. Just an ordinary imagination like many here who understand the potential of technology. Thanks for the oblique put-down though. Surely a sign one is out of gas.


However seems you choose to berate anyone that does not share your views.

Nope, and wrong again. Just those who constantly whine.
Ha I was clearly using sarcasm re your imagination. And re putdowns, you began that path, so maybe you're the one out of gas. I'm not going to argue with you. You clearly need a win more than I do. Good day
 
Just because you guys aren't seeming to get the big picture, here are some real world examples of what is being done and to what scale.

- The housing post is fake.

- object demo

- Miku putting on a full concert in your living room

- The walking dead LITERALLY in your house.

- the level of mapping and depth, etc...

https://www.youtube.com/watch?v=Vsk9erdCvdk&t=44s - adding geometry and physics fun

https://www.youtube.com/watch?v=gSSBjxqPOt0 - floating mushroom islands

https://www.youtube.com/watch?v=sJR_f7XCuvA - shooting game made in a few hours

https://www.youtube.com/watch?v=-yamDf8AdJA - Real life anime in your kitchen

https://www.youtube.com/watch?v=FEQo-13ShSg - Armada Starships over neighborhood

If you guys are watching these clips and not seeing how amazing this is going to be, you're just not wanting to lol.
 
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I lobe the opportunity for the growth in AR. I am a "visual" person and I visualise the concepts I am working on (which are around mundane things like reporting and business processes) - having some of that laid out in front of me is awesome.

On the AR Risk game - imagine being able to do this across remote locations - everyone sets up their table in their own house and plays the game on their own device but playing against each other. Great for ids who don't live near their friends.
 
Sorry TallMan. I gotta nit pick your comment a little bit. If you're discussing the pros and cons of the current AR environment and tech, please do not bring VR into the conversation. It unnecessarily confuses and dilutes the point you're trying to make. AR and VR are not similar and do not share similar arguments. All of the arguments you presented for Apple's ARKit being better than current offerings... they're all wrong. They are arguments about VR - virtual reality, not AR -
Alternate Augmented Reality. AR does not use equipment like the Samsung VR gear, Oculus, or Playstation VR. AR can't use equipment like that. By definition, AR requires you to see the real world. VR by defintion, replaces the real world.
Here is an example of AR hardware. When thinking of AR, think more Google Smart Glass and less Oculus Rift.

No worries about the criticism. But I'm not following you saying there is a difference. I would assume that an AR solution that is presented for iOS is much like Samsung VR Gear in that you put your phone into a case that holds the phone in front of your eyes. The difference is that you have a hole in the case that allows the phones camera to record the real world. There you have your AR kit and the phone being light, powerful and battery efficient makes it better.

The only difference between AR and VR is that in VR the computer makes the entire picture and in AR the computer just records the real world and overlays part of the picture. In VR the computer uses the program to create the picture. In AR the computer uses the camera recording the real world as input that goes on the screen (while also providing the program part). Am I missing some distinction?

As for the porn part, well the whole apparatus has to be hands free for obvious reasons.
 
What an unsavoury and dismissive comment. Shutting people down for what you interpret as 'whining' in what is supposed to be healthy debate is narrow minded. Are you sure you this forum is the kind of place for you ?
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How do you wave the soldiers away if you're holding the iPad. That has exemplified my exact point. It's clunky and awkward as a UI. But like I said if and when they get fashion based AR glasses that are comfortable then yeah we're good to go.
Why does everyone keep referencing iPads only for AR? They used an iPad at WWDC demo because it is their newest hardware but ARKit works on iPhones too which are much easier to hold.
 
This is really impressive!! Cannot wait to see what people are working on.
Does anyone know if Facetime videocalls would be ever be possible with this technology?
It´d be amazing if you could see the image of the other person while you´re chatting.
 
Why does everyone keep referencing iPads only for AR? They used an iPad at WWDC demo because it is their newest hardware but ARKit works on iPhones too which are much easier to hold.
And with a much smaller screen making it even harder to see/use
 
This is really impressive!! Cannot wait to see what people are working on.
Does anyone know if Facetime videocalls would be ever be possible with this technology?
It´d be amazing if you could see the image of the other person while you´re chatting.

I can imagine a chat app where you make a group call, everyone is watching a room full of avatars and the front camera of each phone can recognise movements, like when you talk or nod, and immediately animate the avatar so you can hear people talk while their avatars move their mouths.
Having the actual people instead of avatars would be even cooler, but I guess it will take time for phones to be able to do that.
 
I can imagine a chat app where you make a group call, everyone is watching a room full of avatars and the front camera of each phone can recognise movements, like when you talk or nod, and immediately animate the avatar so you can hear people talk while their avatars move their mouths.
Having the actual people instead of avatars would be even cooler, but I guess it will take time for phones to be able to do that.

Thanks for the reply!
There´s something similar in VR already, you enter in a chat room with your avatar and interact with others.
Yes, having the actual people´s image reflected in front of you would be amazing.
 
Thanks for the reply!
There´s something similar in VR already, you enter in a chat room with your avatar and interact with others.
Yes, having the actual people´s image reflected in front of you would be amazing.

I guess it will take time for that.
The iPhone should be able to recognise the person, cut its image to eliminate the background and paste that into the scene. It should also be able to do the "paste" for N people at the same time, imagine a crowded chat.
It would be awesome, but I think it is too soon at the moment.
 
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Feels like 2013 again. Better late than never.

Fast forward to 6:54

Oh Gosh, do you realize that AR App was made with a SDK that's not Google's or Samsung's, and that the same experience could be done on the iPhone, but better, because in 2013, the iPhone 5s came, and blew everything else in CPU and GPU?
 
Watching the video with the guy cutting open the garage door, I couldn't help but think of something like an amusement park where there would be an actual door opening that you could walk through. Seems like there's lots of potential for this tech.

I was thinking.... I want to walk through the garage door and into the forest.... Ouch! :rolleyes:;)
 
Some very cool stuff. Could be huge for the construction/architectural and interior design industry... could imagine actually seeing what a remodeled kitchen may look like in a house. Or allow you to see what an addition would look like when completed. Obviously, the tools need to be easy, but I could see this as a killer application.

Not to mention cool games, movie scenes in your living room, porn, etc...
 
Some very cool stuff. Could be huge for the construction/architectural and interior design industry... could imagine actually seeing what a remodeled kitchen may look like in a house. Or allow you to see what an addition would look like when completed. Obviously, the tools need to be easy, but I could see this as a killer application.

We are currently working on a similar app, and AR kit will be a huge help for us.
Unfortunately as far as I read it won't work on old iPads, so at the beginning we won't have a large base of potential customers.
 
No worries about the criticism. But I'm not following you saying there is a difference. I would assume that an AR solution that is presented for iOS is much like Samsung VR Gear in that you put your phone into a case that holds the phone in front of your eyes. The difference is that you have a hole in the case that allows the phones camera to record the real world. There you have your AR kit and the phone being light, powerful and battery efficient makes it better.

The only difference between AR and VR is that in VR the computer makes the entire picture and in AR the computer just records the real world and overlays part of the picture. In VR the computer uses the program to create the picture. In AR the computer uses the camera recording the real world as input that goes on the screen (while also providing the program part). Am I missing some distinction?

As for the porn part, well the whole apparatus has to be hands free for obvious reasons.

It's obvious Apple would have to build a headset for the phone to be inserted to use the AR aspects of the product. The biggest flaw with AR with iOS is that you have to hold it up with your hands. Imagine doing that for hours for a game or such.

So, let's see.....Apple disputes having touchscreen on iMac as creating 'gorilla arms' but yet they promote ARKit for iOS where people are SEEN on videos holding up the devices. Talk about double standards. That, to me, is telling. People should be questioning Apple on " Where the hell is your AR headset? ". That was the one part they failed in not addressing.

Lack of foresight is usually the problem with Apple when they put out keynotes like these, demonstrating technology. So when I see someone holding up an iPad using AR, and since I have a critical eye ( yes, I'm a trained artist so I'm not going to be told to pretend or look the other way ), I saw a huge flaw there. A guy holding up an iPad going around the table. Hmmmm...if kids are expected to be playing games like that for hours holding it with two hands...that's going to an ergonomic issue. The iPhone, on the other hand, is a different issue but similar.

So in essence, I would not want to hold up the phone horizontally for long periods of time using software that is game or entertainment based. It would have to run on a short term or used for quick application purposes for work, productivity, etc. And no, Pokemon Go doesn't count. They LOOK down on the phone while walking. I know because I play Ingress and it's done in similar fashion.

I suspect the headset will be independent and may not require putting the phone in it. There's a reason for that. If you're using AR on your iPad, there is no way in hell you can fit in on the headset. Therefore, you need to use Bluetooth or Wi-fi for the iPad to stream AR to the headset, which also means...the headset has to have a rechargeable battery.

AR just layers interactive graphics over what you see in real life, via a live camera or GPS location ( ie. Ingress game ). VR is more on the virtual side of things where you are interacting with a three-dimensional world as a form of escapism and has more sense of independent movement than AR. And there's a combination of the two which is usually specific for work related projects usually in the military, engineering or medical fields. One Navy craft was recently designed from scratch using the VR-AR hardware ( not Apple, obviously ).

The porn part is dead obvious. That market will flood to that regardless how puritan Apple acts. And it already had on the other goggles made by Samsung or other.
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I was thinking.... I want to walk through the garage door and into the forest.... Ouch! :rolleyes:;)

I think that demo was kind of stupid because when you hold the phone up and try to cut the door down, I question the use of peeking through the door. Okay, so he cuts a path. Does he walk in? No. If this was a VR situation, that would've worked easily. But using AR, it doesn't work. It's like "ooooh, he cut a door down. Oooooh, he's peeking through ". Please. Not impressive. Cute demo but pointless.

They can do far better than that level of interactivity. If you're gonna cut a door down, make sure the user can 'virtually' walk through it. Unless, the only purpose is to use that as a form of a walk-along interactive story.
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After just a few days, and a developers-only release, iOS is already the dominant platform for AR. This is a market Apple will pioneer and dominate.

Who can miniaturize an AR device to the point it's actually desirable to wear? Only Apple. It's like all their work in chips and sensors of these last years is converging to make that single device possible.

So what? So AR is on iOS. It's not even dominant yet until the developers can work the magic. The demos I've seen were so-so and believe me, nothing revolutionary at all. I've known about AR for a long time so nothing out of Apple's mouth surprises me. They're trying to milk something that's been already out there. In fact, I play Ingress and it's a form of augmented reality gaming using GPS. That has been around LONG before Apple jumped into it.

You should be questioning WHY Apple failed to bring up mention of a headset for the AR application. You said it yourself 'to the point it's actually desirable to wear'. That should be RIGHT. NOW. Not later.

Here's another flaw for you to think about. Watch the video clips carefully. Notice how they're holding up iPads for AR to work. Imagine doing that for a long period of time. And compare to how Apple disputed using touchscreens on iMacs.

See the problem? It's called hypocrisy.

Take off your DJ headset and use your eyes critically.
 
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hello all. thanks for the link. I made the ARKit Overwatch Video. let me know if anyone has any specific questions.

have been on MacRumors since *2002*. cool to hit the front page after 15 years. ; )
 
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Reminds me of Pokemon, 'the coolness factor' will wear off in time. After we know how it all works.
 
I think there may be some cool applications of AR in the future, but these demos that have been posted here are not really impressing me much. For one thing, it's easy to look at a demo video of an object in someone's back yard or house and think, wow, that's neat. But the video tricks the viewer into believing that is what they would see if in they were there. The reality is that you are only seeing the virtual object through the small screen of your handheld device so there is little sense of being immersed in a scene. This might be fine for some practical applications but am immersive game experience is not there yet. For this, I think some kind of glasses will be necessary. I will not want to walk around holding my phone inches from my face for very long.
 
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...in other words "I saw a cool looking creature on my phone, yet i look at the at the table i see nothing" I guess that side of it, u could say "its cool" but how long can that last before you start saying "it was good in the demo, but its not exactly a hologram"
 
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