Then it would be Liquid Gas.Wonder what's next, a toggle to make all text invisible?
Then it would be Liquid Gas.Wonder what's next, a toggle to make all text invisible?
Again I'm left asking, "are they even trying anymore?" At least with macOS. Because if this is the result of effort, it should be embarrassing.Poor text legibility on Preview's toolbar. It makes me laugh, they add a huge drop shadow to separate the buttons from the document, but then that obscures the button labels. It's somewhat ironic that an accessibility feature isn't particularly accessible.
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Poor text legibility on Preview's toolbar. It makes me laugh, they add a huge drop shadow to separate the buttons from the document, but then that obscures the button labels. It's somewhat ironic that an accessibility feature isn't particularly accessible.
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Getting rid of title bars and then making the top of windows transparent was just an insane idea and probably the worst design decision in the history of computing.
Poor text legibility on Preview's toolbar. It makes me laugh, they add a huge drop shadow to separate the buttons from the document, but then that obscures the button labels. It's somewhat ironic that an accessibility feature isn't particularly accessible.
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Yeah it's like Apple skipped their "Design Basics 101" class.It’s just heart breaking. It’s just like the desktop UI version of watching a civilisation getting destroyed by vandals and barbarians.
looks just fine on mine, keep in mind that the image below is scaled down, totally legible for me ...Poor text legibility on Preview's toolbar. It makes me laugh, they add a huge drop shadow to separate the buttons from the document, but then that obscures the button labels. It's somewhat ironic that an accessibility feature isn't particularly accessible.
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Now that is one of the most cogent and intelligent responses to the thread topic I have seen with valid examples and historical references. Not just opinions.It is as if Apple forgot the basic ideas of a design language, compromising functional interface design for pretty graphics that would justify the number of GPU cores they embed on their chips.
The pervasive translucency muddles together the formal primitives. This weakens semantic boundaries. For example, floating sidebars appear like detachable windows, but are not. Another irritating example is that title-bar transparency erases window boundary cues. When white windows overlap other white windows, it becomes hard to see window boundaries.
A big thing they've screwed up is the core rule of the Xerox PARC UI language that visual containment implies control scope. The most glaring violation is putting traffic-light window controls inside an embedded sidebar, but having them control the containing window.
The work arounds they give in Accessibility prove that Apple half-assed this entire concept. If you "reduce transparency" the menu bar at the top of the screen turns grey and is distinguishable from the desktop again (a good thing), but title bars on windows and floating sidebars become less distinguishable from their containing windows. Then if you switch on "increase contrast", it draws ugly little lines around different UI elements–a tacit acknowledgement by Apple that their transparency rules reduce functionality.
I've mentioned all this too in one of my posts. Im almost wondering if they designed iOS (not very well) and then someone said 'Hey Siri design a MacOS based on iOS.' Siri replied 'Im sorry I can't do that' (which for once you can appreciate) and so they set about attempting it anyway.It is as if Apple forgot the basic ideas of a design language, compromising functional interface design for pretty graphics that would justify the number of GPU cores they embed on their chips.
The pervasive translucency muddles together the formal primitives. This weakens semantic boundaries. For example, floating sidebars appear like detachable windows, but are not. Another irritating example is that title-bar transparency erases window boundary cues. When white windows overlap other white windows, it becomes hard to see window boundaries.
A big thing they've screwed up is the core rule of the Xerox PARC UI language that visual containment implies control scope. The most glaring violation is putting traffic-light window controls inside an embedded sidebar, but having them control the containing window.
The work arounds they give in Accessibility prove that Apple half-assed this entire concept. If you "reduce transparency" the menu bar at the top of the screen turns grey and is distinguishable from the desktop again (a good thing), but title bars on windows and floating sidebars become less distinguishable from their containing windows. Then if you switch on "increase contrast", it draws ugly little lines around different UI elements–a tacit acknowledgement by Apple that their transparency rules reduce functionality.
In Snow Leopard and Aqua overall really any element that was 'Aqua like' was clickable. You knew immediately what was a button and they were coloured separately from the rest of the UI. In Liquid Glass EVERYTHING looks the same, layered on top of each other, with transparency compounding it. Its a complete mess and causes you to stop and to make sure you're clicking the right thing or are even just looking at the correct window.It’s crazy how clean, usable and perfect that is. That was the gold standard. If they want to modernize anything they could have just done the scroll bars, Dock, icons and menu bar only.
Being able to easily option click on a title bar to get the document path was an important part of the macOS UI going back 30 years.
Getting rid of title bars and then making the top of windows transparent was just an insane idea and propbably the worst design decision in the history of computing. I am so glad to hear the guy in charge of design has left but I would be much happier to hear he was very angrily fired.
Fortunately app developers don’t need to use all these idiotic UI changes and hopefully Apple reverses some of those decisions.
Just looking at this again... are they feint because they're not active? I mean if you click one will it become less s**t?I have tried switching color profiles/'Display Presets' for the Apple Studio Display, but the "Apple Display P3" presents best and the only Preset that allows for 'Brightness adjustments'.
even using one of my 'dark wallpapers' the widget is still grey/grey (without that dark background in your post)
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I'll just leave it at that. Though I have to say after almost 40yrs using Macs—and over 20yrs of vision issues—macOS 26 is the first OS which I've ever had such issues and difficulties.
Wow. So naff. Do have a HDR screen by any chance? When I set my AppleTV to HDR it washes the UI out so bad very similar to your screen shots but everything else looks fine.in 'dim mode' they 'highlight' but there is no font definition.
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With Dim set to 'Never' - at least the active items switch the font to black. The idiocy of this is if you need to make a selection with everything off - you can't read the white on white. Unacceptable.
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There are major issues with (some) Widgets and Home.app UI. Both in color pickers and font sizes. This goes hand in hand with the other issues in Contacts/Music/Phone apps. Poor design.
Apple Studio Display, reduced transparency, in light modeWow. So naff. Do have a HDR screen by any chance? When I set my AppleTV to HDR it washes the UI out so bad very similar to your screen shots but everything else looks fine.
EDIT: Just tried it on my HDR screen and my Home widget has more contrast than yours so not sure what's happening.
Apple Studio Display
in 'dim mode' they 'highlight' but there is no font definition.
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With Dim set to 'Never' - at least the active items switch the font to black. The idiocy of this is if you need to make a selection with everything off - you can't read the white on white. Unacceptable.
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There are major issues with (some) Widgets and Home.app UI. Both in color pickers and font sizes. This goes hand in hand with the other issues in Contacts/Music/Phone apps. Poor design.
It's partially because they're trying to force the same design for a desktop and phone, which just makes no sense. Also partially incompetence, clearly. Even with the nonsensical goal of convergence, it could have been done much better than this.They waded into an aesthetic change that made usability exponentially more difficult to achieve. They've demonstrated a number of times that as they try more and more complex things, they fall short. Often, they're trying to deliver tangible user benefit, like various integration features that have reliability issues. In the case of Liquid Glass they were looking for subjective improvements. It feels self-indulgent and arrogant that they took the risk.
It seems that macOS is the one that has suffered the most among the 26. I understand that iPhones sell and make more money... but they are losing sight of WHERE the content that makes iOS and its companions so successful is actually produced.It's partially because they're trying to force the same design for a desktop and phone, which just makes no sense. Also partially incompetence, clearly. Even with the nonsensical goal of convergence, it could have been done much better than this.
Poor text legibility on Preview's toolbar. It makes me laugh, they add a huge drop shadow to separate the buttons from the document, but then that obscures the button labels. It's somewhat ironic that an accessibility feature isn't particularly accessible.
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Unfortunately QSpace, my Finder replacement, has adopted the silly Tahoe sidebar. Maybe there's a way to turn it off since they have a million configuration options.