No - they're resistant to change that doesn't offer improvement.
Change in of itself is neither a positive or negative thing, it's the net result of effort that matters. I could really care less about how much effort Apple put into the creative and technical aspect of Liquid Glass, that's irrelevant if the output is worser than the previous effort.
And I've yet to read or find a single compelling argument for why Liquid Glass is an improvement over what we've had previously, other than the novelty factor of it being, well... 'different'. Change for change's sake.
To be clear; Apple has transitioned the desktop environment to an interface that was designed first and foremost for a virtual reality headset, where a perception of depth is used separate content from controls. Not a stringent requirement, but a somewhat innovative, technical and creative accomplishment.
My guess is that they were so self-applauding for this concept that they felt the need to reuse and develop it everywhere, with the token argument of it 'providing consistency across platforms'. It looks good in marketing.
I don't buy this argument, because it doesn't specifically mention what aspect of consistency they're referring to. If they really do mean it in terms of interface guidelines, then that merely proves that they're willing to sacrifice usability to sell eye candy, because I don't know about anyone else but I didn't previously struggle with a sense of depth on my MacBook display or Studio Display.
There are many great examples of this, but I'll pick one; the new toggle switches. Previously these were circles in a slider and the animation of clicking it was a straightforward movement. It doesn't need to do anything else. But now, the switches are longer and make a ridiculous 'blob' effect when moved, again for absolutely no reason. It's neither charming no fun, it just slows the process down and looks distracting.
But then that is the story of Liquid Glass. People are drawing comparisons to Aqua and speaking along the lines of "We've heard all this before". The difference is, Aqua and subsequent GUIs drew upon real materials in a calm manner, calm being the word of Jony Ive. Liquid Glass takes a fragile material, turns it into something liquified that has erratic behaviours in movement and light, and creates unnecessary visual complexity in the GUI.
So if I'm 'resistant to change', it's because I've spent more than two decades owning and using Macs, and like many have had experienced the vast array of design decisions, good and bad. This time, the bad is a fundamental flaw in the concept rather than just a silly implementation (i.e. Cover Flow in Finder).