Didn't call us "cheap." However, "we" do seem to be accustomed to cheap app prices and are quick to rebel against all ways for developers to make money without having to put it in the price. See countless threads where someone charges more than a few dollars for any app and how "we" rant about their greed, hate in-app purchases, hate subscription, hate advertising "in apps I've paid for" etc. Where can Silicon developers make big enough money to justify creating AAA for Silicon vs. putting the same resources towards much more proven platforms?
I see no chicken & egg here. It's a well established model now- exactly like how movies are made. Consumers don't get to pay anything toward making the movie until it is completely finished when they buy a ticket or a disc or rent/buy a stream. So who pays for all the costs in making the movie before there is any revenue at all? The Studios. They subsidize the elaborate production of movies (game studios subsidize the elaborate production of AAA games). Remove that "up front" money and the new big games do NOT get made... so that they are eventually available to customers to buy them.
As is, Sony & Microsoft offer up a
LOT of subsidy money for game development... if not outright buying and owning game studios themselves. Apple offers
no subsidy money and seems to have
no interest in buying game studios when they are for sale. The AAA game creators just do what Apple does: go where the money is.
However, doubt this as anyone can. This seems to be one of the recurring themes that pops up every few years... that now (...that THIS time...) we are finally about to get AAA game development on the Mac platform. I recall posting this same general "money" message each time it comes up and then time shows that the AAA don't show up without the money.
Feel free to mark the thread to revisit in 2 or 5 years. If just "building it and they will come" has yielded an abundance of AAA games on Silicon in the next few years, reply and I'll be happy to acknowledge how wrong I've been with these posts... and as thrilled as anyone else that AAA games have actually arrived on Silicon. Else, I expect the same outcomes as all of the other times that someone at Apple is spinning how AAA games are ready to show up on Mac hardware. The hardware is quite capable but the money to make it happen is missing for "our" favored platform... unlike those other players.
IMO: the very best way for us Mac people to get AAA games is add a PC or console. You can be playing them today. Else, be prepared to wait & wait & wait for something that may never actually show up. I added a PC myself because I needed full Windows (not ARM Windows) for client work and the bonus was that I also got robust hardware capable of big games. Bonus: since the one I chose has a Nvidia graphics card, I can airplay-like toss the games to AppleTV to display on the TV and play on the best speakers in the house. The AppleTV
Moonlight app does this very well. I'm actually quite surprised how great it works.