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Do you like Liquid Glass on Mac?

  • Yes

  • Meh…

  • No


Results are only viewable after voting.
It's amusing watching the YES vote continue to drop even further.

LOL

I just changed my vote to from meh to no. I originally voted yes.

Certain designs take time to wear you down; the problems are subtle and sometimes subliminal. At first I thought it looked pretty. Then it started getting in the way. Starting yesterday it was really in the way as I had to use Preview a lot.

Good design is hard; I certainly couldn't do it at the scale needed for the user interface of an operating system.

I'm very lucky that almost all the time looking at my screens is spent looking at third-party applications which have not suffered liquid death.
 
This is where the “Liquid Glass is new Aqua” argument falls flat for me: I feel that some people making a connection between liquid and aqua and assuming that that the former must be clever simply because the (well regarded) latter also had liquid elements.

The truth is, Aqua had a much stronger sense of purpose, functionality and, it could be argued taste. Aqua worked because the ‘reflective’ elements were placed on top of a flatter material, thus creating a precise contrast of buttons and window elements. Simply put, the intent and purpose was clear.

View attachment 2582437

Even when Apple incorporated brushed metal - which admittedly has both admirers and lesser so - the point was to compliment materials of the hardware with beautifully rendered gradients whilst also creating distinction. The ‘liquid’ traffic light symbols, for instance, work visually because they’re contrasted by a material that is polar opposite. It feels familiar but also adds a sense of strength/confidence and is instantly recognisable. The buttons have depth over the area.

View attachment 2582440

Each button had its own clear identity based on the style of action and intent, whilst maintaining depth via only subtle 3D effects, just enough to lift the controls from the surface.

I don’t think it can be argued that Liquid Glass has an interface that is more condusive to usability than Aqua, it simply has no reason to exist other than to please a certain type of person in the form of novelty factor.

Illustration Vs Simulation
 
I think Alan Dye used AI tools. It's impossible to make so many bugs in OS with the best programmers on staff. Not for a company like Apple.
The news about what he'll be doing in Meta indirectly confirms this.

“This is a significant hire for Meta, as the company makes a push toward consumer devices like smart glasses and virtual reality headsets. Dye will focus on improving AI features in these devices and report directly to Chief Technology Officer Andrew Bosworth.”
A fake it till you make it operator would not be able to resist AI and ya know what, maybe word probably got out AI was used and they got all hot about it over at Meta HQ - perhaps they had a logic flush along the lines of, "wow our AI is better than Apples so we're going to end up with something even better than Liquid Glass... "
 
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Reminds me of my design college days when we first discovered Photoshop filters. Drop shadow and Emboss EVERYTHING!!
I was thinking very similar things here with the Dark mode screenshots. I looks like what happens when you actually DO use "bevel & emboss" effects to design somehting!

I've never used it in a serious way that I can remember much. Maybe more generating textural artwork for 3D where it is going to blend into the overall composition.

Yet who has ever used bevel and/or emboss in a real serious way with any GFX elements, it nearly always looks cheap and tacky - It takes skill to make it work, and serious judgment and ability.
 
Apple's strength had long been it's good design. But with 26, it lost that advantage. Thus, for me, there's no point in continuing to use macOS, so I'm making plans for BSD/Linux in the future unless things change.

I've worked professional as a designer, built more than 1,000 newspaper pages in InDesign, worked in a print shop. I have a decent grasp of design. Apple does not, apparently.

My theory is the problem is related to the cutting of art and music classes in schools has created a society that has trouble understanding or appreciating design. So they don't see a problem with 26. Coz they're artistically and design blind.
Having similar thoughts as I have finally read this entire topic to catch up, so If you have no experience of previous design interfaces, no experience with deep rich and emotionally powerful works of art (which is not Modern art by a long shot, but has had it's utility in design etc.) and the slog it took to get to that point, then we can only expect the superiors have failed to lead the juniors (or some kind of internal political screw up), and in so doing a mentorship dis-service methinks, but that's just an idea out loud, based on misgivings shared by many here.

Th word that is creeping into view is sabotage, but I'm not going to dwell on that for now.

In conclusion, I'm going to reiterate the sentiment possibly paraphrase what has already been my guiding light and take away.

It start with when I came to buy my first maaround 2008, an iMac. I think back to the one abiding thing (there are two) that really struck me.

Icons as works of Art.

This was what grabbed me, I can still see me looking at the iMac and the OS in 2008 was capable of doing what no one else was doing, giving me beautiful works of art aka icons to look at, there is artists in the interface, I remember gazing at the Safari icon alone, for it's relative sophistication and complexity to anything on a computer before (only games had this level of attention to render), and then others like also mentioned here the Microsoft suite, I couldn't believe even M$ have managed killer icons showing up their own limited OS - creativity unleashed!

The second thing was, I hadn't felt this excited and happy about using a computer since my Amiga days, a sentiment also expressed here.

Apple needs to walk away from the current design-fetish to seeing macOS as a whole, a work of Art - that's the target IMHO and no less should be settled for, nor does it prohibit innovation.

Great Art is at its core the cutting edge of innovation and that is the platform Jobs delivered.
 
Having similar thoughts as I have finally read this entire topic to catch up, so If you have no experience of previous design interfaces, no experience with deep rich and emotionally powerful works of art (which is not Modern art by a long shot, but has had it's utility in design etc.) and the slog it took to get to that point, then we can only expect the superiors have failed to lead the juniors (or some kind of internal political screw up), and in so doing a mentorship dis-service methinks, but that's just an idea out loud, based on misgivings shared by many here.

Th word that is creeping into view is sabotage, but I'm not going to dwell on that for now.

In conclusion, I'm going to reiterate the sentiment possibly paraphrase what has already been my guiding light and take away.

It start with when I came to buy my first maaround 2008, an iMac. I think back to the one abiding thing (there are two) that really struck me.

Icons as works of Art.

This was what grabbed me, I can still see me looking at the iMac and the OS in 2008 was capable of doing what no one else was doing, giving me beautiful works of art aka icons to look at, there is artists in the interface, I remember gazing at the Safari icon alone, for it's relative sophistication and complexity to anything on a computer before (only games had this level of attention to render), and then others like also mentioned here the Microsoft suite, I couldn't believe even M$ have managed killer icons showing up their own limited OS - creativity unleashed!

The second thing was, I hadn't felt this excited and happy about using a computer since my Amiga days, a sentiment also expressed here.

Apple needs to walk away from the current design-fetish to seeing macOS as a whole, a work of Art - that's the target IMHO and no less should be settled for, nor does it prohibit innovation.

Great Art is at its core the cutting edge of innovation and that is the platform Jobs delivered.
Well said.
 
It appears that nobody shared this one here yet, so I will now.


Not a critique, but merely an attempt to explain how we got here. It amaze me that now, once I saw it put into perspective, I came to the realisation that Glass is not new in interface design, but more of a 25 year long story that keeps unfolding.

PS: this one kinda made me more optimistic on how they can improve on some of the mess that is today.
 
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Screenshot 2025-12-24 at 19.06.06.png


Never forget: Someone actually approved this, and is paid enough to buy street in San Fran.
 
Wouldn't know because I tweaked it away.

Liquid Glass benefits like "improved readability," and "adaptive aesthetics" etc reminds me of when it was a big deal for cars to have rocket fins, like the 1959 Cadillac Eldorado, because it was more than just modern and stylish, but also "aerodynamic" and "improved high‑speed stability by guiding airflow." 😵‍💫
 
Lucky you; Reduce transparency is inactive on mine. M1 Pro MBP.

I think reduce transparency is broken on my M2 MBP as well. I get different results at different times when moving the same word underneath the System Settings search field. I captured it when it was particularly bad:

1766615047330.png


The image is pretty big so you can see the word "Search". But on my monitor, where it is displayed normally, it's almost invisible. After I put System Settings into the background and then back into the foreground, it got fixed; "Search" became very clear and the background text faded somewhat. But, then it went funky again after toggling on and off Reduce Transparency. In general, it looks the same whether I have Reduce Transparency selected or not.

In no world does it make sense have a background image showing through into a field one is typing in.

1766615714612.png



Preview's title bar is unaffected by the setting and translucency there is really a problem for me. On the other hand, the Mac's menu bar becomes completely opaque when I have Reduced Transparency turned on.

The transparency algorithms are buggy since it's definite that they should produce consistent results. Also the algorithms are inconsistently applied. The decision to show background junk in a field while the user is typing is pretty bad.

It's hard to defend such poor quality work unless your standards are very low.
 
The transparency algorithms are buggy since it's definite that they should produce consistent results. Also the algorithms are inconsistently applied. The decision to show background junk in a field while the user is typing is pretty bad.
This was one of my concerns about Liquid Glass that unfortunately held true. Apple has never been great at dynamic UI elements (I’ve hit several bugs in the past w.r.t. dynamic layouts that never got fixed), and it’s even worse with LG since it depends on dynamically updating every element. The light/dark switching alone is terribly inconsistent.
 
I seriously want Apple to give us the option to turn this off.. It consumes precious battery power, GPU and memory and is quite useless for many. It is also unwanted by most as many polls indicate. I know about the accessibility settings and while they make things better, they are not really fixing this mess.
Glass effects and animations should not be taxing for any MacBook built in the last 5 years. The OS must have some big problems that are more fundamental than just that.
 
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Is this normal in Tahoe? Safari turning darker when in the background:
 
Glass effects and animations should not be taxing for any MacBook built in the last 5 years. The OS must have some big problems that are more fundamental than just that.
Taxing maybe not, but it does consumer cpu/gpu cycles.
This video explains why and the actual impact of tahoe vs. Sequoia on battery life
 
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View attachment 2590648

Never forget: Someone actually approved this, and is paid enough to buy street in San Fran.

Yeah they followed in Android’s footsteps by removing the title bar and making the top transparent with scrolling elements underneath. Never ever follow in the footsteps of Google and Microsoft’s designers. They are the lowest.
 
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