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I did not know this. I have almost 200 apps that don’t work, which are a majority of my apps. I wonder when these will start to be updated.

If they haven't been already my guess would be never.

Developers have known about this for a couple years now, I'm guessing 99% of those apps were abandoned long ago.
 
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Can I get a refund? I don’t see why 32-bit cannot be supported since the iPad Pro only has 4 GB Ram so it doesn’t even make use of the advantages of 64-bit. So Apple is breaking my apps without there a specific reason for it.

on the contrary. those apps are at least 2 years old (apple stopped approving 32 bit apps in 2015) and the developers were made very aware that they needed to update for 64 bit support sooner rather than later. they choose not to, so they are the ones that 'broke' your apps. if you want to pursue a refund you need to go directly to the developers.
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Sorry, normal consumers have better things to do then keeping up to date with the latest news about Apple and iOS.

normal consumers no, but developers yes. in fact its part of their 'one job'. they didn't. that's not on Apple.

AND Apple has been warning folks every time they open a 32 bit app that the developer will need to update it to work with iOS 11. its been that way since WWDC in June if not earlier. Which means either you didn't understand what you were reading on that pop up or you haven't opened those apps in weeks to see the pop up.
 
AND Apple has been warning folks every time they open a 32 bit app that the developer will need to update it to work with iOS 11. its been that way since WWDC in June if not earlier. Which means either you didn't understand what you were reading on that pop up or you haven't opened those apps in weeks to see the pop up.

This is not true across the board. Some people may have received warnings, but not all.
 
I was also not aware and didn’t see any warnings. There is only one app that I care about that doesn’t work, which is an app that goes with my baby monitor. I use this app multiple times a day to check up on my baby and now I can’t open it. This type of baby monitor is a camera and doesn’t come with a separate monitor and instead uses an app. This is the reason why I bought the baby camera so I wouldn’t have a separate monitor to use. Luckily I haven’t updated my mini yet so can use it on that. But, the average person doesn’t keep up on these tech forums and what’s happening and doesn’t even know the difference between 32 and 64 bit apps. There was no warning when opening any of my apps. I know the developer dropped the ball and will be contacting them to get this app updated or refund me my $200 for a baby camera I can no longer use, but Apple has some fault in this too.
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Lol, there are probably 5 of those apps that I’ve used in the last year. My baby monitor which is the only important one, Tetris, a few diner dash games and a workout app. I really need to clean up and delete a lot.
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This is not true. I haven’t seen one warning.


Then you have not been using the apps in question.
 
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Then you have not been using the apps in question.
Not sure if you've been reading the thread, but I have been using the apps in question. In fact one app that I mentioned previously in this thread, I use at least 10 times a day as it links to my baby camera. Just because you're seeing something, doesn't mean others are.
[doublepost=1506020751][/doublepost]Seriously, I feel like I'm being punked. What' so hard to believe that not everyone is getting warnings when opening their 32 bit apps?
 
Not sure if you've been reading the thread, but I have been using the apps in question. In fact one app that I mentioned previously in this thread, I use at least 10 times a day as it links to my baby camera. Just because you're seeing something, doesn't mean others are.

I find it hard to believe that Apple didn't show these warnings on every device. I even tested on some different devices before upgrading to iOS 11 by disabling notifications for those apps and I was still told those apps needed to be updated.
The alert in question is shown in the first image in this article on the Verge: https://www.theverge.com/2017/9/19/16332562/ios-11-32-64-bit-apps-update-wont-work-apple-iphone
 
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I don’t think I’ve had a single 32 bit app not warn me in the last few month when I opened it that it may run slow, and then more recently warn me that it is not compatible with ios 11.

I agree, though, anytime an app breaks bc of an iOS update it’s extremely annoying and quite honestly should be easily preventable on Apple’s end.

But Apple has been warning developers for quite some time, so in the end it’s on them for not updating or warning you, not Apple.
 
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I find it hard to believe that Apple didn't show these warnings on every device. I even tested on some different devices before upgrading to iOS 11 by disabling notifications for those apps and I was still told those apps needed to be updated.
The alert in question is shown in the first image in this article on the Verge: https://www.theverge.com/2017/9/19/16332562/ios-11-32-64-bit-apps-update-wont-work-apple-iphone
There is a warning after you've updated to 11 (same warning from the article you posted), which is kind of pointless since you've already updated. There is NO warning, prior to updating to iOS 11 (at least not on any of my 3 devices). I haven't seen any warnings prior to updating. I was about to update my mini (already updated my phone and ipad pro) until I saw this thread, so my mini still has 10.3.3 and I still don't receive any warnings when opening up my 32 bit apps. The only warnings I receive are on my iOS 11 devices.

Maybe there's a miscommunication with this back and forth, but it's kind of pointless warning you after the fact. Apple should've given all 32 bit apps that "No longer will be able to work" warning prior to installing iOS 11.
 
Maybe there's a miscommunication with this back and forth, but it's kind of pointless warning you after the fact. Apple should've given all 32 bit apps that "No longer will be able to work" warning prior to installing iOS 11.

As evidenced in this thread, everyone (apparently except you) got these warnings every time they launched the app in 10.3.3.
 
Not sure if you've been reading the thread, but I have been using the apps in question. In fact one app that I mentioned previously in this thread, I use at least 10 times a day as it links to my baby camera. Just because you're seeing something, doesn't mean others are.
[doublepost=1506020751][/doublepost]Seriously, I feel like I'm being punked. What' so hard to believe that not everyone is getting warnings when opening their 32 bit apps?


Yes, I have been reading the thread. I'm sorry you missed the warnings, but on the OS you say you've been using those warnings have been in place for some time now. I hope the developer fixes his app. It's not my fault, it's not Apple's fault. It's 100% on the developer. Good luck in your future endeavors. I'm out.
 
Not sure if you've been reading the thread, but I have been using the apps in question. In fact one app that I mentioned previously in this thread, I use at least 10 times a day as it links to my baby camera. Just because you're seeing something, doesn't mean others are.

Oddly enough, I do believe you. Can you give the actual name of the app? It is currently still possible to downgrade to iOS 10, but this window will close soon. It will not be difficult to verify this while the downgrade window is open, and should probably be reported to Apple if there really are apps that aren’t giving warnings in iOS 10.
 
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As evidenced in this thread, everyone (apparently except you) got these warnings every time they launched the app in 10.3.3.

I just looked at the first page and AFEPPL also didn't receive any warnings. Not sure about posters on the other pages as I'm not re-reading this entire thread. So, it's not everyone, except me. Also, this thread isn't proof of Apple giving a warning on ALL 32 bit apps prior to iOS 11 update.
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Oddly enough, I do believe you. Can you give the actual name of the app? It is currently still possible to downgrade to iOS 10, but this window will close soon. It will not be difficult to verify this while the downgrade window is open, and should probably be reported to Apple if there really are apps that aren’t giving warnings in iOS 10.

iBaby monitor is an app that I use everyday that I haven't received any warnings on. I did just check one other 32 bit app that I use on occasion, but not often "Tetris" and I just received a warning on that one.
 
I just looked at the first page and AFEPPL also didn't receive any warnings. Not sure about posters on the other pages as I'm not re-reading this entire thread. So, it's not everyone, except me. Also, this thread isn't proof of Apple giving a warning on ALL 32 bit apps prior to iOS 11 update.
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iBaby monitor is an app that I use everyday that I haven't received any warnings on. I did just check one other 32 bit app that I use on occasion, but not often "Tetris" and I just received a warning on that one.


I found an app Ibaby by ibaby labs - it was updated 1 week ago, I downloaded it and it runs fine under version 11. Maybe you just need to update your app?

https://ibabylabs.com/support/
 
If i were you I'd be writing to the developers asking what they did with the money I and their customers paid them rather than writing to a bunch of strangers on a forum.

You should be rounding up other customers , and as a group demand that they start following Apple guidelines for App Store development.

If I were the topic creator, I'd be writing Apple and asking what they did with all the money he gave them.

Modern operating systems, (such as iOS 10, Android, MS Windows, GNU/Linux, Unix) support both 64bit and 32bit apps.
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Not sure how eligible you would be for a refund if you had been using the app prior to it being discontinued.

There is precedence for this. Sony sold PlayStation 3 consoles that supported dual booting (Linux or the Game OS). With a software update, Sony removed the dualboot feature, a feature that existed when the customer bought the original ps3. Sony fans said the same thing, you can just not update and still dualboot. One class action lawsuit later, Sony lost.

Some iPhone devices could run 32bit apps when they were bought. Apple is removing that feature with an update. Looks like a similar situation to me.

Source: https://www.gamespot.com/articles/sony-might-owe-you-money-heres-why/1100-6441109/
 
Using the App store icon on iOS I did not find that app. There is something called iBaby View by iBaby Labs, inc, same company. Same icon too. Says it was updated a year ago.

Sounds to me like the "original" app was ditched a long time ago.

@missbing - go try the iBaby View app. Looks like it's the same one you have but updated. Says it works with the M2 and M3s
There are at least 2 iBaby apps from the same company (I have both due to having different cameras). One is iBaby (M3) that I bought 3 years ago and it was last updated in 2013. This is the one that is no longer compatible. The other is IBabyCare (M6) and was updated 2 weeks ago and has no compatibility issues.
[doublepost=1506036820][/doublepost]Getting back to the original post. I wouldn't expect a refund from Apple and don't think they should be responsible for refunding. But, if it's a lot of money I would contact the Developer or Company and push for an update or refund.
 
I just looked at the first page and AFEPPL also didn't receive any warnings. Not sure about posters on the other pages as I'm not re-reading this entire thread. So, it's not everyone, except me. Also, this thread isn't proof of Apple giving a warning on ALL 32 bit apps prior to iOS 11 update.
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iBaby monitor is an app that I use everyday that I haven't received any warnings on. I did just check one other 32 bit app that I use on occasion, but not often "Tetris" and I just received a warning on that one.


You're completely right. It's highly likely, almost a certainty, that Apple surreptitiously created a special one-off version of iOS 10 and iTunes for your devices. It was probably installed at night by guys who dropped from black helicopters.

I just downloaded and installed the app you mentioned on my iPhone, which is still running 10.3.3. It throws both a warning on launch and a compatibility flag in Settings.

We have over a dozen iPhones and iPads in the family. We had a discussion around the kitchen table after dinner one night and compared who had the most 32 bit apps. Every device had a compatibility warning. Just sayin'.
 
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You're completely right. It's highly likely, almost a certainty, that Apple surreptitiously created a special one-off version of iOS 10 and iTunes for your devices. It was probably installed at night by guys who dropped from black helicopters.

I just downloaded and installed the app you mentioned on my iPhone, which is still running 10.3.3. It throws both a warning on launch and a compatibility flag in Settings.

We have over a dozen iPhones and iPads in the family. We had a discussion around the kitchen table after dinner one night and compared who had the most 32 bit apps. Every device had a compatibility warning. Just sayin'.

If it makes you feel better and someone has to be right and there is no grey area of us experiencing different things, then you’re right and I’m wrong. I’m just making this whole thing up. I was just thinking what can I lie about today. I’m done.
 
Its not refusal to see. Apple did what they needed too, and the onus falls on the developer, pure and simple.

Why can't Apple continue to support 32bit apps in ios11?

Don't say for performance because an iPhone 7 with ios10 can run both 64bit and 32 bit apps. Surely an iPhone 8 is faster than a iPhone 7.

Don't say for security because Apple is regularly provides os updates.

Don't say for cost because Apple took 30% of all sales of apps and yearly dev fees and huge iPhone profits.
 
Why can't Apple continue to support 32bit apps in ios11?

Don't say for performance because an iPhone 7 with ios10 can run both 64bit and 32 bit apps. Surely an iPhone 8 is faster than a iPhone 7.

Don't say for security because Apple is regularly provides os updates.

Don't say for cost because Apple took 30% of all sales of apps and yearly dev fees and huge iPhone profits.

Pretty much for the same reason they took away the headphone jack in iPhone 7 and Touch ID on iPhone X. This is how Apple operates - they will cannibalize past technologies to focus on the future. They don't like to hold baggage that will limit what they want to do.

It's up to you to agree with that philosophy or not. I'm fine with it, but I can understand why others would not.
 
What app do you need so much that has no current 64-bit equivalent?

Marvel vs Capcom 2, Secret of Mana, any game released before 2015.
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This is when buyers no longer trust those app developers.

When the list of app developers includes both small indie and huge companies, it is the trust in Apple's app store that is affected.
 
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Marvel vs Capcom 2, Secret of Mana, any game released before 2015.

Hmmm.... I have to admit it is unfortunate that many games aren't supported. I've bought a number of games I greatly enjoyed that haven't been updated. I can accept that they are gone, but it isn't a great situation.

To me the problem is more nuanced than just 32-bit support. Apps are cheap and don't provide a reliable revenue stream unless they use the subscription or freemium model - this dis-incentivizes developers to update apps. On the flip side you probably didn't pay much for those games, but I think moving forward some kind of subscription model or at the very least new "yearly versions" are going to become more prevalent to guarantee updates.
[doublepost=1506042215][/doublepost]By the way, if you really value the 32-bit apps over iOS 11, which I think applies to many people on this thread (cc: @missbing), I'd recommend researching and performing the "downgrade" step. Someone has already done this - ref https://forums.macrumors.com/threads/ipad-pro-10-5-update-to-ios-11-cellular-drops-out.2069296/

This option won't be around for long, so take advantage of it if you really need to use those 32-bit apps.
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When the list of app developers includes both small indie and huge companies, it is the trust in Apple's app store that is affected.

Even huge companies are for-profit. If they don't see any improved revenue as a result of updating an App, they will likely de-prioritize updating it.
 
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...
AND Apple has been warning folks every time they open a 32 bit app that the developer will need to update it to work with iOS 11. its been that way since WWDC in June if not earlier. Which means either you didn't understand what you were reading on that pop up or you haven't opened those apps in weeks to see the pop up.

When a dialog box pops up with a wall of text and there is only one choice (ok), most people are not going to read it. They are just going to click ok so they can run their app. (Bad design by Apple)
 
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