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ravenvii is not here, please leave a message, My Enforcer will take care of your issue promptly.

excellent,
can you please hand us the treasure? also a few extra keys would be very appreciated, so we don't have to blow down the doors.
Oh, and could you be so kind to indicate us the direction to the Gents?
Rodimus has a situation and he already made a mess in the other room.

Much appreciated, thank you.
 
I thought we already got the treasure? Sorry, I need to catch up.

BTW I am on board with all of DP's moves. He can vote for me.
 
excellent,
can you please hand us the treasure? also a few extra keys would be very appreciated, so we don't have to blow down the doors.
Oh, and could you be so kind to indicate us the direction to the Gents?
Rodimus has a situation and he already made a mess in the other room.

Much appreciated, thank you.

Their is a room for Rodimus' issues. I believe its marked on your mappy. As for the keys, I think my assassin will disagree, which means I also refuse. Sorry, doors are bomb proof, can't do much there.

As for the mess Rodimus made, don't worry, I'm sure my house elves will take care of it, if they haven't already, Now, where's my whip?
 
Round 6
- Turn 1: Go through door 2d7 on DP's map into room 2G
- Turn 2: Enter room 2I through 2d15


This is our last turn for the round. I'm not sure if we'll get the treasure or if we will have to search for it in the next round.
 
We're either waiting on the bad guys or waiting on Ravenvii to post that it's our turn. We only have two moves and we're at a dead end, so really we won't be able to do much. Search the current room to get the treasure and then leave the room, that's pretty much it.
 
Wouldn't Moyank have mentioned that? She sees everything in the room right?

maybe, but it's possible that she doesn't get what the details of the 'treasure' are
i found bizarre that all the key would be concentrated in the unexplored rooms downstairs, while none of the explored downstairs rooms contained one. and

we are talking about at least 6 other keys: if this room is empty, they must be in one of the ~11 unexplored rooms downstairs, and in the 7 we looked at we found none.
 
I saw we search the room, level up and the move on out. Might as well start heading to some unexplored areas. We need to find the baddies and CRUSH them and CRUSH them hard and fast. Then do it all over again.
 
I saw we search the room, level up and the move on out. Might as well start heading to some unexplored areas. We need to find the baddies and CRUSH them and CRUSH them hard and fast. Then do it all over again.

LOL, if there is no key here, then we level up but we have to go back downstairs, everywhere else upstairs has been explored (mostly by moyank)
 
Round 7
- Turn 1: Search the current room we are in
- Turn 2: Exit the room we are in and go back to the hallway (Room 2G)
 
"Whoa, this is a safe here, people!"

The belligerent-as-always drug dealer shouted from behind Moyank24 as she opened the door.

"... AND IT'S ****ING OPEN!" came a scream as Moyank24 gave the ton-heavy door a pull, and to her surprise it smoothly opened.

"Shut your mouth or I swear I will blow you up on the spot, everyone be damned," said the bombs guy.

What really worried Moyank24 is that she believed he would actually do it. Tossing a glance behind her to make sure there's no dynamites going into the drug dealer's pants, Moyank24 continued into the large safe.

The others silently went inside and went to business without a word. There are gold bars all over the walls and pilled up on the floor.

The only thing that their minds all have in common is a question; "why did the Don leave this wide open?"

***

Gold found. Leveled up. Moved back into hallway.

BAD GUYS' TURN!

----------

STATS:

mscriv: Level 8, 8 AP, 7 HP
Queen of Spades: Level 7, 8 AP, 7 HP
Koodauw: Level 8, 14 AP, 8 HP
Moyank24: Level 9, 12 AP, 8 HP
Don't panic: Level 8, 8 AP, 8 HP
Rodimus Prime: Level 8, 8 AP, 8 HP
 
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