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Are there really 9 doors like DP's map suggest?

It's cliche, but let's try and sneak in the back.

How many doors are at the back Ravenvii?
 
Queen of Spades stood coolly in the light of the front porch of the mansion as the men, ahem, 'discussed' their next move.

To her relief, a leader begun to emerge in the unlikely form of the bombs guy. For a man who looks like the Joker from the Action Comics - without the face paint - he is surprisingly articulate.

"Cliche, perhaps, but I think we are too exposed here. The front of the mansion is most likely the most protected. We should go in the back."

The men quickly came to an agreement to do just this. The other woman - Queen of Spades glanced at the black-clad woman hanging back at the edge of the light - remained silent, her eyes alert and suspicious.

Beckoning for the others to follow, the bombs guy went down the stairs.

As they came around the mansion, they found another, smaller patio with only two doors. "Looks ideal!" the drug dealer said a bit too loudly.

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GAME STATUS:

MAP:
mansioncurrent.jpg


STATS:

mscriv: Level 2, 2 AP, 2 HP
Queen of Spades: Level 2, 2 AP, 2 HP
Koodauw: Level 2, 2 AP, 2 HP
Moyank24: Level 2, 2 AP, 2 HP
Don't panic: Level 2, 2 AP, 2 HP
Rodimus Prime: Level 2, 2 AP, 2 HP
 
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well I know moved to the back the back already, but with 9 doors on the front that seems like the better way to go. With a fixed amount of traps The bad guys would have to spread them out more. So were less likely to run into one are not? To me it makes more sense to enter on the front side than the back.
 
If my memory is correct there are no traps in this game. Ravenvii did away with them.

I'm sorry for the confusion, I'll get it together really soon. For clarification did going to the back patio take an action out of our two? Are you waiting on me to give you a second order or do we still have two actions to take?

For simplicity sake I'll adopt the method we used in the very first game. Assuming we do have two actions left as we have yet to actually enter the house then...

Round 1
- Turn 1: Enter bottom door on the back patio (DP's door #9 in post #90)
- Turn 2: Search the room we just entered
 
does the back patio count as a room?

from the blueprint burnt map, the bottom door leads to something which could be a Medical Bay/Infirmary (which would make some sort of sense near the back door of a mafia Don.
Maybe we should wait to go/explore it when we have some healing to do?

ravenvii, can you confirm if there will be traps or not in the game?
and can the goons/enforcer/consigliere move into a room with us already in it?

EDIT (hours later): is everybody already dead? i guess i'll just go and loot the house then. i am sure i can find some interesting stuff
 

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Yes, moving to the back patio took a turn. You have one more turn, then it's over to the bad guys.

Yes, the bad guys can move into a room you're already in, instigating a battle.
 
Yes, moving to the back patio took a turn. You have one more turn, then it's over to the bad guys.

Yes, the bad guys can move into a room you're already in, instigating a battle.

thx. so the patios counts as rooms by all accounts?
and can you confirm no traps in this game?

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edit: to all, should we consider using the special powers early on? they might have a bigger impact on the game now than at the end (especially if they end up being unused)

especially the Pusher's pills ('the former drug dealer'? really?) could be useful right away, or some of Sneaky's abilities (which I am guessing involve being able to see stuff in rooms before we get there).


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edit2:

ravenevii, another clarification: in the OP it says that the goons attack when they enter the room. does it mean that if we enter the room with a goon it is not an automatic battle? can we go in a room, find a goon and come out in the second turn without fighting?
 
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thx. so the patios counts as rooms by all accounts?
and can you confirm no traps in this game?

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edit: to all, should we consider using the special powers early on? they might have a bigger impact on the game now than at the end (especially if they end up being unused)

especially the Pusher's pills ('the former drug dealer'? really?) could be useful right away, or some of Sneaky's abilities (which I am guessing involve being able to see stuff in rooms before we get there).


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edit2:

ravenevii, another clarification: in the OP it says that the goons attack when they enter the room. does it mean that if we enter the room with a goon it is not an automatic battle? can we go in a room, find a goon and come out in the second turn without fighting?

Yes, the patios are rooms.

No traps.

When you and a goon are in the same room, a battle ensues. Doesn't matter if you entered the room, or the goon did.
 
thx. so the patios counts as rooms by all accounts?
and can you confirm no traps in this game?

-----

edit: to all, should we consider using the special powers early on? they might have a bigger impact on the game now than at the end (especially if they end up being unused)

especially the Pusher's pills ('the former drug dealer'? really?) could be useful right away, or some of Sneaky's abilities (which I am guessing involve being able to see stuff in rooms before we get there).


-----
edit2:

ravenevii, another clarification: in the OP it says that the goons attack when they enter the room. does it mean that if we enter the room with a goon it is not an automatic battle? can we go in a room, find a goon and come out in the second turn without fighting?

I have some pills but I will hold on to them for at least the first round. It will be round 2 that I might make some use of them.
 
I have some pills but I will hold on to them for at least the first round. It will be round 2 that I might make some use of them.

sounds good.
i just meant not to hang on the special powers till the very end, which seemed to be the approach before.

also at some point we should discuss whether to share what they are, and in which detail.
clearly it would help a bit the Safilippos, but it would probably help our lot much more, to decide our strategies.
especially as some of the power might be used synergistically.

mine is probably the least 'interesting', and the easier to guess: i can heal. there, i said it. :D

some of the others i have a decent idea about, but it's kind of vague.
 
edit: to all, should we consider using the special powers early on? they might have a bigger impact on the game now than at the end (especially if they end up being unused)

especially the Pusher's pills ('the former drug dealer'? really?) could be useful right away, or some of Sneaky's abilities (which I am guessing involve being able to see stuff in rooms before we get there).

I've been using my special powers to sneak in and out of rooms looking for hot chicks.

Trying to keep everyone safe and all... ;D
 
I've been using my special powers to sneak in and out of rooms looking for hot chicks.

Trying to keep everyone safe and all... ;D

so, where are they? ;) surely you are willing to share with a compaesano

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edit: can you preview the content of a specific room, even if it's not adjacent?

i would be interested to see what's in the room with the rounded walls on the second floor.
looks like a good option for the Don's studio.
 
so, where are they? ;) surely you are willing to share with a compaesano

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edit: can you preview the content of a specific room, even if it's not adjacent?

i would be interested to see what's in the room with the rounded walls on the second floor.
looks like a good option for the Don's studio.

Nope. All mine. :D

Can't tell the bad guys all of my secrets, can I?
 
Yes, moving to the back patio took a turn. You have one more turn, then it's over to the bad guys.

Yes, the bad guys can move into a room you're already in, instigating a battle.

Okay then,

Round 1
- Turn 1: Go to back patio
- Turn 2: Enter bottom door on the back patio (DP's door #9 in post #109)
 
After a quick look, mscriv decided that the door on the right looks like it'll lead somewhere.

Somewhere that can be blown up!

Attempting to hide the glee that has begun to crawl onto his face, mscriv waved for the others to follow.

"Why right? I like lefties!" cried that damn drug dealer.

Resisting the urge to slip a dynamite down his pants, mscriv replied "because I'm a right-handed. Now shut the **** up unless anyone else has objective objections?"

No one did, so mscriv went straight to the small door - small for the mansion, that is - and tried the door. A faint "the ****?" escaped his lips when the door easily swung open.

"Someone forgot to lock his back door," said the CIA agent coolly.

mscriv is starting to like the CIA agent - she's nice to look at, at least - but he'd swallow a live dynamite before believing she's former CIA. No one leaves the goddamned CIA, mscriv knows better than to believe otherwise.

"Ladies first," replied mscriv. Scoffing, the torture expert stepped inside.

"Boss was right. You ****ers are so goddamned predictable."

As soon as mscriv heard this, everything turned into a blur of action. mscriv and the rest of the assassins flattened themselves against the wall on either side of the door.

The goon screamed as he spayed bullets from his machine gun towards the doorway. The CIA agent didn't have a chance; she only had a chance to draw her gun and fire one shot off before her body was riddled with bullets and knocked backwards through the door.

A grunt from the goon confirmed that her shot hit. Not fatally, unfortunately, as after a brief pause, the bullets resumed flying out of the doorway.

The doctor grunted as a random bullet bounced off the doorframe and hit his arm, sending him scurrying further away from the edge of the door.

The drug dealer was suddenly all business, edging towards the doorway with his gun drawn. During a very brief pause, the dealer popped in and fired off a series of shots. Stupidly, he stayed to watch whether his bullets hit. None of them did. However, one of the goon's bullet did; hitting the drug dealer in the leg. With a grunt, the dealer dove off to the side, dodging further bullets. That move saved his life.

Suddenly, the gun expert, who was standing silently to mscriv's left walked away from the wall and turned towards the door. As bullets flew around him, he drew up his gun in one hand, and fired off a shot.

Suddenly, all was silent. mscriv risked a peek, and there, lying on the floor in his own blood, was the damn goon, a hole in his forehead.

"Goddammit!" shouted the doctor who was now kneeling next to the CIA agent's dying body.

"Good shooting," was all mscriv could think to say. He did not receive a reply. Instead, the gunslinger silently walked into the mansion. mscriv noticed a small limp, and looking at his leg saw that a bullet grazed his left leg. ****er's got the luck of a goddamned leprechaun.

"This is not a regular goon. A Don would never give such kit to someone he hired off the street," said the sneaking expert, who was suddenly just there, next to the gunslinger standing over the dead goon's body. mscriv hasn't even seen her walk inside.

That's ****ing stealth for you, all right. The unscathed mscriv followed the others inside what turned out to be a infirmary bay, with beds lining one side and medical **** on tables and shelves on the other.

"This one won't be receiving medical attention, that's for sure," mscriv said to no one in particular.

----------

GAME STATUS:

MAP:
mansioncurrent.jpg


STATS:

mscriv: Level 3, 3 AP, 3 HP
Queen of Spades: Level 2, 2 AP, 0 HP
Koodauw: Level 3, 3 AP, 2 HP
Moyank24: Level 3, 3 AP, 2 HP
Don't panic: Level 3, 3 AP, 2 HP
Rodimus Prime: Level 3, 3 AP, 2 HP

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Good guys' round over; over to the bad guys!
 
That's it.

All those years of living on this blasted planet, and that's it. Open a door, and get riddled with bullets.

She supposed she deserved it; deserved to go straight to hell. As bullets riddled her body, no regrets riddled her thoughts.

A sudden jolt as her back hit the floor, then everything went black.

Queen of Spades is going to hell.

Suddenly, a jolt went through her body as a cold sensation ran through her veins. Her eyes popped open to the face of the doctor.

"Is..." Queen of Spades coughed blood, "is this hell?"

"Maybe. I wouldn't know, but for now I'd call this planet Earth," the doctor said with no humor in his voice.

Looking around, Queen of Spades saw that she was indeed back. The rest of the assassins are standing around the body of the goon who killed - no, tried to kill her.

Maybe she didn't just go to hell. Maybe she just has always been in hell. If so, she didn't mind. Not at all.

***

Don't panic has resuscitated Queen of Spades.


mscriv: Level 3, 3 AP, 3 HP
Queen of Spades: Level 2, 2 AP, 1 HP
Koodauw: Level 3, 3 AP, 2 HP
Moyank24: Level 3, 3 AP, 2 HP
Don't panic: Level 3, 3 AP, 2 HP
Rodimus Prime: Level 3, 3 AP, 2 HP
 
Aww, balls. :( mscriv you bastard! ladies first, hmmph.

Oh yay, resurrection! Nice narration, ravenvii.

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I couldn't die, I haven't made out with Eva Mendes yet.
 
so is there any way to figure out how many goons there could be this early on?

If I remember correctly doesn't the boss have to 'work' to earn money to then hire the goon? Or does the boss start with some sort of fund to buy the goons?

I will be asking many more questions as we go, forgive me.
 
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