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Do you like Liquid Glass on Mac?

  • Yes

  • Meh…

  • No


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I know I was able to reproduce what you're seeing, each of those controls being rendered differently. However, now, as I try again, they look identical on my computer. They both appear as your wifi popup appears. So, not only inconsistent across space, but also across time.
I thought it was because of what was behind the menu but I tried all different things and got the same two styles. Even if it is because of what’s behind the menu and having different styles is expected behaviour that just proves Liquid Glass is not fit for purpose. Having to constantly change the UI to suit your content is an absurd idea and approach. No matter how well you do it you will never manage to cover every eventuality and there will always be horrible visual clashes and getting used to seeing something in white then all of a sudden it’s black is jarring to say the least. How is that ‘getting out of the way’ Apple?

It’s like responsive web design. It might look good at certain widths but there’s always going to be someone viewing it at a weird width as they manually resize their window and the algorithm simply can’t/wont take it into account. It’s an ‘it’ll do / cost saving’ approach to cover as many aspects as possible but none of them done well.

Real design needs structure and hierarchy and should never be left to chance. Without them you have designed nothing.
 
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in the spirit of (better) understanding, do you mean "I am fine with the look of LG" as a concept or in practical everyday useage?

I ask to try and understand how 'the users that like LG' feel about all the images of poor design and anomalies posted here. I posted an image of WHITE on WHITE And light GREY on GREY earlier and would honestly like to hear from users if that is... 'do-able', acceptable, workable for you in your everyday Mac usage.


Dannyyankou's post is another great example of the issues with LG


I'm not looking for a heated discussion 'for or against' on the topic, just honest feedback (from the PRO-LG camp) on how these elements 'don't bother/hinder you' in realistic terms of using the GUI everyday. (If anything maybe itll help me gauge just how bad my sight is now... some of the macOS 26 issues seem too big to just hinder me. 😄)
I am fine as a concept, but this look is for an iPhone that is still 2 years away. I am hearing the 20 year anniversary phone is going to be mostly of glass and expect to launch in 2027. I think they launched the glass look too soon. It is not fully baked…
 
I am fine as a concept, but this look is for an iPhone that is still 2 years away. I am hearing the 20 year anniversary phone is going to be mostly of glass and expect to launch in 2027. I think they launched the glass look too soon. It is not fully baked…
You make good points about the liquid glass UI implying future product/s (as qualified above) and I commented in another topic about an all glass iPhone being an early aspiration expressed by Johnny Ive years back.

Yet if the aim is to create a transparent physical-material device you then need to have an opaque interface, and as I previously commented, liquid glass has this totally backwards. Unless Apple want the whole thing to feel like it's an ALL GLASS device, including the UI, that the iPhone is made of a uni-material, that the user can not tell where the digital and physical start and end.

Makes me think of the GUI like a bubble(s) inside hand blown glass object. An artefact of the hand crafted process, an imperfection that adds some human touch / aesthetic character to the object.

Except the bubble is now dynamic. Sometimes you can see it, sometimes not. A glass within glass approach. That's totally nuts.

Ultimately glass is a medium in the equation, or to put it another way, we do not need to see the air to hear the sound.

Thus elevating the medium above that which has to be delivered (content) has grossly failed.
 
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