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MacsRgr8 said:
Count me in!

Games that use the velocity engine, SMP support, and are written in OpenGL from the ground up....
Nanosaur and Bugdom were games that looked gr8 on an iMac rev. A with only 2 MB VRAM.
yeah, i was amazed when i saw how great bugdom looked running on a rev.a imac!! amazing what smart people can do, (sorry dice :)
 
AndrewMT said:
They could start up a game studio the same way Microsoft did - by buying another studio (bungie). I would suggest Cyan or Shiny (are they still in business, or are they called something else)?

I disagree that this would be a good move. Id and (formerly) Bungie were sort of the game company equivalents of Apple--both companies that seemed to know exactly how to do these things right and were light-years ahead of others. Others try to copy them but always seemed to make it too complicated or miss the underlying spirit of the whole thing. Id and Bungie are the only ones who do games with the same seamless perfection that Apple does with the OS and its apps.

In gaming, Apple would be a big, clumsy corporate intruder not unlike MS. (Still bums me out that Bungie relegated themselves to yet-another-MS-tentacle, but oh well...) I don't want to see that.

IMO, what Apple could do is partner with some of the bigger game companies and supply resources and help to make sure that some of the more visible titles get out the door on time. Likewise, Apple could (and hell, maybe they do already) solicit feedback about what game developers need in OS X in order to get games out on time. Another approach would be for Apple to open their own publishing company to work on porting games more aggressively.

But opening their own game company? No. They have no reason to do so unless they are sitting on some great revolutionary idea that would completely turn the gaming world upside-down... and that's really unlikely.
 
Hehe. Oh I'll make it run full res! That is about the only graphics setting you can actually change in the game. Apparently the graphics are the same no matter what res you use.
 
I do and don't hope you're right.

grabberslasher said:
<rant>
I am sick and tired of all those idiots who think you'll need a G5 with a 6800 to play it! It plays acceptabley on AN 800MHZ PENTIUM 3 WITH A GEFORCE 2 MX!!! I know this because I have played the unoptimised, work-in-progress alpha version that leaked out. I can personally guarantee it will work on any 800MHz Mac with a Geforce 3 or higher. No Dual 2.5Ghz G5. No GeForce 6800 XT.

Now please, drop it. My current powerbook will be able to play it just fine, at full resolution (TiBook 800). If it doesn't, I'll eat my hat.
</rant>

I'm just glad that it's coming out soon. The only game that actually will need a GeForce 6800 or higher is Unreal 3 - which is scheduled to come out in about 2005/6.

As for dual CPU support, I think every ID game has this as an option (I know Quake 3 and it's derivatives do).

I do and don't hope your right. Because my 800mhz G4 iMac has a GEFORCE 2 in it. I don't need best graphics. I just hope that it at least doesn't look ugly and doesn't stutter on my iMac. But I'm _TRYING_ (wink) to build a budget case (with my wife) for getting a G5 iMac this fall.
 
zakee00 said:
finally, someone who agrees. i dunno about FULL RES on ur 800mhz pb, but with some decent ram u should be able to play it.

i am gonna laugh hard when it comes out after all this system whining and i can play it on my eMac......
 
zakee00 said:
finally, someone who agrees. i dunno about FULL RES on ur 800mhz pb, but with some decent ram u should be able to play it.

May I make an addition to my previous post, I was running the game at 1600x1200 on a Pentium 3 800Mhz with 128MB RAM at 20fps (average). And the game has a cap of 30fps (I think) anyway, so no extra CPU is wasted.
 
How well will this perform on a PB?

i got a 15" PB 1.25ghz with 512mb of RAM...

Do you think this game will perform well, or should i throw a 1gb chip in this baby?
 
grabberslasher said:
May I make an addition to my previous post, I was running the game at 1600x1200 on a Pentium 3 800Mhz with 128MB RAM at 20fps (average). And the game has a cap of 30fps (I think) anyway, so no extra CPU is wasted.
yeah right. This reminds me of the people who used to say that they had Quake running on a 486. Show me a screenshot with a fps counter, and I'll think about believing it. Hate to break it to everyone, but if UT2K4 can't run well on g4 emacs and imacs, Doom 3 really will not. Sorry if you guys want to believe otherwise.
 
out of subject but close enough

Hey, all. Good thing Doom 3 will come to the Mac. I just turned to a Mac fan. I might have a buyer for my P4 gaming rig. Want to go Mac from now on, maybe in the future I'll get another windows. but hope not. anyways to the point. I'm a student for now, so $$$$ is kind of short. I want to get a G5, but don't know if to go with the 2.0Ghz or 1.8Ghz. i know their is going to be some different, but for a not so hardcore gamer which do you guys recomend. Only games will be playing are going to be Blizzard Enterainment games and UT, maybe I'll go for Doom 3. But it'll depend on the system I get. I know here is not the place to post this, but it's a sure place to get some help from Mac gamers or you guys that know way too much more about Macs than I do. All the help you give will be appreciated.

iBert
 
He's absolutely right. UT2K4 runs ok at low res and details *and* if I turn the sound off on my iMac G4-800 with 768MB RAM. In other words, it's painful to play any game that way so I play on my gaming PC. Doom III on this trusty ole iMac? I doubt it. I can't wait to benchmark Doom III on my Dual G5-2.5/6800 setup side-by-side with my $600 Athlon 3K/5900SE. As much as I love my Mac (for everything but gaming), I'm sure the price/frame/sec will be tops on the PC by a wide margin.

blueBomber said:
yeah right. This reminds me of the people who used to say that they had Quake running on a 486. Show me a screenshot with a fps counter, and I'll think about believing it. Hate to break it to everyone, but if UT2K4 can't run well on g4 emacs and imacs, Doom 3 really will not. Sorry if you guys want to believe otherwise.
 
iBert said:
Hey, all. Good thing Doom 3 will come to the Mac. I just turned to a Mac fan. I might have a buyer for my P4 gaming rig. Want to go Mac from now on, maybe in the future I'll get another windows. but hope not. anyways to the point. I'm a student for now, so $$$$ is kind of short. I want to get a G5, but don't know if to go with the 2.0Ghz or 1.8Ghz. i know their is going to be some different, but for a not so hardcore gamer which do you guys recomend. Only games will be playing are going to be Blizzard Enterainment games and UT, maybe I'll go for Doom 3. But it'll depend on the system I get. I know here is not the place to post this, but it's a sure place to get some help from Mac gamers or you guys that know way too much more about Macs than I do. All the help you give will be appreciated.

iBert

If you are gaming and can wait till August, you can use the $400 price difference between the 1.8 and the 2.0 to invest in the 6800 card. However, since the 1.8 Mobo is somewhat crippled compared to the 2.0, if PCI-X vid. cards become popular in a few years, you may be out of luck. The 1.8 model only has 4 memory slots compared to the 2.0's 8 and only has pci slots, instead of the pci-x of the 2.0.
It all depends on your budget, but my recommendation would be to see if you can do what I did(and trust me, after the agonizing Apple order process you will be glad too) is see if you can find a refurb rev. A dual(be careful, there is also a single model available, you want 2 of those babies in there)1.8 for $1799, you can find them occaisionally on the little special deals thing in the bottom left of the apple store page. The older model has all the features of the 2.0(8 slots, pci-x) but is $700 less than a new 2.0. Use that money to get the 6800!
 
blueBomber said:
yeah right. This reminds me of the people who used to say that they had Quake running on a 486. Show me a screenshot with a fps counter, and I'll think about believing it. Hate to break it to everyone, but if UT2K4 can't run well on g4 emacs and imacs, Doom 3 really will not. Sorry if you guys want to believe otherwise.

Hehe. I don't particularly care if you believe me or not.

First of all I don't have that PC any more (Custom built a 3.4Ghz P4), secondly my graphics card is totally F**ked (It has only worked for a small while and that was when I tried Doom3 (about feb. of this year)). The fps were 19/20 (until there was more than one character on screen, then it went to 5fps - but that was a problem on the alpha anyway). I made screenshots a long time ago, but they're stuck in a RAR file of my old PC's hard disk. If you really want them you'll have to wait a while.

My Powerbook at the moment gets 40+ fps in Unreal 2K4, and I certainly expect that I'll be able to play Doom3 on it.

Anyway, I have no reason to make stuff up about it. I'll be playing it when it comes out whilst the rest are waiting for their 2.5 G5s and Geforce 6800s!
 
grabberslasher said:
Hehe. I don't particularly care if you believe me or not.

First of all I don't have that PC any more (Custom built a 3.4Ghz P4), secondly my graphics card is totally F**ked (It has only worked for a small while and that was when I tried Doom3 (about feb. of this year)). The fps were 19/20 (until there was more than one character on screen, then it went to 5fps - but that was a problem on the alpha anyway). I made screenshots a long time ago, but they're stuck in a RAR file of my old PC's hard disk. If you really want them you'll have to wait a while.

My Powerbook at the moment gets 40+ fps in Unreal 2K4, and I certainly expect that I'll be able to play Doom3 on it.

Anyway, I have no reason to make stuff up about it. I'll be playing it when it comes out whilst the rest are waiting for their 2.5 G5s and Geforce 6800s!

For another point of perspective, I ran 25-30 FPS on the Doom 3 alpha, and that was with a pitiful Radeon 8500 + Athlon XP @ 2600+. Who knows what my mobile (currently @ 3200+) and a X800 or 6800 could do.

I.e., the hardware of 2002. It didn't take a P4 3.2Ghz to run Doom3 and that's the beauty of it :)
 
grabberslasher said:
Hehe. I don't particularly care if you believe me or not.

First of all I don't have that PC any more (Custom built a 3.4Ghz P4), secondly my graphics card is totally F**ked (It has only worked for a small while and that was when I tried Doom3 (about feb. of this year)). The fps were 19/20 (until there was more than one character on screen, then it went to 5fps - but that was a problem on the alpha anyway). I made screenshots a long time ago, but they're stuck in a RAR file of my old PC's hard disk. If you really want them you'll have to wait a while.

My Powerbook at the moment gets 40+ fps in Unreal 2K4, and I certainly expect that I'll be able to play Doom3 on it.

Anyway, I have no reason to make stuff up about it. I'll be playing it when it comes out whilst the rest are waiting for their 2.5 G5s and Geforce 6800s!

UT2k4 and Doom 3 are completly different animals engine wise (and I wouldn't call 40fps playable for a fast paced game like UT, that framerate would get you destroyed online). Your post said you were pulling down 20 fps at 1600x1200 on a Geforce 2mx on a P3 800 with 128 megs of ram. This is nonsense. Your frame buffer would be completly taxed before you even saw your first polygon. Not to mention that 128 is not even close to enough ram for Windows let alone Windows with the game running too. That is what I was responding to. I'm sure Doom 3 will run on your PB. Much in the same way that UT2K4 runs on my PB 12"; poorly. I'm not trying to start a flame or anything, but be realistic; ID software is THE company responsible for pushing PC speeds. I hardly think that a G4 is the target machine for actual playability.
 
Mav451 said:
For another point of perspective, I ran 25-30 FPS on the Doom 3 alpha, and that was with a pitiful Radeon 8500 + Athlon XP @ 2600+. Who knows what my mobile (currently @ 3200+) and a X800 or 6800 could do.

I.e., the hardware of 2002. It didn't take a P4 3.2Ghz to run Doom3 and that's the beauty of it :)
A 2600+ is a respectable processor speed for this game. And the 8500 was acceptable for the leaked alpha (it's faster than a GF2MX by far).

The engine has matured a bit since that early alpha. Trust me.

I had it running too. I know the differences between then and now.
 
Hmm...so does that mean my XP-M @ 3200+ with my 8500 could handle it for now? I'm considering running it up to a 9800 Pro for Doom 3 (and to hold out for another 1.5 years, till I convert to 939).
 
i just watched the trailer and the GF3 release video. i fully expect to play d3 on my 1.25GHz/mobility 9600 Alubook. the only thing is, i would want to up the ram to 768. i have a feeling the game will run fine high grafx at 800x600. 20-30fps maybe. d3 is a slow paced game, not at all like ut2004. and 40fps wouldnt get u destroyed online, are you high? a steady 40fps is great for ut2004, i do pretty good with 30fps.
bottom line: if id pulls all of the stops for the mac version, im sure ill be in good shape for d3. hell, in the gf3 release video, they showed d3 running GREAT on a powermac g4. anyone know what the speeds were like back then? 600-700mhz? with a gf3? my powerbook would school that thing. one thing im lookin foreward to is RTCW2, with the D3 engine!!!! IMG has an article on it!!!!! **drool**
anyway, even if my pb can play d3 until this christmas, when im going to upgrade my gaming pc...then ill just play the windoze version :cool:
im friggin excited, you all can go to d3files.com and watch the videos...scary shizit yo ;)
 
Mav451 said:
Hmm...so does that mean my XP-M @ 3200+ with my 8500 could handle it for now? I'm considering running it up to a 9800 Pro for Doom 3 (and to hold out for another 1.5 years, till I convert to 939).
i know ur processor would run it, but i think u might have a bit of a graphics card bottleneck. that 9800 pro should go down in price soon, and then ud be in gr8 shape...lucky bastard :D lol
and what is a 939?
 
zakee00 said:
i just watched the trailer and the GF3 release video. i fully expect to play d3 on my 1.25GHz/mobility 9600 Alubook. the only thing is, i would want to up the ram to 768. i have a feeling the game will run fine high grafx at 800x600. 20-30fps maybe. d3 is a slow paced game, not at all like ut2004. and 40fps wouldnt get u destroyed online, are you high? a steady 40fps is great for ut2004, i do pretty good with 30fps.
bottom line: if id pulls all of the stops for the mac version, im sure ill be in good shape for d3. hell, in the gf3 release video, they showed d3 running GREAT on a powermac g4. anyone know what the speeds were like back then? 600-700mhz? with a gf3? my powerbook would school that thing.

You've seen the new screenshots; the engine has undergone a major graphical overhaul since that first demo running on that hardware. Plus now you have AI to figure into the equation instead of a looping demo of the effects. Also, the video from Macworld has one major difference from the final build: usually there is only one or two light sources in a scene, the final release is going to have light sources bouncing everywhere. That's where newer video cards come in. The GeForce 6 series has shader model 3.0, the current Radeon line has 2.0. These are the cards that will be able to render the game properly. Add in the fact that all of the models are self-shadowing, along with environment mapping everywhere and you have a power hungry game. And a steady 40fps a second is not terribly impressive in UT2K4, when most of us are getting around 70 solid fps (some even more). What I consider a solid frame rate and what others think is easily a matter of debate. Better just to drop that one before it turns into a full blown thread :)
 
zakee00 said:
i know ur processor would run it, but i think u might have a bit of a graphics card bottleneck. that 9800 pro should go down in price soon, and then ud be in gr8 shape...lucky bastard :D lol
and what is a 939?
9800pro's are at around $200 right now, you could get cheaper by shopping around a bit. A great value right now is with the standard GeForce 6800 non-ultra. At $300, it offers a noticable performance increase over the Radeon 9800pro, and even the XT. That extra hundred dollars goes along way for getting a card that will last you a bit longer. Feed that 3200+ properly (I take it from the M description that it's overclocked?)
 
Man, good old Doom! Although I'm not really a gamer anymore, I think I'll definitely have to check this one out. I don't know if it can top Doom2 though, that rocked... ;) Ah, all those countless hours playing through Doom and Doom2, and even more hours using the Deth Editor to design my own Doom2 levels, doing things with the level editor you were never meant to do - invisible sectors, bridges you could walk under, ah the list goes on and on... Good times! I think I'm going to have to find a way to fire up Doom2 again for kicks - anyone know how I could accomplish that on my Mac? :cool:
 
Doom Legacy
http://legacy.newdoom.com/

Full OSX opengl implementation of the original doom engine. You can throw any wad files you have at it and they'll run perfectly. You can even add things like 3d models and the like to it. Gotta love the gaming community; throw us some source code and we scramble on it like a fumbled football. :D
 
blueBomber said:
Doom Legacy
http://legacy.newdoom.com/

Full OSX opengl implementation of the original doom engine. You can throw any wad files you have at it and they'll run perfectly. You can even add things like 3d models and the like to it. Gotta love the gaming community; throw us some source code and we scramble on it like a fumbled football. :D

Cool, nice one! The sweet thing is that I still have some of my .WAD files archived! I'll be checking this out tomrorow for sure... :cool:
 
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