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i think you can just pass the gun to anyone else. otherwise, just drop the gun after the fight and before the next exploration and we can distribute the guns we want.

in any case, we have to find a way to get pace up this thing a bit.
there is no reason we shouldn't have multiple moves a day, instaed of multiple days per move.
 
Aaaaaassssss... Yyyyyoooooouuuuu... Wwwwwiiiiiiisssssssshhhhhhh !!!!!!!! :D

Reference?... anyone? ;)

Round 3
- Turn 1: go through the door at the top left of the room we are in (D19 or DP's map)
- Turn 2: Enter through the door (D21) at the top of the room and into "room M". We assume there will be a battle to ensue.
- Turn 3: Go into the next room (room N) through the door on the right side of the room (D24).
- Turn 4: Explore the room after we are done with the goon.


in any case, we have to find a way to get pace up this thing a bit. there is no reason we shouldn't have multiple moves a day, instaed of multiple days per move.

I'm not sure since there are multiple villains who PM each other, but when I played the original EM villain I would send my moves to ravenvii ahead of time to speed the pace up.
 
"We know there's a goon - a caporegime if this pile of meat is right - in the next room. An encore of the smoke bomb performance is in order, don't you think, expert o' bombs?" Moyank24 said.

"Yeah. That sounds about right," the bombs expert replied as he walked to the unopened door. Immediately, he took out yet another bomb from his pouch, kicked the door open and tossed the bomb through into the other room.

"How many of those things do you have?" asked the drug dealer just as the mansion shook once more with a BANG!

The gunslinger, the bombs expert, Moyank24 and her fellow hitwoman, the CIA agent, rushed in guns firing.

There is, indeed, a goon inside the room. Blinded by the blast, he tried to fire his Thompson SMG wildly. Every one of those bullets peppered the walls and ceilings. None of those bullets touched flesh.

The opposite was true of the bullets coming from the charging hitmen and hitwomen. The goon collapsed without further ado.

"Whoa, this room is the ****ing jackpot!" shouted the drug dealer as he walked into the room. Turning towards the dead goon in the previous room, he shouted "we owe you one, man!"

The room is indeed a jackpot. It is an exquisite dining room, with goblets and utensils wrought with gold, chinas that is probably worth thousands, if not millions, and three chandeliers made of what seems to be pure gold.

And that's not counting the paintings along the walls that look like they belong in the Louvre Museum.

"Damn. Jackpot. Yeah. Take everything and anything you can carry!" the bombs expert said, heading towards the long dining table.

"Another Tommy Gun. Someone should take it," the gunslinger said suddenly.

Are guns the only thing he talks about? Must be such a bore in bed.

***

Mscriv tossed yet another smoke bomb into the room, and the assassins entered, killing a level 3 caporegime. The room has gold, levelling the assassins up again. The caporegime dropped a Tommy Gun (DECIDE WHO ALONG YOU WILL PICK THIS UP).

----------

GAME STATUS:

MAP:
mansioncurrent.jpg


STATS:

mscriv: Level 6, 6 AP, 6 HP
Queen of Spades: Level 5, 5 AP, 5 HP
Koodauw: Level 6, 12 AP, 6 HP
Moyank24: Level 6, 6 AP, 6 HP
Don't panic: Level 6, 6 AP, 6 HP
Rodimus Prime: Level 6, 6 AP, 6 HP
 
very well, fellas.
since nobody else seems to be interested, i'll pick up the gun, so we are ready for an eventual attack.

raven, can we pass the guns around to each other?

and it's the sanfilippo's turn now, right?
 
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Yeah, it's the Sanfilippos' turn now.

All you guys got to do is decide who takes the gun. That's all.

Oh, and I really should mention that Shaun.P is out of the game, and the Enforcer is now just a uber-goon. A powerful one, though.
 
technically, I already picked up the gun in post 286.
i didn't want the bad guys to attack us before we got it and had our full potential firepower, which we now have.

as long as we are together, with the exception of koodauw who gets the bonus, it is irrelevant who has the guns, because it only helps in AP which is a cumulative stat, but does not add any HP.

i am fine passing the gun to QoS, but it's not worth to waste time on it
raven, can you please clarify the mechanics of passing the gun to a teammate?
 
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technically, I already picked up the gun in post 286.
i didn't want the bad guys to attack us before we got it and had our full potential firepower, which we now have.

as long as we are together, with the exception of koodauw who gets the bonus, it is irrelevant who has the guns, because it only helps in AP which is a cumulative stat, but does not add any HP.

i am fine passing the gun to QoS, but it's not worth to waste time on it
raven, can you please clarify the mechanics of passing the gun to a teammate?

Basically you can only drop guns when picking new ones. So basically next time you guys run into a gun, you can drop yours and pick the new one and another player can pick up your gun.

(This does not take multiple turns, BTW, just that one all-inclusive "exploring" turn.)

Guess Don't panic now has the gun. He gained 3 AP, so he's at 9 AP now.
 
Giving the gun to QoS would only help if we split up, which it doesn't look like we will be doing.

There is a gun in the other room we were just in if we want to go back and get it.

Have we found the stairs yet?

btw I the gunslinger is awesome in bed. BANG BANG
 
technically, I already picked up the gun in post 286.
i didn't want the bad guys to attack us before we got it and had our full potential firepower, which we now have.

as long as we are together, with the exception of koodauw who gets the bonus, it is irrelevant who has the guns, because it only helps in AP which is a cumulative stat, but does not add any HP.

i am fine passing the gun to QoS, but it's not worth to waste time on it
raven, can you please clarify the mechanics of passing the gun to a teammate?

You may want to hand it to me then ... Sneaking is a lonely job.
 
So, while we wait on them to make their next move does anyone have any strong feelings about where we should go next. We can either move on through the only other door in this room or we can back track.

mansioncurrent.jpg


My vote is that we move ahead through the door on the right side of the room. I guess Moyank could sneak a peek, but I'm not sure if her ability is limited. I like our plan of leveling up as much as possible before going upstairs, but I do think we should save some abilities for the second floor.

Thoughts?
 
So, while we wait on them to make their next move does anyone have any strong feelings about where we should go next. We can either move on through the only other door in this room or we can back track.



My vote is that we move ahead through the door on the right side of the room. I guess Moyank could sneak a peek, but I'm not sure if her ability is limited. I like our plan of leveling up as much as possible before going upstairs, but I do think we should save some abilities for the second floor.

Thoughts?

let's finish to explore downstairs.
 
i think i figured out the sanfilippo's strategy.
they are just waiting until the explosives in mscriv's pouch naturally decay and become so unstable that they blow up on us.

the Don is already mummified anyway and can't even talk so i doubt a couple of extra decades will make any difference. we recently learned that the enforcer is a zombie so that's really not an issue for him.
this leaves us with the Consigliere, but i suspect she found some ancient scythian artifact in the Sayan mountains that can put her in a suspended-state for some inordinate amount of time.
 
i think i figured out the sanfilippo's strategy.
they are just waiting until the explosives in mscriv's pouch naturally decay and become so unstable that they blow up on us.

the Don is already mummified anyway and can't even talk so i doubt a couple of extra decades will make any difference. we recently learned that the enforcer is a zombie so that's really not an issue for him.
this leaves us with the Consigliere, but i suspect she found some ancient scythian artifact in the Sayan mountains that can put her in a suspended-state for some inordinate amount of time.

I think that happened to us over in the [ww] thread as well.
 
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