It’s also a real shame Apple didn’t focus on bringing the glassy look to elements like progress bars, check boxes, buttons, etc. Here’s hoping they’ll do so next year.This is brilliant. They’re such simple changes that make a huge difference.
Sure. So there are some things about Liquid Glass in general that I don't like in general, meaning across all platforms, somethings that don't bother me as much on iOS and tvOS, and somethings that I think are horrid on iPadOS and macOS. In general, I agree with all of the legibility issues which include overlapping text and controls; the light refracting is over the top, distracting, and purposeless; I don't mind the Liquid part as much but I think some of the animations are too much; the transparency and materiality of the control, again, create legibility issues but also seem to exist for no reason other than someone thinks it looks cool. There's a bunch of other stuff, some minor, some mind-boggling that really are antithetical to Apple's own UX/UI design philosophy.I use a macbook pro M3 Pro at work and macbook pro M1 at home. I have installed Tahoe on both. I Like Liquid Glass so far, no performance issues and the look and feel is refreshing imho. I'm an Alfred user so the new spotlight is also good news and it's starting to be useful for the first time.
I've read all the posts in this topic and I can understand that some do not like the new design but I'm more puzzled by the comments on how Tahoe is hindering their workflow, can you guys explain a bit what changed for you? Apart from launchpad being gone of course.
Sometimes I get a drop shadow appear behind it but I can't for the life of me figure out the logic. So it could be bugged or just poor implementation which is about right these days.iStat Menu and loads of other stuff like PeakHour, TG Pro, TinyShield, DriveDx... all printing text and graphs into the menubar, not just icons.
View attachment 2557900
There is supposed to be a drop shadow on lighter wallpapers?
The fun and magical drop shadow has reappeared. Can't show you the whole image as it's my Mrs lol. Can't figure out why it appears on some and not others as some you would expect it to it doesn't and vice versa. Also screen grabbing the full screen doesn't capture the menu bar you have to do it drawing the box for it to appear so no idea how you would do a full screen grab if you wanted the menu bar in there too.iStat Menu and loads of other stuff like PeakHour, TG Pro, TinyShield, DriveDx... all printing text and graphs into the menubar, not just icons.
View attachment 2557900
There is supposed to be a drop shadow on lighter wallpapers?
taking unnecessary cpu cycles while straining peoples eyes.Thank you so much for this. This was a great post to read, and I highly recommend it to anyone who's interested in UI and the evolution of interfaces as devices became more complex and capable.
The mockups are nice, but I really think the new UI works best in motion and when you see it amongst your stuff. Like the customize button on the lockscreen selector reflecting the wallpaper.
Totally makes sense, I'm not that much distracted by inconsistencies (I've noticed some of them though) because I'm a big keyboard user and when I need to look at my screen to do something I mainly rely on visual cues: icons, positions so on so forth. You being a professional designer, it's probably way harder to not notice so yeah that makes senses that you feel it's draining.For me it’s not so much it stopping me doing my work as much as the whole UI is distracting through its inconsistency. Items moving all over the place (click Safari Bookmark button for a laugh), illegibility, daft UX decisions (system preferences window for example), drop shadows coming and going to fix things on the fly and just plain ugliness.
When staring at it all day it’s subconsciously draining. It’s like reading a book where the leading (line height) is either too small or too great. All the information is still there to use but it’s mentally draining as the eye fights for position on the page. In short there are far too many needless graphical elements offering minimal information or in most cases none.
For those among us who do like Liquid Glass, I’m interested to read what makes it an improvement over what we previously had. It just makes me curious as to whether I’ve missed something about the design.
This is the sort of discussion this thread warrants, rather than insults about not living in the real world etc.Speaking mainly of the version we saw in the keynote; a reactive UI (think dynamic island) is pretty nice to have, and an easy link between cause and effect. I like the idea of having a UI that exists on top of the content, and acts like a real-life analogue. The new UI acts like a viscous oil so it's more...relatable? It's difficult for me to put into words, but basically it feels more spatial and seems to differentiate between Content Layer, Content, Control Surface, control buttons.
Now the version we got is about 30% of that with some stupid decisions, and iOS 26 is a 40% version of that.
Not disagreeing with you, but adding. Not all large orgs are the same. Some permit a large degree of autonomy. Some almost run like a hive of small businesses. I ran a group in Sun, back in the day, and that's pretty much how they were set up. I don't get the impression that Apple is anything like that. It appears from the outside like a everything is tightly nailed down, presumably as a legacy of Jobs' clear authoritarian approach.Anybody who has ever worked in large enterprises like Apple knows how they operate, and that things can get really messed up by management, too many different stakeholders with different goals and deadlines dictated by business forecasts and expectations.
Meaning, Apple can have the best designers in the world (and they probably do) and can still **** things up. Typically not the fault of the designers, but all the things influencing them.
For sure. It feels like they were trying to makeup for the Apple Intelligence fiasco and pushed LG out of the door both before the design could be nailed down and before it could be properly implemented. IMHO I really hope they rethink their strategy for OS26 as well. I have no problem with what they're chasing but they need to dial it back across the board. And I have no problem if they continue to add more user customizations to the UI as long as start with a cleaner more minimal aesthetic that Apple is known for.Liquid Glass is probably a bit rushed, they should have taken the time to polish it but the annual release cycle doesn't leave room for that, people want their new features no matter what and sometimes it's half-assed (yes I'm looking at you Apple Intelligence). I'm sure they will fix it, though.
Agree with your overall point - LG has been half-assed at best (wtf is control center with reduced transparency? why is every icon a stupid square?) but if they were going to unify their OSes they maybe should have picked a better starting point than one of their least popular products (tbf I was open to LG in some of the previews, throughout the betas, and in screenshots like yours).These were some of the concepts that got me excited for Liquid Glass before WWDC. I definitely on board with bringing more consistency and unity across all of the OSs,View attachment 2557782
Think about this for a minute... you're telling a successful veteran graphic designer that the industry he's been in for 30 years, won awards and taught students that he doesn't know what graphic design is about.
Well the UI has been called "Fisher-price", "Cartoon" and "childish"..
But...this thread's arguments and rants might prove these comments to be true..
Let's end the rants and get back to discussing what this thread was about.
I am generally "ok" with the L.G. concept...but it still "needs work". Maybe the designers needed more time to get this right (like the obvious errors). It "does feel "Half-baked" and from a design approach it seems like they changed "stuff" JUST to change or to "think different".
But..change for the sake of change sometimes is overdoing it. It might be just taste, but having the icon on the left and not in the center is annoying to me..(see image below)
Maybe it is just me who is an "old" designer and come from a family of designers. LOL
If I tried this back-in-the day when I was young...my Dad would have "hit me".. What is this s-@t.?!? (toilet waste meaning). He would have complained that I was going too far against "His" design rules. I would have done this if I was in my first year of University design studies (or Kindergarten)....
TOO much blank space on the right that causes the eye to move around too much in displeasure.
"Yes"...trying new things to "Think Different"...but some things we have to say just "No".
At least give us an option to change it. Icon Needs to be centered (too much space on the right).
But...it is just my "opinion"...it is annoying..(see image below)
View attachment 2558206
i hear what you've said. but this still sounds subjective. for all the discussion on this forum, there are people out in the real world (ie not on this forum) who are just using their macs and not stressing about the GUI.
it's realistic to think that this is the new look. and all the complaining here won't change that basic core fact. (of course, i expect it will evolve somewhat).
so personally, am glad i'm ok with it, so i can focus on other things (like arguing on this forum 🙄🤣).
It might be just what school of design training or particular style or actual school one was brought up in...and I was also making a pun or a designer joke (for fun and some might catch it and laugh) for those of us who were shaped in various schools of thought concerning design. 🤣 Really...at the end of the day, concerning design and look...whatever one likes is ok. Not in everything of life, but design, yes, like wine.I’m genuinely curious from a designer’s POV. What are the possible purposes for not centring it? Is it meant to be discordant and draw your attention by being annoying? Or is there some kind of other technical benefit for RTL languages?
Compare the two...Well the UI has been called "Fisher-price", "Cartoon" and "childish"..
But...this thread's arguments and rants might prove these comments to be true..
Let's end the rants and get back to discussing what this thread was about.
I am generally "ok" with the L.G. concept...but it still "needs work". Maybe the designers needed more time to get this right (like the obvious errors). It "does feel "Half-baked" and from a design approach it seems like they changed "stuff" JUST to change or to "think different".
But..change for the sake of change sometimes is overdoing it. It might be just taste, but having the icon on the left and not in the center is annoying to me..(see image below)
Maybe it is just me who is an "old" designer and come from a family of designers. LOL
If I tried this back-in-the day when I was young...my Dad would have "hit me".. What is this s-@t.?!? (toilet waste meaning). He would have complained that I was going too far against "His" design rules. I would have done this if I was in my first year of University design studies (or Kindergarten)....
TOO much blank space on the right that causes the eye to move around too much in displeasure.
"Yes"...trying new things to "Think Different"...but some things we have to say just "No".
At least give us an option to change it. Icon Needs to be centered (too much space on the right).
But...it is just my "opinion"...it is annoying..(see image below)
View attachment 2558206
Compare the two...
This one is ok and does not bother me...so it is probably A.I. generated...bubble is thinner.