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I think there may be some cool applications of AR in the future, but these demos that have been posted here are not really impressing me much. For one thing, it's easy to look at a demo video of an object in someone's back yard or house and think, wow, that's neat. But the video tricks the viewer into believing that is what they would see if in they were there. The reality is that you are only seeing the virtual object through the small screen of your handheld device so there is little sense of being immersed in a scene. This might be fine for some practical applications but am immersive game experience is not there yet. For this, I think some kind of glasses will be necessary. I will not want to walk around holding my phone inches from my face for very long.

Bingo. That's exactly the problem with their execution of demonstrating the technology. Did they not THINK it would lead to that problem? Had they introduced some form of AR glasses or goggles, this would have solved the problem for long term use. It would have been far better to use goggles and stream the actual image onto an iOS device or desktop for spectators to see what's going on.

They're not really doing anything revolutionary that I haven't seen before. AR with goggles is appropriate to use for indoors or outdoors, but VR is more for indoor use for a 'deeper dive' into a three-dimensional environment.
 
Bingo. That's exactly the problem with their execution of demonstrating the technology. Did they not THINK it would lead to that problem? Had they introduced some form of AR glasses or goggles, this would have solved the problem for long term use. It would have been far better to use goggles and stream the actual image onto an iOS device or desktop for spectators to see what's going on.

They're not really doing anything revolutionary that I haven't seen before. AR with goggles is appropriate to use for indoors or outdoors, but VR is more for indoor use for a 'deeper dive' into a three-dimensional environment.

A recent Foxconn leak revealed that Apple does have some sort of AR glasses in prototype, but it's also exceedingly tricky to produce on a mass scale.

What i think Apple is doing here is seeding the ground. You need mass adoption for AR to take off. What has Apple just done? With a single software update due later this year, Apple will have enabled hundreds of millions of iOS devices with AR capabilities.

And because your smartphone is your most accessible computer, people are all the more likely to use AR apps when it is on a device they will have on them at all times.

This will incentivise developers to create AR content for ios, thereby building up the infrastructure necessary for any future AR glasses to succeed.

Classic case of Apple's long-term strategy hiding in plain sight.
 
the makers of Pokemon on iOS certainly didn't worry about people holding their phones up to play. For short term use probably only.. not for long term use.. which would make more sense, as no one would wanna use this stuff for long periods anyway...
 
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