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i think it was plato quoting socrates, but i digress.


Are you lot gonna behave as a honorable Family is expected to, or are you gonna play a nascondino all day?

Just give us the Don, -he is finito anyway- and we might find you a place as a street-spotter

Well, anyway, it was the Greeks, that fine Hellenic world which has given us so much.....fine dramatists and exquisite philosophers.....more recently, as managers, sadly, alas, they have left much to be desired. Myself, I have long rather admired Pericles, or Solon......

While your offer of alternative employment errs on the side of....less than stimulating, with an ill-defined career path and limited job satisfaction......I must say that my current situation satisfies me well.
 
Let me say one thing real quick to our party of assassins. I have played in these EM games before and there have been times in the past where people just left things up to the leader and didn't really participate. I'm willing to be the "designated leader", but I would prefer to simply be the voice of the group as opposed to not getting any feedback and having to make all of the decisions on my own.

So, with that being said, please be active in playing your role and make suggestions regarding what you think would be wise for us to do. Obviously, we will search the new room we are in, but where do you think we should move next? We can either go out the door at the top of the room (d10) or out the door on the right side (d11). DP has voiced that we should take d10, does anyone else have any thoughts or a strong preference.

Round 2
- Turn 1: explore the current room (medical bay)
- Turn 2: ???
 
I am going to give us all Ecstasy which doubles our turns to 4 for the group. That is all I got but will let us move pretty fast before they have time to respond and figure out what the hell we are up to.
 
I am going to give us all Ecstasy which doubles our turns to 4 for the group. That is all I got but will let us move pretty fast before they have time to respond and figure out what the hell we are up to.

that sounds good.

If we get supplies here (which appears likely) we should all be in good health, and with the big gun (from the narration it seemed a good one) in the hands of Koo it should give our group a few extra AP.
we should be able to take on some goons, but likely not several of them bunched together and possibly not the enforcer, who i assume must start at a fairly high level.

From the OP, all the new goons MUST enter from the back patio, so I think there must be a relatively quick way from here to the Don's Studio, in case he needs them to come fast to his rescue.

there are obviously some stairs next to the d8 entrance, in the 'D' room, but I am thinking they don't lead upstairs. I have reasons to believe there are maybe two other sets of stairs to connect the two floors: one in the main entrance area (room 'A') and the second one in the area we are now.
i think we should use the double turn to locate the closest stairwell and head up.

maybe Mo's stealth moves can help? can you see the content of other rooms before we get there?
 
Don't panic stuffed the syringe into his pack as he surveyed the infirmary bay.

"There's some medical **** here, you and you should look through this stuff, maybe some's useful," called the bombs guy to Don't panic and the drug dealer.

"There ain't **** here," the drug dealer complained as he went to look at the medical supplies on the shelves.

Don't panic silently went to take a look for himself. There might not be drugs, but there are certainly some useful first-aid supplies, which went straight into his pack.

"This **** looks like that **** you put into the CIA chick," the drug dealer called out from behind a refrigerator door. "Yes, they are," Don't panic said as he came around the door and saw the two tubes in the refrigerator. Those, likewise, went into his pack.

Satisified, Don't panic turned towards the rest of the assassins grouped around the goon's corpse. The gun expert is holding a bigger gun - the gun that the goon was using. "This is a Thompson Sub-Machine Gun," he said simply in a gravelly voice.

Don't panic gave a small nod. He won a small bet with himself - the bet was that when the tall man speaks for the first time, it will be about guns.

***

The assassins found some medical supplies and a Tommy Gun. They must now decide who will carry the Tommy Gun, which adds 3 to the carrier's AP.
 
that sounds good.
From the OP, all the new goons MUST enter from the back patio, so I think there must be a relatively quick way from here to the Don's Studio, in case he needs them to come fast to his rescue.

Actually, I decided, since I allowed the assassins to enter from either side, I'm allowing the Don to have hired goons enter in either ends.
 
Am I going to heal further, or will I always be -2 HP from the rest of the assassins? Going to PM you my other question about my ability.

d10 sounds good to me. If Koodauw has the +3 gun, he should hit it.
 
Am I going to heal further, or will I always be -2 HP from the rest of the assassins? Going to PM you my other question about my ability.

d10 sounds good to me. If Koodauw has the +3 gun, he should hit it.

i've got your medicine, darling. bubblegum or cherry?

an update pic of the situation. the parts in green are educated guesses
 

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"There's a lot of first-aid supplies here. Let's look after your shot wounds, shall we?"

Queen of Spades turned to look at the approaching doctor. She was giving almost all of her strength to just remain standing, so she was grateful when, after her curt nod, the doctor begun applying ointments and bandages on her.

"You're good to go," the doctor finally said as he turned attention to his own arm.

Grateful, but dare she show it? "Thanks," she said coolly.

***

STATS:

mscriv: Level 3, 3 AP, 3 HP
Queen of Spades: Level 2, 2 AP, 2 HP
Koodauw: Level 3, 3 AP, 2 HP
Moyank24: Level 3, 3 AP, 2 HP
Don't panic: Level 3, 3 AP, 3 HP
Rodimus Prime: Level 3, 3 AP, 2 HP
 
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*Koodauw keeps the gun*

STATS:

mscriv: Level 3, 3 AP, 3 HP
Queen of Spades: Level 2, 2 AP, 2 HP
Koodauw: Level 3, 9 AP, 2 HP
Moyank24: Level 3, 3 AP, 2 HP
Don't panic: Level 3, 3 AP, 3 HP
Rodimus Prime: Level 3, 3 AP, 2 HP
 
"There's a lot of first-aid supplies here. Let's look after your shot wounds, shall we?"

Queen of Spades turned to look at the approaching doctor. She was giving almost all of her strength to just remain standing, so she was grateful when, after her curt nod, the doctor begun applying ointments and bandages on her.

"You're good to go," the doctor finally said as he turned attention to his own arm.

Grateful, but dare she show it? "Thanks," she said coolly.

Ahhhhhh that's the ticket. Thanks, darling.
 
Not really. You should get a nice little demo when we run into the next goon. :cool:
looking forward to it
do we need to capture them alive? how does that work? or you couldn't extract infos from the last one because of your unhealthy status at the time?

*Koodauw keeps the gun*

STATS:

mscriv: Level 3, 3 AP, 3 HP
Queen of Spades: Level 2, 2 AP, 3 HP
Koodauw: Level 3, 9 AP, 2 HP
Moyank24: Level 3, 3 AP, 2 HP
Don't panic: Level 3, 3 AP, 3 HP
Rodimus Prime: Level 3, 3 AP, 2 HP

we got some firepower there :cool:

edit: so do we have 3 more turns to go thanks to RP?
what's next?
 
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mscriv, before you give the go ahead with the second move (which would end our turn), what do you think of RP's idea? i think it's good.
Mo?

@RP: i think you have to give instruction by PM to ravenvii on what you want to do

I'm all for the idea. Let's get in as far as we can and start picking off bad guys! :D

Also - I'm checking in on my phone, and it's hard to keep going back in the thread. Can someone please repost the layout that we are seeing? Thanks.
 
More turns sounds good to me. If it's like last game we got extra turns for a period of time before the effect wore off. I'm sure ravenvii will explain the benefit after RP gives the official order to use it.
 
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